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Ultimate Mortal Kombat 3 (SNES)

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Title Screen

Ultimate Mortal Kombat 3

Developer: Avalanche Software
Publishers: Williams Entertainment (US), Acclaim Entertainment (EU)
Platform: SNES
Released in US: October 1996
Released in EU: November 28, 1996


CharacterIcon.png This game has unused playable characters.
MusicIcon.png This game has unused music.
TextIcon.png This game has unused text.
SoundtestIcon.png This game has a hidden sound test.


DCIcon.png This game has a Data Crystal page

There is no knowledge that is not power. Man, we must be powerful as hell by now.

Sound Test

The best way to torture someone using an old version of SNES9X?

Press Left, Down, Y, Y to access it.

Unused Songs

  • Songs 14, 15, and 16 are from the MK3 Temple.
  • Songs 23, 24, and 25 are from the MK3 Pit III. This is played in an unused stage.
  • Songs 29, 30, and 31 are from the MK3 Hidden Portal. This also plays in an unused stage.

Unused Characters

Sheeva

Sheeva was removed from the SNES version of UMK3 in order to fit the rest of the game onto the cartridge, but apparently she wasn't entirely deleted.

On the title screen, hold L + R and press Start to enter the 8 vs. 8 Tournament mode. Press Up + Start to randomly select characters. Sometimes in this mode, you'll see the random select seemingly select the "E" icon instead of a character. That's what's left of Sheeva! Here's a YouTube video exploring what still works and what violently crashes. Of note is that, should Sheeva be finished by a Babality, her baby sprite will appear. Several body part sprites as well as her inflated head sprite also exist in the ROM.

Chameleon

Chameleon was planned for UMK3, but because this was a rushed port, he remains unfinished and hidden. To access him, use Pro Action Replay (PAR) codes 7E36D019 7E52C819.

He has Rain's lifebar name, but Scorpion's look and combos. He has no special moves or Fatalities.

(Source: Rick L)

Unused Stages

There are four stages which are in various states of completeness. Use Pro Action Replay (PAR) code 7E3A7E??, where "??" is one of the below.

Bell Tower

More like the HELLtower!

(ID: 07)
What's left of the Bell Tower. The screen scrolls just fine, but aside from a few pieces of garbage sprites, there's nothing at all in the level. No Pit Fatalities can be done on this stage, either. The music is the Soul Chamber's theme from MK3, which also plays in The Pit III for the Shao Kahn fight.

Unknown

Was there ever an official "MK" stage called Unknown?

(ID: 08)
A very glitchy level that screws heavily with the life bars and such. Aside from that, there's no background graphics here either. This was the Kombat Temple in MK3, but in this version the music has been altered to the BGM played on The Rooftop stage of said game.

Pit III (MK3 Version)

(ID: 09)
A duplicate Pit III stage that plays the proper Pit III music, but still doesn't have the Pit Fatality in it. Why they didn't just use this stage instead of making a duplicate Pit III stage in another slot is a mystery.

Hidden Portal

Smoke's leftovers.

(ID: 0A)
A half-there version of the Portal Stage, where you would fight Smoke with the proper Kombat Kode in MK3. Since it's just the Pit III bridge with the Game Over screen backdrop, the game composes it that way, the same way as in MK3. However, in calling up the background from the UMK3 game over, there's some palette glitching that occurs.

Scott's Slots

Remember when YT had a little indifferent face when a video went down? TCRF remembers.
This page or section has one or more broken YouTube links.
Please find an archived version of the video(s) or a suitable replacement.

Scott's Slots, one of the secret mini-games from MK3, was removed from this game, but can be played by using the Game Genie code D629-3F62 while in the Kooler Stuff menu. The game still works, but the slot graphics (taken from character selection portraits) and supporting text will appear broken, although the description text still works as it was an in-game string:

WELCOME TO SCOTT'S SECRET SLOT ROOM. EACH PLAYER CAN HAVE UP TO 10 PULLS SO
GIVE IT A TRY AND HOPE FOR THE BEST!
(Source: Abraxas (string), Axel Manzueta (code))

Unused Text

This game is apparently an overworked MK3 cartridge with additional characters, so it contains most of the unused text from said game.

Options for "Slow" and "Fast" exist in the options menu text, but there is no option in any menu that is associated with these words.

(Source: Rick)
MK3 ARCADE KODE

No idea what this means.

NINTENDO POWER EXCLUSIVE
SHADOW FIGHTING ENABLED
ALL BACKGROUND BLAST
ALL PROJECTILES BOUNCE BACK

These strings appear in the list of Kombat Kodes.

SNDDRVR  MK3  HI MOM

Remnants of a sound driver?

ret  SetNextEffectPan
            mov NextExStereoMod,

Remnants of some source code.

(Source: Abraxas)

Leftover Cheat Code

UMK3-SNES-SmokeCheat.png

The code to play as Smoke from the SNES MK3 still works (Shao Kahn will say "Outstanding" and cyborg Smoke appears on-screen), but since cyborg Smoke is already playable in this game, this doesn't seem to actually do anything.