Shift 2: Unleashed
Shift 2: Unleashed |
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Also known as: Need for Speed: Shift 2: Unleashed
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This game/console's online features are no longer supported. While this game/console's online features were once accessible, they are (as of September 1, 2021) no longer officially supported and online-exclusive features may be documented as now-unseen content. |
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This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
Shift 2: Unleashed is a sequel to 2009's Need for Speed: Shift, a racing simulator which is a spiritual predecessor to the Project CARS series.
Contents
- 1 Unreleased cars
- 2 Unused Prices
- 3 Unused Tracks
- 3.1 Unused GUI Minimap Textures
- 3.2 Unused GUI Reference
- 3.2.1 Brands Hatch Drift Layout
- 3.2.2 Brands Hatch GP Reverse
- 3.2.3 Donington Park Drift Layout
- 3.2.4 Dubai Autodrome Drift Layout
- 3.2.5 Ebisu Touge Drift Layout
- 3.2.6 Laguna Seca Drift Layout
- 3.2.7 Arc Baleine
- 3.2.8 City Tour
- 3.2.9 Palace Brief
- 3.2.10 Par le Palais
- 3.2.11 Monza GP + Oval Combined Layout
- 3.2.12 Monza Oval Layout
- 3.2.13 Nordschleife Drift Layout
- 3.2.14 Road America Drift Layout
- 3.2.15 Silverstone Drift Layout
- 3.2.16 Tokyo Circuit 2nd Drift Layout
- 3.2.17 Tokyo Expressway
- 3.2.18 Alpental Drift Layout
- 3.2.19 Dakota Drift Layout
- 3.2.20 Dakota 2nd Drift Layout
- 3.2.21 Glendale Drift Layout
- 3.2.22 Mugello GP Layout
- 3.2.23 Mugello Short Layout
- 3.2.24 Spa Francorchamps Drift Layout
- 3.2.25 Willow Springs Short Circuit A
- 3.2.26 Willow Springs Short Circuit B
- 3.2.27 Willow Springs Short Circuit C
- 3.2.28 Willow Springs GP Drift Layout
- 3.2.29 Willow Springs Hore Thief Mile Drift Layout
- 3.2.30 Spa Francorchamps Old Layout
- 3.2.31 Long Beach Circuit
- 3.2.32 Long Beach "5th" Layout
- 3.2.33 Test Track
- 3.2.34 Ebisu South Drift Layout
- 3.2.35 Zhuhai International Circuit
- 3.2.36 Circuit de la Sarthe (24h LeMans Circuit)
- 3.2.37 Estoril Circuit
- 3.2.38 Imola Circuit
- 3.2.39 Magny-Cours GP Layout
- 3.2.40 Magny-Cours National Layout
- 3.2.41 Airfield (Agueda Aerodrome)
- 3.2.42 Shanghai Street Circuit 4th Layout
- 3.2.43 Shanghai Street Circuit 5th Layout
- 3.2.44 Watkins Glen Short Layout
- 3.2.45 Watkins Glen GP Layout
- 3.2.46 Magny-Cours Club Layout
Unreleased cars
5 Cars previously featured in Need for Speed: Hot Pursuit were intended to be released as a paid DLC, however, as EA focused on Need for Speed: The Run, the cars went unreleased and unused but functional in the game files.
Audi R8 Spyder 5.2 FSI quattro (Type 42)
The Audi R8 Spyder 5.2 FSI quattro (Type 42), a convertible variant of the Audi R8 5.2 FSI quattro (Type 42) is a hidden car in the game files, the original 4.2 FSI coupe appeared in the original game. It's price tag is $195,000, with a base performance index of B 1200. Once works converted, it is automatically equipped with 18 inch HRE COMP90 rims and Yokohama racing slicks. However this car appear as an A.I. opponent vehicle.
Aston Martin DBS Volante
The Aston Martin DBS Volante, a convertible variant of the Aston Martin DBS is a hidden car in the game files, It's price tag is $184,600, with a base performance index of C 995. Once works converted, it is automatically equipped with 19 inch BBS CK rims and Yokohama racing slicks.
Alfa Romeo 8C Spider
The Alfa Romeo 8C Spider, a convertible variant of the Alfa Romeo 8C Competizione is a hidden car in the game files, It's price tag is $174,000, with a base performance index of C 900. Once works converted, it is automatically equipped with 20 inch HRE COMP90 rims and Falken racing slicks.
Koenigsegg Agera
The Koenigsegg Agera is a hidden car in the game files, It's price tag is $720,000, with a base performance index of A 1829. Once works converted, it is automatically equipped with Work Meister S1 3P (18 inch front, 19 inch rear) rims and Yokohama racing slicks.
Pagani Zonda Cinque Roadster
The Pagani Zonda Cinque Roadster (non-Hot Pursuit edition) is a hidden car in the game files, It's price tag is $860,000, with a base performance index of A 1869. Once works converted, it is automatically equipped with ATS GT-Racing rims and Yokohama racing slicks.
Unused Prices
Several cars feature unused prices, which are removed for being either a free reward car or being purchased with real money.
Limited Edition Cars
- Alfa Romeo Giuletta QV - $17,900
- Lamborghini Murciélago LP 640 - $248,200
- Nissan Silvia Spec-R Aero (S15) - $22,000
Unused Tracks
Unused GUI Minimap Textures
Unused GUI minimap textures seen in the game files of the final release proves that some circuits would be either to be released with the unreleased cars on a DLC, just leftovers from its prequel, or tracks that is totally cut from the final release.
Unused GUI Reference
There was more tracks that would be planned to appear in the game but ended up being unused and cut through the game files. These can be seen in hud_maps.xml
Brands Hatch Drift Layout
Point-to-point drift layout. Leftover from the prequel.
<Map name="Brands_Hatch_Drift" texture="Maps\MAP_Brands_Hatch_Drift.dds"> <Coord realx="228.623" realz="1156.443" mapx="0" mapy="0" /> <Coord realx="815.6" realz="1052.948" mapx="512" mapy="0" /> <Coord realx="125.124" realz="569.464" mapx="0" mapy="512" /> <Coord realx="712.102" realz="465.968" mapx="512" mapy="512" /> </Map>
Brands Hatch GP Reverse
Reverse layout of the track, cut from the prequel and also leftover.
<Map name="Brands_Hatch_Drift" texture="Maps\MAP_Brands_Hatch_Drift.dds"> <Coord realx="228.623" realz="1156.443" mapx="0" mapy="0" /> <Coord realx="815.6" realz="1052.948" mapx="512" mapy="0" /> <Coord realx="125.124" realz="569.464" mapx="0" mapy="512" /> <Coord realx="712.102" realz="465.968" mapx="512" mapy="512" /> </Map>
Donington Park Drift Layout
Point-to-point drift layout. Leftover from the prequel.
<Map name="Donington_Drift" texture="Maps\MAP_Donington_Drift.dds"> <Coord realx="-11.736" realz="850.841" mapx="0" mapy="0" /> <Coord realx="820.193" realz="18.912" mapx="512" mapy="0" /> <Coord realx="-843.666" realz="18.912" mapx="0" mapy="512" /> <Coord realx="-11.736" realz="-813.018" mapx="512" mapy="512" /> </Map>
Dubai Autodrome Drift Layout
Unused Point-to-point drift layout. Leftover from the prequel.
<Map name="Dubai_Drift" texture="Maps\MAP_Dubai_Drift.dds"> <Coord realx="1161.167" realz="810.996" mapx="0" mapy="0" /> <Coord realx="1582.758" realz="515.802" mapx="512" mapy="0" /> <Coord realx="865.978" realz="389.404" mapx="0" mapy="512" /> <Coord realx="1287.554" realz="94.228" mapx="512" mapy="512" /> </Map>
Ebisu Touge Drift Layout
Point-to-point drift layout. Leftover from the prequel.
<Map name="Ebisu_Touge_Drift" texture="Maps\MAP_Ebisu_Touge_Drift.dds"> <Coord realx="-507.018" realz="697.873" mapx="0" mapy="0" /> <Coord realx="-382.603" realz="875.569" mapx="512" mapy="0" /> <Coord realx="-329.337" realz="573.458" mapx="0" mapy="512" /> <Coord realx="-204.916" realz="751.144" mapx="512" mapy="512" /> </Map>
Laguna Seca Drift Layout
Unused Point-to-point drift layout. Leftover from the prequel.
<Map name="Laguna_Seca_Drift" texture="Maps\Map_LagunaSeca_Drift.dds"> <Coord realx="-84.907" realz="502.929" mapx="0" mapy="0" /> <Coord realx="581.86" realz="299.107" mapx="512" mapy="0" /> <Coord realx="-288.762" realz="-163.813" mapx="0" mapy="512" /> <Coord realx="378.012" realz="-367.658" mapx="512" mapy="512" /> </Map>
Arc Baleine
Unknown track which got cut in the prequel and also in the final release of this game, but proved to be an unused track layout of Riviera, through Slightly Mad Studios' next game, Test Drive: Ferrari Racing Legends, which the track got cut too.
<Map name="Arc_Baleine" texture="Maps\MAP_Arc_Baleine.dds"> <Coord realx="-157.162" realz="1111.888" mapx="0" mapy="0" /> <Coord realx="771.35" realz="698.488" mapx="512" mapy="0" /> <Coord realx="-570.563" realz="183.376" mapx="0" mapy="512" /> <Coord realx="357.949" realz="-230.024" mapx="512" mapy="512" /> </Map>
City Tour
Unknown track which got cut in the prequel and also in the final release of this game, but proved to be an unused track layout of Riviera, through Slightly Mad Studios' next game, Test Drive: Ferrari Racing Legends, which the track got cut too.
<Map name="City_Tour" texture="Maps\MAP_citytour.DDS"> <Coord realx="-124,461" realz="1119,936" mapx="0" mapy="0" /> <Coord realx="1072,647" realz="483,422" mapx="512" mapy="0" /> <Coord realx="-760,976" realz="-77,173" mapx="0" mapy="512" /> <Coord realx="436,133" realz="-713,687" mapx="512" mapy="512" /> </Map>
Palace Brief
Unknown track which got cut in the prequel and also in the final release of this game, but proved to be an unused track layout of Riviera, through Slightly Mad Studios' next game, Test Drive: Ferrari Racing Legends, which the track got cut too.
<Map name="Palace_Brief" texture="Maps\MAP_Palacebrief.DDS"> <Coord realx="-114.905" realz="1128.51" mapx="0" mapy="0" /> <Coord realx="1025.293" realz="443.409" mapx="512" mapy="0" /> <Coord realx="-800.005" realz="-11.688" mapx="0" mapy="512" /> <Coord realx="340.193" realz="-696.788" mapx="512" mapy="512" /> </Map>
Par le Palais
Unknown track which got cut in the prequel and also in the final release of this game, but proved to be an unused track layout of Riviera, through Slightly Mad Studios' next game, Test Drive: Ferrari Racing Legends, which the track got cut too.
<Map name="Par_le_Palais" texture="Maps\MAP_Parlepalais.DDs"> <Coord realx="-100.771" realz="1148.457" mapx="0" mapy="0" /> <Coord realx="1036.016" realz="465.406" mapx="512" mapy="0" /> <Coord realx="-783.822" realz="11.67" mapx="0" mapy="512" /> <Coord realx="352.965" realz="-671.381" mapx="512" mapy="512" /> </Map>
Monza GP + Oval Combined Layout
Monza's old layout. Cut layout from the final release.
<Map name="Monza_Era1_10K" texture="Maps\MAP_Monza_Era1_10K.dds"> <Coord realx="1141.413" realz="1632.864" mapx="0" mapy="0" /> <Coord realx="2058.401" realz="-289.643" mapx="512" mapy="0" /> <Coord realx="135.894" realz="-1206.631" mapx="512" mapy="512" /> <Coord realx="-781.094" realz="715.876" mapx="0" mapy="512" /> </Map>
Monza Oval Layout
Monza's old concrete-floored oval layout. Cut layout from the final release.
<Map name="Monza_Era1_Oval" texture="Maps\MAP_Monza_Era1_Oval.dds"> <Coord realx="-760.151" realz="-45.823" mapx="0" mapy="0" /> <Coord realx="469.742" realz="986.18" mapx="512" mapy="0" /> <Coord realx="271.851" realz="-1275.716" mapx="0" mapy="512" /> <Coord realx="1501.744" realz="-243.714" mapx="512" mapy="512" /> </Map>
Nordschleife Drift Layout
Unused Point-to-point drift layout. Leftover from the prequel.
<Map name="Nord_Drift" texture="Maps\Map_Nord_Drift.dds"> <Coord realx="-991.381" realz="1103.961" mapx="0" mapy="0" /> <Coord realx="-135.267" realz="1365.717" mapx="512" mapy="0" /> <Coord realx="-729.663" realz="247.812" mapx="0" mapy="512" /> <Coord realx="126.486" realz="509.572" mapx="512" mapy="512" /> </Map>
Road America Drift Layout
Point-to-point drift layout. Leftover from the prequel.
<Map name="Road_America_Drift" texture="Maps\MAP_Road_America_Drift.dds"> <Coord realx="-957.441" realz="816.558" mapx="0" mapy="0" /> <Coord realx="742.559" realz="816.558" mapx="512" mapy="0" /> <Coord realx="742.559" realz="-883.442" mapx="512" mapy="512" /> <Coord realx="-957.441" realz="-833.442" mapx="0" mapy="512" /> </Map>
Silverstone Drift Layout
Point-to-point drift layout. Leftover from the prequel.
<Map name="Silverstone_Era3_Drift" texture="Maps\MAP_Silverstone_Era3_Drift.dds"> <Coord realx="-547.172" realz="51.419" mapx="0" mapy="0" /> <Coord realx="502.828" realz="51.419" mapx="512" mapy="0" /> <Coord realx="502.828" realz="-998.581" mapx="512" mapy="512" /> <Coord realx="-547.172" realz="-998.581" mapx="0" mapy="512" /> </Map>
Tokyo Circuit 2nd Drift Layout
Unused Circuit drift layout. Leftover from the prequel.
<Map name="Tokyo_Drift2" texture="Maps\MAP_Tokyo_Drift2.dds"> <Coord realx="-9.154" realz="258.182" mapx="0" mapy="0" /> <Coord realx="286.028" realz="138.939" mapx="512" mapy="0" /> <Coord realx="-128.396" realz="-37.000" mapx="0" mapy="512" /> <Coord realx="166.785" realz="-156.242" mapx="512" mapy="512" /> </Map>
Tokyo Expressway
Don't be confused with the one from Need for Speed: ProStreet, as this one is a Point-to-point layout. Also an unused track from the prequel and leftover.
<Map name="Tokyo_Expressway" texture="Maps\MAP_Tokyo_Expressway.dds"> <Coord realx="2688.410" realz="7030.515" mapx="0" mapy="0" /> <Coord realx="9811.085" realz="3498.144" mapx="512" mapy="0" /> <Coord realx="-843.960" realz="-92.160" mapx="0" mapy="512" /> <Coord realx="6278.714" realz="-3624.530" mapx="512" mapy="512" /> </Map>
Alpental Drift Layout
Unused drift layout. Leftover from the prequel.
<Map name="Alpental_Drift" texture="Maps\MAP_Alpental_Drift.dds"> <Coord realx="-710.781" realz="7.319" mapx="0" mapy="0" /> <Coord realx="-64.13" realz="7.319" mapx="512" mapy="0" /> <Coord realx="-710.781" realz="-639.333" mapx="0" mapy="512" /> <Coord realx="-64.13" realz="-639.333" mapx="512" mapy="512" /> </Map>
Dakota Drift Layout
Unused drift layout. Leftover from the prequel.
<Map name="Dakota_Drift" texture="Maps\MAP_Dakota_Drift.dds"> <Coord realx="-412.53" realz="-203.592" mapx="0" mapy="0" /> <Coord realx="-121.443" realz="-827.831" mapx="0" mapy="512" /> <Coord realx="211.709" realz="87.496" mapx="512" mapy="0" /> <Coord realx="502.797" realz="-536.744" mapx="512" mapy="512" /> </Map>
Dakota 2nd Drift Layout
Another unused drift layout from the same location. Leftover from the prequel.
<Map name="Dakota_Drift2" texture="Maps\MAP_Dakota_Drift2.dds"> <Coord realx="73.183" realz="261.776" mapx="0" mapy="0" /> <Coord realx="-374.241" realz="-185.647" mapx="0" mapy="512" /> <Coord realx="520.607" realz="-185.647" mapx="512" mapy="0" /> <Coord realx="73.183" realz="-633.071" mapx="512" mapy="512" /> </Map>
Glendale Drift Layout
Unused drift layout. Leftover from the prequel.
<Map name="Glendale_Drift" texture="Maps\map_glendale_Drift.dds"> <Coord realx="-314.315" realz="499.045" mapx="0" mapy="0" /> <Coord realx="420.374" realz="197.766" mapx="512" mapy="0" /> <Coord realx="-615.594" realz="-235.645" mapx="0" mapy="512" /> <Coord realx="119.095" realz="-536.923" mapx="512" mapy="512" /> </Map>
Mugello GP Layout
The home of MotoGP Italian Grand Prix and currently owned by Scuderia Ferrari Team, cut from the final release.
<Map name="Mugello" texture="Maps\MAP_Mugello GP.dds"> <Coord realx="-76.042" realz="807.334" mapx="0" mapy="0" /> <Coord realx="793.473" realz="-62.181" mapx="512" mapy="0" /> <Coord realx="-945.556" realz="-62.181" mapx="0" mapy="512" /> <Coord realx="-76.042" realz="-931.696" mapx="512" mapy="512" /> </Map>
Mugello Short Layout
The home of MotoGP Italian Grand Prix and currently owned by Scuderia Ferrari Team, cut from the final release.
<Map name="Mugello_Short" texture="Maps\MAP_Mugello Short.dds"> <Coord realx="101.692" realz="489.285" mapx="0" mapy="0" /> <Coord realx="751.981" realz="-117.119" mapx="512" mapy="0" /> <Coord realx="-504.711" realz="-161.003" mapx="0" mapy="512" /> <Coord realx="145.577" realz="-767.407" mapx="512" mapy="512" /> </Map>
Spa Francorchamps Drift Layout
Point-to-point drift layout. Leftover from the prequel.
<Map name="Spa_Drift" texture="Maps\MAP_SPA_DRIFT.dds"> <Coord realx="-468.517" realz="146.01" mapx="0" mapy="0" /> <Coord realx="31.808" realz="328.119" mapx="512" mapy="0" /> <Coord realx="-286.418" realz="-354.32" mapx="0" mapy="512" /> <Coord realx="213.914" realz="-172.213" mapx="512" mapy="512" /> </Map>
Willow Springs Short Circuit A
Cut track layout from the prequel and leftover.
<Map name="Willow_Springs_CircuitA" texture="Maps\MAP_Willow_Springs_CircuitA.dds"> <Coord realx="-115.354" realz="1408.149" mapx="0" mapy="0" /> <Coord realx="630.987" realz="1408.149" mapx="512" mapy="0" /> <Coord realx="-115.354" realz="661.807" mapx="0" mapy="512" /> <Coord realx="630.987" realz="661.807" mapx="512" mapy="512" /> </Map>
Willow Springs Short Circuit B
Cut track layout from the prequel and leftover.
<Map name="Willow_Springs_CircuitB" texture="Maps\MAP_Willow_Springs_CircuitB.dds"> <Coord realx="57.739" realz="1222.295" mapx="0" mapy="0" /> <Coord realx="671.456" realz="1103.6027" mapx="512" mapy="0" /> <Coord realx="-60.953" realz="608.579" mapx="0" mapy="512" /> <Coord realx="552.763" realz="489.886" mapx="512" mapy="512" /> </Map>
Willow Springs Short Circuit C
Cut track layout from the prequel and leftover.
<Map name="Willow_Springs_CircuitC" texture="Maps\Map_Willow_Springs_CircuitC.dds"> <Coord realx="219.416" realz="1217.617" mapx="0" mapy="0" /> <Coord realx="675.641" realz="927.349" mapx="512" mapy="0" /> <Coord realx="-70.851" realz="761.392" mapx="0" mapy="512" /> <Coord realx="385.373" realz="471.124" mapx="512" mapy="512" /> </Map>
Willow Springs GP Drift Layout
Unused Point-to-point drift layout. Leftover from the prequel.
<Map name="Willow_Springs_GP_Circuit_Drift" texture="Maps\MAP_Willow_springs_gp_circuit_drift.dds"> <Coord realx="-723.573" realz="362.147" mapx="0" mapy="0" /> <Coord realx="52.439" realz="402.768" mapx="512" mapy="0" /> <Coord realx="-682.895" realz="-413.867" mapx="0" mapy="512" /> <Coord realx="93.124" realz="-373.18" mapx="512" mapy="512" /> </Map>
Willow Springs Hore Thief Mile Drift Layout
Unused Point-to-point drift layout. Leftover from the prequel.
<Map name="Willow_Springs_Horse_Thief_Mile_Drift" texture="Maps\MAP_Willow_Springs_Horse_Thief_Mile_Drift.dds"> <Coord realx="-683.47" realz="891.998" mapx="0" mapy="0" /> <Coord realx="-433.797" realz="892.001" mapx="512" mapy="0" /> <Coord realx="-683.475" realz="642.324" mapx="0" mapy="512" /> <Coord realx="-433.796" realz="642.325" mapx="512" mapy="512" /> </Map>
Spa Francorchamps Old Layout
Spa Francorchamps' 1970's layout with the belgian countryside. Cut layout from the final release.
<Map name="Spa_Era1" texture="Maps\MAP_SPA_ERA1.dds"> <Coord realx="-3954.271" realz="506.757" mapx="0" mapy="0" /> <Coord realx="151.271" realz="2877.093" mapx="512" mapy="0" /> <Coord realx="-1583.935" realz="-3598.784" mapx="0" mapy="512" /> <Coord realx="2521.606" realz="-1228.449" mapx="512" mapy="512" /> </Map>
Long Beach Circuit
A coastal circuit of Los Angeles. Cut from the final release.
<Map name="Long_Beach" texture="Maps\MAP_Long_Beach.dds"> <Coord realx="-624.32" realz="36.273" mapx="0" mapy="0" /> <Coord realx="68.833" realz="729.426" mapx="512" mapy="0" /> <Coord realx="68.833" realz="-656.88" mapx="0" mapy="512" /> <Coord realx="761.986" realz="36.273" mapx="512" mapy="512" /> </Map>
Long Beach "5th" Layout
A coastal circuit of Los Angeles. Cut from the final release. Also, this cut track should be have 5 layouts?
<Map name="Long_Beach_Layout5" texture="Maps\MAP_Long_Beach_Layout5.dds"> <Coord realx="350.765" realz="233.891" mapx="0" mapy="0" /> <Coord realx="710.539" realz="233.891" mapx="512" mapy="0" /> <Coord realx="350.765" realz="-125.883" mapx="0" mapy="512" /> <Coord realx="710.539" realz="-125.883" mapx="512" mapy="512" /> </Map>
Test Track
Used for tesing cars in multiple aspects of a track. The track was used in the Project Cars franchise named, "Mojave".
<Map name="Test_Track" texture="Maps\MAP_Test_Track.dds"> <Coord realx="-1060.072" realz="1043.238" mapx="0" mapy="0" /> <Coord realx="1060.192" realz="1042.98" mapx="512" mapy="0" /> <Coord realx="-1060.293" realz="-1053.972" mapx="0" mapy="512" /> <Coord realx="1060.192" realz="-1053.972" mapx="512" mapy="512" /> </Map>
Ebisu South Drift Layout
Unused drift layout. Leftover from the prequel.
<Map name="Ebisu_South_Drift" texture="Maps\MAP_Ebisu_South_Drift.dds"> <Coord realx="-124.534" realz="344.084" mapx="0" mapy="0" /> <Coord realx="54.576" realz="402.268" mapx="512" mapy="0" /> <Coord realx="-66.333" realz="164.979" mapx="0" mapy="512" /> <Coord realx="112.771" realz="223.173" mapx="512" mapy="512" /> </Map>
Zhuhai International Circuit
Cut circuit from the final release, and also seems to be having plans for release.
<Map name="Zhuhai" texture="Maps\MAP_Zhuhai.dds" TMIconScale="0.70"> <Coord realx="-226.866" realz="616.286" mapx="0" mapy="0" /> <Coord realx="531.583" realz="-287.599" mapx="512" mapy="0" /> <Coord realx="-1130.75" realz="-142.164" mapx="0" mapy="512" /> <Coord realx="-372.301" realz="-1046.048" mapx="512" mapy="512" /> <TMIconPos xpos="497" ypos="65" IsCorner="yes" /> <TMIconPos xpos="455" ypos="152" /> <TMIconPos xpos="402" ypos="215" IsCorner="yes" /> <TMIconPos xpos="339" ypos="235" /> <TMIconPos xpos="262" ypos="237" IsCorner="yes" /> <TMIconPos xpos="277" ypos="330" /> <TMIconPos xpos="250" ypos="410" IsCorner="yes" /> <TMIconPos xpos="202" ypos="448" /> <TMIconPos xpos="129" ypos="477" IsCorner="yes" /> <TMIconPos xpos="167" ypos="328" /> <TMIconPos xpos="252" ypos="210" IsCorner="yes" /> <TMIconPos xpos="207" ypos="195" /> <TMIconPos xpos="160" ypos="196" IsCorner="yes" /> <TMIconPos xpos="130" ypos="290" /> <TMIconPos xpos="15" ypos="411" IsCorner="yes" /> <TMIconPos xpos="114" ypos="218" /> <TMIconPos xpos="115" ypos="115" IsCorner="yes" /> <TMIconPos xpos="314" ypos="73" /> </Map>
Circuit de la Sarthe (24h LeMans Circuit)
Iconic LeMans circuit cut from the final game, speculations of having relations to Prototype Racing DLC of this game.
<Map name="LeMans_2004" texture="Maps\MAP_Lemans_2004.dds"> <Coord realx="113.25" realz="3025.21" mapx="0" mapy="0" /> <Coord realx="4138.209" realz="206.903" mapx="512" mapy="0" /> <Coord realx="-2705.056" realz="-999.749" mapx="0" mapy="512" /> <Coord realx="1319.903" realz="-3818.056" mapx="512" mapy="512" /> </Map>
Estoril Circuit
Portuguese circuit that cut from the final release.
<Map name="Estoril" texture="Maps\MAP_Estoril.dds"> <Coord realx="-810.572" realz="-30.033" mapx="0" mapy="0" /> <Coord realx="-85.806" realz="694.732" mapx="512" mapy="0" /> <Coord realx="-85.799" realz="-754.799" mapx="0" mapy="512" /> <Coord realx="638.959" realz="-30.034" mapx="512" mapy="512" /> </Map>
Imola Circuit
Ferrari-dedicated track that was cut from the final release, and also having same case to Zhuhai.
<Map name="Imola_Era3" texture="Maps\MAP_Imola_Era3.dds" TMIconScale="0.6"> <Coord realx="-871.96" realz="1032.462" mapx="0" mapy="0" /> <Coord realx="761.62" realz="594.746" mapx="512" mapy="0" /> <Coord realx="-1309.676" realz="-601.117" mapx="0" mapy="512" /> <Coord realx="323.903" realz="-1038.833" mapx="512" mapy="512" /> <TMIconPos xpos="106" ypos="210" /> <TMIconPos xpos="94" ypos="225" IsCorner="yes" /> <TMIconPos xpos="54" ypos="232" /> <TMIconPos xpos="48" ypos="295" IsCorner="yes" /> <TMIconPos xpos="79" ypos="390" /> <TMIconPos xpos="63" ypos="422" IsCorner="yes" /> <TMIconPos xpos="19" ypos="478" /> <TMIconPos xpos="124" ypos="420" IsCorner="yes" /> <TMIconPos xpos="209" ypos="428" /> <TMIconPos xpos="221" ypos="403" IsCorner="yes" /> <TMIconPos xpos="222" ypos="359" /> <TMIconPos xpos="183" ypos="337" IsCorner="yes" /> <TMIconPos xpos="165" ypos="302" /> <TMIconPos xpos="170" ypos="279" IsCorner="yes" /> <TMIconPos xpos="183" ypos="259" /> <TMIconPos xpos="270" ypos="266" IsCorner="yes" /> <TMIconPos xpos="341" ypos="248" /> <TMIconPos xpos="441" ypos="98" IsCorner="yes" /> <TMIconPos xpos="502" ypos="74" IsCorner="yes" /> <TMIconPos xpos="487" ypos="45" /> <TMIconPos xpos="463" ypos="29" IsCorner="yes" /> <TMIconPos xpos="416" ypos="58" /> <TMIconPos xpos="326" ypos="142" IsCorner="yes" /> <TMIconPos xpos="247" ypos="121" /> </Map>
Magny-Cours GP Layout
French circuit that cut from the final release.
<Map name="Magny-Cours_GP" texture="Maps\MAP_Magny-Cours_GP.dds"> <Coord realx="-745.623" realz="1.006" mapx="0" mapy="0" /> <Coord realx="-106.548" realz="762.626" mapx="512" mapy="0" /> <Coord realx="15.997" realz="-638.069" mapx="0" mapy="512" /> <Coord realx="655.072" realz="123.551" mapx="512" mapy="512" /> </Map>
Magny-Cours National Layout
French circuit that cut from the final release.
<Map name="Magny-Cours_National" texture="Maps\MAP_Magny-Cours_National.dds"> <Coord realx="-745.623" realz="1.006" mapx="0" mapy="0" /> <Coord realx="-106.548" realz="762.626" mapx="512" mapy="0" /> <Coord realx="15.997" realz="-638.069" mapx="0" mapy="512" /> <Coord realx="655.072" realz="123.551" mapx="512" mapy="512" /> </Map>
Airfield (Agueda Aerodrome)
Later became used after the Speedhunters Pack DLC Release, but this part didn't used by the game.
<Map name="Airfield" texture="Maps\MAP_Airfield.dds"> <Coord realx="-290.642" realz="2916.792" mapx="0" mapy="0" /> <Coord realx="1681.703" realz="1535.741" mapx="512" mapy="0" /> <Coord realx="-1671.694" realz="944.447" mapx="0" mapy="512" /> <Coord realx="300.651" realz="-436.605" mapx="512" mapy="512" /> </Map>
Shanghai Street Circuit 4th Layout
Description
<Map name="Shanghai_Circuit4" texture="Maps\MAP_Shanghai_Circuit4.dds"> <Coord realx="-399.603" realz="115.612" mapx="0" mapy="0" /> <Coord realx="568.97" realz="567.266" mapx="512" mapy="0" /> <Coord realx="52.05" realz="-852.961" mapx="0" mapy="512" /> <Coord realx="1020.623" realz="-401.308" mapx="512" mapy="512" /> </Map>
Shanghai Street Circuit 5th Layout
Cut 5th layout from the final release.
<Map name="Shanghai_Circuit5" texture="Maps\MAP_Shanghai_Circuit5.dds"> <Coord realx="-892.254" realz="496.081" mapx="0" mapy="0" /> <Coord realx="530.962" realz="1492.627" mapx="512" mapy="0" /> <Coord realx="104.292" realz="-927.135" mapx="0" mapy="512" /> <Coord realx="1527.508" realz="69.411" mapx="512" mapy="512" /> </Map>
Watkins Glen Short Layout
American track that was cut from the final release, and also having same case to Zhuhai and Imola.
<Map name="Watkins_Glen" texture="Maps\MAP_Watkins_Glen.dds" TMIconScale="0.65"> <Coord realx="-754.283" realz="-762.94" mapx="0" mapy="0" /> <Coord realx="247.066" realz="430.422" mapx="512" mapy="0" /> <Coord realx="439.078" realz="-1764.289" mapx="0" mapy="512" /> <Coord realx="1440.427" realz="-570.928" mapx="512" mapy="512" /> <TMIconPos xpos="75" ypos="494" IsCorner="yes" /> <TMIconPos xpos="41" ypos="447" /> <TMIconPos xpos="20" ypos="360" IsCorner="yes" /> <TMIconPos xpos="60" ypos="345" /> <TMIconPos xpos="81" ypos="312" IsCorner="yes" /> <TMIconPos xpos="90" ypos="195" /> <TMIconPos xpos="246" ypos="100" IsCorner="yes" /> <TMIconPos xpos="265" ypos="90" /> <TMIconPos xpos="260" ypos="54" IsCorner="yes" /> <TMIconPos xpos="278" ypos="34" /> <TMIconPos xpos="365" ypos="59" IsCorner="yes" /> <TMIconPos xpos="295" ypos="179" /> <TMIconPos xpos="208" ypos="260" IsCorner="yes" /> <TMIconPos xpos="256" ypos="299" /> <TMIconPos xpos="280" ypos="354" IsCorner="yes" /> <TMIconPos xpos="193" ypos="427" /> </Map>
Watkins Glen GP Layout
American track that was cut from the final release, and also having same case to Zhuhai and Imola.
<Map name="Watkins_Glen_GP" texture="Maps\MAP_Watkins_Glen_GP.dds" TMIconScale="0.65"> <Coord realx="-754.283" realz="-762.94" mapx="0" mapy="0" /> <Coord realx="247.066" realz="430.422" mapx="512" mapy="0" /> <Coord realx="439.078" realz="-1764.289" mapx="0" mapy="512" /> <Coord realx="1440.427" realz="-570.928" mapx="512" mapy="512" /> <TMIconPos xpos="74" ypos="494" IsCorner="yes" /> <TMIconPos xpos="39" ypos="444" /> <TMIconPos xpos="19" ypos="361" IsCorner="yes" /> <TMIconPos xpos="45" ypos="327" IsCorner="yes" /> <TMIconPos xpos="81" ypos="314" /> <TMIconPos xpos="84" ypos="201" IsCorner="yes" /> <TMIconPos xpos="246" ypos="101" /> <TMIconPos xpos="266" ypos="91" IsCorner="yes" /> <TMIconPos xpos="261" ypos="51" /> <TMIconPos xpos="279" ypos="33" IsCorner="yes" /> <TMIconPos xpos="352" ypos="33" /> <TMIconPos xpos="359" ypos="116" IsCorner="yes" /> <TMIconPos xpos="347" ypos="191" /> <TMIconPos xpos="407" ypos="139" IsCorner="yes" /> <TMIconPos xpos="492" ypos="113" /> <TMIconPos xpos="427" ypos="216" IsCorner="yes" /> <TMIconPos xpos="332" ypos="276" /> <TMIconPos xpos="310" ypos="221" IsCorner="yes" /> <TMIconPos xpos="295" ypos="159" /> <TMIconPos xpos="242" ypos="206" IsCorner="yes" /> <TMIconPos xpos="207" ypos="263" /> <TMIconPos xpos="254" ypos="296" IsCorner="yes" /> <TMIconPos xpos="279" ypos="358" /> <TMIconPos xpos="192" ypos="426" IsCorner="yes" /> </Map>
Magny-Cours Club Layout
French circuit that cut from the final release.
<Map name="Magny-Cours_Club" texture="Maps\MAP_Magny-Cours_Club.dds"> <Coord realx="-38.611" realz="581.803" mapx="0" mapy="0" /> <Coord realx="446.969" realz="96.223" mapx="512" mapy="0" /> <Coord realx="-524.19" realz="96.223" mapx="0" mapy="512" /> <Coord realx="-38.611" realz="-389.356" mapx="512" mapy="512" /> </Map>
- Pages missing developer references
- Games developed by Slightly Mad Studios
- Pages missing publisher references
- Games published by Electronic Arts
- Windows games
- PlayStation 3 games
- Xbox 360 games
- Pages missing date references
- Games released in 2011
- Games released in March
- Games released on March 29
- Games released on March 31
- Games with unused text
- Defunct online content
- Stubs
- Works In Progress
- Need for Speed series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > Stubs
Cleanup > Works In Progress
Games > Defunct online content
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Electronic Arts > Games developed by Codemasters > Games developed by Slightly Mad Studios
Games > Games by platform > PlayStation 3 games
Games > Games by platform > Windows games
Games > Games by platform > Xbox 360 games
Games > Games by publisher > Games published by Electronic Arts
Games > Games by release date > Games released in 2011
Games > Games by release date > Games released in March
Games > Games by release date > Games released in March > Games released on March 29
Games > Games by release date > Games released in March > Games released on March 31
Games > Games by series > Need for Speed series