Ys: The Oath in Felghana (Windows)
Ys: The Oath in Felghana |
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Developer: Nihon Falcom This game has unused animations. |
Oh dear, I do believe I have the vapors. This page contains content that is not safe for work or other locations with the potential for personal embarrassment. Such as: A boss that is not afraid to show a little skin. |
Ys: The Oath in Felghana is a remake of Ys III based on the engine used for The Ark of Napishtim. Its English localization is notable for licensing a fan translated script.
It was later ported to PSP with additional content, including alternate soundtracks and voice acting; both of which have since been backported to the PC version by XSEED.
To do: Revisional differences. Updates were released by both Falcom and XSEED. |
Contents
Sub-Page
Unused Maps Didn't you know? The footstep test room was the true final boss all along! |
Unused Images
A lot of images remain from Ys VI: The Ark of Napishtim, since this game is based off its engine.
/ANI Folder
Many of the icons listed below have final versions of them that are used in-game.
Adol raises his arms into the air. (Ys VI)
Moonstar Statue with a heavy black border around it.
Sunset Statue with a heavy black border around it.
Darkness Statue with a heavy black border around it.
Light Statue with a heavy black border around it.
Possible prototype for the Ventus Bracelet. An emerald is included with it.
Placeholder (?) The kanji say "secret medicine" or "nostrum".
Pendant with a dark border around it.
Tablet with the pendant's alpha channel.
Placeholders (?) From left to right: "silver pipe/flute", nothing, "leaf", and "place it in the town".
Andre was (possibly) supposed to have three portrait faces, but in the final version, he only has one. Two placeholders "ボツ(rejected)" appear in his animation file.
/IMAGE Folder
Plenty of image titles from places in Ark of Napishtim were left in the final version. It appears they only replaced what was necessary with Oath of Felghana locations and left the rest as they were.
The Fountain of Prayer
Windseeker Heights
The Altar of Brillante
The Cave Lake
Sunrise Inlet
The Fleet of Romn Empire
The Cavern of Wyvern
The Throne Floor
The Sacrament Floor
The Coast Road
Appears to be a placeholder. The placement of this in the /IMAGE folder would suggest this would have been a full portrait of Elizabetha. The text says "a bit (of space?) reserved".
/MENU/ICON Folder
Emelas Crystal with bad alpha channel (Ys VI).
Bag of Gold with bad alpha channel.
Possible placeholder or prototype for Raval Ore.
Placeholder; position is for a leftover Ys VI item. The characters say "order", as in ordering an item.
/MENU/ICON2 Folder
These three healing items are automatically used when picked up. There is no way to view these item portraits during normal gameplay.
These all appear related to Brocia Serum. The one on the far right looks like the closest to the final version, but the coloring is slightly off.
Capla Water (Ys VI). Says "Have a design, but not finished"
Placeholder (?) Text in back is "只今作成中(Under construction)"
Winged God Emblem (Ys VI). Says "リザーブ(reserve)"
/MENU/TOPIC Folder
All of these appear to be unused placeholders related to the "Topic" menu.
Unused Models
All of these can be found in /MAP/MAPOBJ. The bosses all appear to be incomplete versions that were still in development (Especially #3).
Ellefale. The wire mesh appearance is actually part of the texture file, not due to model rendering.
Gyalva. Close to the final version.
Unknown. Could be related to Istervia's attack or Gildias.
Istersiva. Lacking in fine detail.
Galbalan. Close to the final version.
Candlestick-switch ignited by Fire.
Anti-Cheat
If you change your stats to higher than expected values by using a memory editor or any other cheat tools (ex. Giving yourself more than one million ravals), Adol will take his sword out while in Redmont Town, causing him to attack NPCs instead of talk to them! This naturally makes it impossible to progress any quests. This state will persist until you exit the game.
If you want to see this for yourself without going to the trouble of memory editing, you can force it on by adding GoPostal=1 line to the [game] section of ysf_win.ini.
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- To do
- Ys series
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