Mortal Kombat 3 (Game Boy)
|Mortal Kombat 3|
Mortal Kombat 3 is the point where the handheld ports had to strip a lot of content out of the game.
There were an additional finishing move planned to be included in the game "FRIENDSHIP". All coding, move sequences and a particular message are still in the ROM. However the move sequences were removed from the moves lists of all characters, or maybe replaced with the same common "MERCY" move sequence. As a proof of concept, for example use Game Genie code 235-60B-6E2 to replace "BABALITY" for Sindel (Towards, Towards, Towards, Up) with its FRIENDSHIP. Unfortunately, there are no special visuals here at all, only the opponent sprite recovers to its normal state. Also, some of move sequences for "FRIENDSHIP" are interferes with other used moves sequences which preventing it's normal triggering if they added to the moves list (The same Sindel for example has "FRIENDSHIP" moves list at $008561 in ROM as Towards, Towards, Towards, Towards, Towards, Up, which is due to specific method of sequence testing always triggers "BABALITY" first).
Four sprites for Shao Kahn exist that aren't seen in normal gameplay. From left to right: his MK3 fireball move (the final game uses his MKII fireball move, where he crouches and tosses the blast like a baseball); getting up from a fall; a throw frame (first seen in MK Trilogy, not in the arcade version); a jumping frame (for jumping straight up).
A secondary falling frame for Sheeva is included.
All the characters except Sonya have pre-jump sprites.