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Ys vs. Sora no Kiseki: Alternative Saga

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Cacti speak Japanese.
...But what does it mean?
This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation!


Title Screen

Ys vs. Sora no Kiseki: Alternative Saga

Developer: Nihon Falcom
Publisher: Nihon Falcom
Platform: PlayStation Portable
Released in JP: July 29, 2010


SourceIcon.png This game has uncompiled source code.
DevTextIcon.png This game has hidden development-related text.
PiracyIcon.png This game has anti-piracy features.


A cross-over using the Ys Seven engine, between Trails in the Sky, and the Ys series, both from Falcom. Oh, and Adol can talk for the first time in many years!

Hmmm...
To do:
Two test maps remain in the game (testmap and mp_9999), as well as a debug menu in /PSP_GAME/USRDIR/script/test.bin

Cut Content

Located in /PSP_GAME/USRDIR/system/, are a few plain text files, they contain some commented out code that may hint at some cut features.

The File 'Mainmenu.xml' makes references to modes not present in the final game, such as 'SURVIVAL' and 'MINIGAME'.

DevTextIcon.png
mainmenu.xml
Complete with developer comments!


The file for the button configuration menu also has some removed entries,

The first one サポートキャラ is captioned "サポートキャラを呼び出すボタンを設定します", and that appears to be an option to call in a support character.

This file also has two other removed options, '決定' and 'キャンセル' these would have allowed you to remap the 'confirm' and 'Cancel' buttons.

DevTextIcon.png
config.xml
Complete with developer comments!

Development Leftovers

Looking in /PSP_GAME/USRDIR/script/ you'll find plain text versions for all the game scripts. These .scp files are not run directly by the game, instead the bin files of the same name are used.

Here's an example showing the first event in Estelle's story.

DevTextIcon.png
mp0000e.scp
Complete with developer comments!

Anti-Piracy

If you play a pirated version, collision detection for walls and some floors would randomly be turned off, resulting in your character clipping through walls and going off-bounds before respawning again on their starting location. The same can happen for some bosses or enemies, rendering some fights unwinnable. It's possible, but tricky, however, to finish the game despite these "bugs" showing up.