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Need for Speed: Most Wanted (2005)

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Title Screen

Need for Speed: Most Wanted

Developers: EA Black Box (Windows), EA Canada (console)
Publisher: Electronic Arts
Platforms: Windows, PlayStation 2, Xbox, GameCube, Xbox 360
Released in JP: December 22, 2005, December 10, 2005
Released in US: November 15, 2005, November 22, 2005 (Xbox 360)
Released in EU: November 25, 2005, December 2, 2005
Released in AU: November 25, 2005 (PlayStation 2)


MinigameIcon.png This game has unused modes / minigames.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.
Carts.png This game has revisional differences.


ProtoIcon.png This game has a prototype article
PrereleaseIcon.png This game has a prerelease article

See, this is why server preservation is important.
This game/console's online features are no longer supported.
While this game/console's online features were once accessible, they are (as of August 1, 2011) no longer officially supported and online-exclusive features may be documented as now-unseen content.
Hmmm...
To do:
A lot:

Another contender for the title of "best NFS game" by the fanbase, Need for Speed: Most Wanted took the open world and (some of) the aftermarket car customization aspects of Underground 2, put them in a gritty city called Rockport, and trimphantly brought back the cop chases for good measure. Also, five grand... FIVE GRAND!

Sub-Pages

Read about prototype versions of this game that have been released or dumped.
Prototype Info
Read about prerelease information and/or media for this game.
Prerelease Info

Deleted/Unused Cars

Certain cars were removed from the vanilla release of the game, likely due to licensing issues, development time constraints or a change in car list desire, leaving the game to only have 32 purchasable cars, and 6 additional cars that cannot be purchased due to their IsCustomizable field set to False.

Most of the cut cars can be restored through various add-on car mods.

Mercedes-Benz SL 55 AMG (R230)

A language string for the Mercedes-Benz SL 55 AMG (R230) exists in the Languages files, however, due to the somewhat incomplete translation, it is listed as "Mercedes SL 55 - BUG".

Nissan 350Z (Z33)

The folder CARS/350Z indicates that the 2003 Nissan 350Z (Z33) was going to appear. Unfortunately, the only remnants of the 350Z are two files in that folder (PREVINYL.BIN and VINYLS.BIN). It was featured in the predecessor, Underground 2 and later in the sequel, Carbon. It was probably removed due to licensing issues because there are no Nissan cars in the final game.

In the game's VLT database, there is a frontend node for the Nissan 350Z; however, it is curiously separated from the main vehicles node, possibly due to lacking a Nissan brand to be put under. Its cost, region and UnlockedAt values are set to 0 (equivalent to being unlocked after defeating Razor). and it uses Aston Martin's manufacturer ID of 21, instead of Nissan's manufacturer ID of 13 in the Unlimiter, with leftovers of it's brakes, camera info, chassis, engine, tires and transmission, with no _top nodes included. Also, a verbal type where the police calls the player's car as a Nissan also went unused. There is also no Global data for the 350Z, according to the global data in Binary.

Nissan Skyline GT-R V-Spec (R34)

The tires node in the game's database has a skyline subnode in the tires section indicating that the Nissan Skyline GT-R V-Spec (R34) was also going to appear in the game. Curiously, the tire data has a rather extreme width value of 295mm for the rear tyres, 50mm wider than its stock tire width in real life.

BMW M3 (E46)

Some pre-release screenshots and game files indicate that the BMW M3 E46 (the non-GTR road-going commercially available M3) was supposed to be in the game. The Windows and PlayStation 2 versions still have the body mesh and car logo in the files. The model present in the Windows port has no assigned material settings, resulting in a black M3-shaped mass, while the PlayStation 2 is the complete opposite of what was given in the Windows port. Both versions of the model have misplaced wheel positions (due to having no ecar data) and feature customization parts with the exception of body kits and some missing hoods, the PS2 one has working visual modifications (including some early vinyls and a bugged number customization) with the only things missing being some decal positioning (panels, rear window and some door slots). The GlobalB.lzc includes DBModelParts and CarTypeInfos for the E46 M3 as well, however, there is little to no VLT data for the said car, such as a pvehicle entry. This car was later introduced in ProStreet.

PlayStation 2 Windows
Nfsmw m3e46ps2.png NFSMW M3E46PC.png

BMW M3 CSL (E46)

A language string for the BMW M3 CSL (E46) exists in the Languages files, however, due to the somewhat incomplete translation, it is listed as "BMW M3 CSL - BUG".

Mazda Mazdaspeed RX-8 (SE3P)

Within the folder used to contain car models and textures, a Mazdaspeed RX-8 (SE3P) can be found internally labeled as "RX8SPEEDT". The model can be seen equipped with body kit 1, KÖNIG BLATANT rims and a Jetstream roof scoop, there are also parts that are exclusive only to this model, such as:

  • Different bumper reflectors
  • Mazdaspeed seats
  • Mazdaspeed badge on the B-pillar
  • Jorgen spoiler with two additional mounts and a center brake light
  • Carbon fibered stock hood
  • Carbon fibered custom side mirrors
  • Larger exhaust pipes

However, the modifications are only applied on one LOD level. As the result, the car will become a stock RX-8 upon creating a distance or by changing the game's graphics settings.

This model was used in certain pre-release media, however.

Front view Rear view
NFSMWMazdaRX8SpeedTFront.png NFSMWMazdaRX8SpeedTRear.png

Traffic Vehicles

The files also have some traffic cars that were cut, although they are fully complete. The vehicles are an ambulance, a camper, a truck hauling pipes, and a tanker truck. The ambulance only appears in the final game during the cutscene after the race with Rog.

speedtest

A duplicate of BMW M3 GTR (Street) was used to test top speed during development.

Unused Presets

Several presets were included in the vanilla GlobalB.lzc, that went unused due to certain races not being able to accommodate the additional presets, but can be enabled by editing _BonusCars.ini, which will require the Unlimiter and a new save file.

STARKY_HUTCH_EVO_ROG

The unused Mitsubishi Lancer Evolution VIII GSR preset

An unused preset based on the Mitsubishi Lancer Evolution VIII GSR (CT9A) of unknown use. The vinyl colors use a truncated hash.

GT_ELISE_ROG

The unused Lotus Elise 111R preset

An unused preset based on the Lotus Elise 111R (S2). This preset also is of an unknown use and has a broken body color was bugged due to a improper preset code.

OPM_MUSTANG_VERSION2

A preset based on the Ford Mustang GT (S-197), In the final game, the preset was altered to use the appearance of Razor's Mustang instead.

E3_DEMO_RX8

A preset based on Mia's 2003 Mazda RX-8 (SE3P). This preset was not used in the actual game.

Unused Vinyl

BMW_24

A vinyl based on the BMW M3 GTR ALMS GT (E46) 2004 Schnitzer Motorsport Race Car was available for both the ALMS GT (BMWM3GTRE46) and Strassenversion (BMWM3GTR) variants of the BMW M3 GTR (E46). This vinyl went unused and can be accessed by hex editing the save or using Extra Options to install the vinyl.

Unused Audio

Engine Sound Entries

There are some unused engine sound entries stored in the game's code. A majority of them are leftovers from Need for Speed: Underground 2:

  • ac_integ
  • aud_s4
  • for_mus_c
  • for_mus_gt_a_tranny - A duplicate of for_mus_gt_a with a straight-cut tranmission sound like the tvr_cerb.
  • hon_prel
  • hon_s2k_a
  • lam_diablo - It was later reused in Need for Speed: Carbon for the Lamborghini Murciélago. A Lamborghini Diablo is referenced in early cop speech found in the PS2 demo of Need for Speed: Underground 2, though.
  • maz_miat
  • maz_prot_a
  • nis_240sx
  • nis_sky - Engine sound of the Nissan Skyline GT-R V-Spec (BNR34), Unused due to the manufacturer being cut due to licensing issues.
  • por_911_b
  • por_928 - Unused in the final game, but it was used by the BMW M3 GTR (E46) GT in certain pre-release media.
  • sub_wrx_b
  • toy_gts
  • toy_gts_low_rpm

Engine Audio Sounds

Hmmm...
To do:
Extract the audio samples and upload some videos of them in action if necessary.

In addition to the unused engine sound entries, there are some audio files that are stored in the game's files but do not have an existing entry:

  • GIN_BMW_M3_Silver
  • GIN_BMW_M3_LagSeca
  • GIN_Bronco_Comp - Leftover from Underground 2.
  • GIN_DB9_upgrd
  • GIN_Eclip2000_v1_CD
  • GIN_G35_Ramp_v1_CD
  • GIN_GTi_Pull_01b_shrt
  • GIN_ITR_Pull_01cc_shrt

The following, however, are duplicates of GIN_Mustang_Drag:

  • GIN_BMW_328i_e46
  • GIN_BMW_450i - Most likely a typo of either 350i or 550i, as the BMW 4-Series wasn't launched until 2013.
  • GIN_BMW_M3_white
  • GIN_GTO_65
  • GIN_Mustang_GT_B
  • GIN_Mustang_GT_C

Need for Speed: Underground 2 Leftovers

Hmmm...
To do:
Upload the files.

Buried in the game's FX_MAIN_MEM and NITROUS audio files are leftovers from the previous game, Underground 2.

Unused Cop Speech

Hmmm...
To do:
Upload the files.

In the COPSPEECH.BIG file, there is cop speech dialogue which was cut due to time constraints or the game's limitations. Some of them reference things that don't exist in the final game:

  • References to the cut "alpine" borough.
  • Dialogue for 911 calls describing escaped suspect(s) that were located.
  • Unused dialogue for the helicopter and Cross:
    • Asking for more details about the suspect(s).
    • 911 call response
    • Traffic stop.
    • Confirmed wanted suspect.
    • Request for backup.
    • Heat level increase.
  • Cut vehicles and brands:
    • Chrysler - the Chrysler 300C SRT-8 (LX) would later appear in Carbon.
    • Mini - the Mini Cooper was planned to appear in this game, but was cut again.
    • Nissan - references both the cut Nissan 350Z (Z33) and Skyline GT-R V-Spec (R34). It would later be reused in Carbon.
    • Pagani - the Zonda F would later appear in Carbon.
    • Opel - the Speedster was probably going to return in this game, but was cut due to licensing issues.
    • A playable sedan, a pickup, an SUV, and a rust-steeled brown sedan with a missing fender. They would probably have appeared as part of several Challenge Series races
    • Dispatch describing custom paint jobs, vinyls, decals, and numbers on the suspect vehicle.
  • Dialogue for wanted suspect(s) being found after consecutive pursuits.
  • Dialogue for suspect behavior.
  • Dialogue for unused heats 6-10.
  • Dialogue for tactics and formations.
  • Police would have deployed spike strips instead of being included on road blocks. They may have been cut due to the game's difficulty.
  • Smokescreen would have been deployed by police vehicles.
  • The player would have been hit/missed projectiles deployed by the helicopter.
  • Police would have notified about using the bullhorn.
  • Dialogue for police requesting air support, as well as dispatch response of such.
  • Dialogue for police requesting Rhino units, as well as dispatch response of such.
  • Dialogue for police requesting backup immediately.
  • Dialogue for dispatch deploying only one unit.
  • Dialogue for dispatch deploying Street Racing Units.
  • Roadblock deployment would have been delayed and confirmed by dispatch.
    • Police would also have warned of roadblocks ahead and roadblock setup.
  • Dialogue for police requesting spike strips, as well as dispatch response of such.
  • Cut locations:
    • Junkyard - concept art of it exists.
    • The museum, hotel, hydro plant, and subway were planned to be enterable locations.
  • The helicopter would have been able to sustain damage.
  • Dialogue for the player crashing into guardrails and a train, and spinning out.
  • Extended dialogue when the player crashes into gas stations, indlucing requesting fire department help.
  • Dialogue for EMS responding to calls.
  • Dialogue for weather conditions.
  • Warnings for pursuit locations. One of them is technically used, but has the wrong trigger.
  • The helicopter would have warned of broken visual contact and hazardous flight conditions.
  • The helicopter would have notified of search patterns.
  • "Zulu", "Falcon", and "Eagle" unit callsigns.
  • Cross would have notified of his presence, as well as miscellaneous dialogue.
  • Dialogue for suspect history and past offenses.

Unused Tracks

The following unused tracks are present in GLOBALB.LZC.

(2001) CG Visual Target

Unknown purpose, but by name, it's the track related to Current Gen (PlayStation 2, Xbox and GameCube) versions of game.

(2003) XBox2 Test

A track which was likely used during development to test the game on Xbox 360.

(2004) PS2 Comparison

A track which was likely used during development to compare the game's graphics on PlayStation 2.

(2700) 27XX - Speedway Racing

No longer present in the game, likely a leftover from Underground 2.

(2701) Speedway Industrial #1

No longer present in the game, likely a leftover from Underground 2.

(2702) Speedway Industrial #2

No longer present in the game, likely a leftover from Underground 2.

(2703) Speedway Industrial #3

No longer present in the game, likely a leftover from Underground 2.

(2704) Speedway Industrial #4

No longer present in the game, likely a leftover from Underground 2.

(2705) Speedway Industrial #5

No longer present in the game, likely a leftover from Underground 2.

(2706) Speedway Dyno Testing

No longer present in the game, leftover from Underground 2.

(2707) SW Circuit/URL Tune

No longer present in the game, leftover from Underground 2.

(2708) SW Drift/StreetX Tune

No longer present in the game, likely a leftover from Underground 2.

(2709) SW Drag Tune

No longer present in the game, likely a leftover from Underground 2.

(2801) FX Testing

A track that was likely used to test the game's visual effects.

(2901) Whitey's World

Unknown purpose.

(2902) Xenon Snapshot

A track that was used during development for an unknown purpose.

(5400) Carbon

This track was used to test Carbon during development according to the track's name. This track node got added and referenced early, and can also be found in Carbon''s GLOBALB.BIN file. It was internally known as "Repo Man" in the PlayStation 2 demo of the game. As of 2023, it was revealed what the track map actually is.

Unused Camera Angles

In attributes.bin, 2 unused camera angles were found: Super Far and Drift. Super Far simply positions the camera extremely far behind the car, and Drift is a semi-top-down drift camera similar to Underground 2.

Cut Cutscene

A cutscene was removed from the final game. It has only 2 sentences. According to the files, it would occur after the cutscene "storyfmv_her136_".

  • "I know you are mad, but I did what I had to. You would too. What do you care...you're number 1 on the Blacklist."
  • "What more do you want?"

This character is unknown, but is speculated to be Rog.

Cut Customization

  • License plates were customizable at one point. However, they were cut.
  • Decals, paints and nitrous could be obtained from the Backroom.
  • Blacklist vinyls may have been available to players. However, using Extra Options will allow one to access them in the Custom vinyl section.

Cut Game Mode

Multipoint is a game mode that was cut from the release version. It involves multiple cars going around the map collecting square-shaped pickups for cash. The driver with the most cash at the end would be the winner.

If a stalemate occurred, the timer would be replaced with "Sudden Death", meaning that the player with the most pickups or cash upon entering Sudden Death would win.

Cut Subway Trains

Although one subway train can seen in the menu, but these leftover police radio-rated things for the cut location can be located in the game files. In the debug menu alpha 128, there is a location for Subway Entrance 3 that is bugged out if you teleport to them.

Platform Differences

  • The Windows, Xbox and Xbox 360 versions are the only versions with online multiplayer.
  • The Windows version is missing split screen mode.
  • Every song is shortened on the GameCube version due to memory limits.

Version Differences

The Black Edition is a special collector's edition of Need for Speed: Most Wanted released in celebration of the tenth anniversary of the Need for Speed series. The Black Edition content can be activated if the InGameC.bun file is present in the GLOBAL folder. The game will boot without Black Edition content if the player's InGameC.bun file is missing, and ForceBlackEdition is not enabled in Extra Options.

The non-Black Edition has a serial code for the US PlayStation 2 version of SLUS-21267, and has the NFSMW license plate as its save icon, while the Black Edition has a serial code of SLUS-21351, with a black save icon.

The non-Black Edition has serial codes for the EU PlayStation 2 version of SLES-53557 (English only), SLES-53558 (EUR #1, language select at start) and SLES-53559 (EUR #2, language select at start), which have the NFSMW license plate as a save icon and 120KB size, while the Black Edition has a serial code of SLES-53857 (Eng/Fra/Ger, taken from the setting of the console itself), with a black save icon and 97KB size.

Note: Bonus cars are only available in the Quick Race and getting them in Career is impossible without modding or hacking the game. Stock bonus cars can be added to the main game by changing their IsCustomizable field from False to True, while tuned bonus cars can be re-created via customization.

Need for Speed: Most Wanted - Black Edition content includes the following presets, which can be found in the game's data even without the Black Edition activated. These presets are hardcoded to be only available with the Black Edition of the game being enabled, which is set with the CEOnly = 1 in the BonusCars.ini in the Unlimiter folder. These presets also have an entry in the presetride node, however, their upgrade fields are disabled, and located under bl10, which makes them have level 1 upgrades installed, as their performance upgrade data is read from Karl Smit “Baron” (Blacklist #10)’s 2005 Porsche Cayman S (987.1).

Car Name Preset Name (in Binary) Stock/Tuned
2005 Chevrolet Corvette (C6) CE_CORVETTE Tuned
2004 Porsche 911 Carrera S (997.1) CE_997S Tuned
2004 Lotus Elise 111R (S2) CE_ELISE Tuned
2001 Mercedes-Benz SL 500 (R230) CE_SL500 Tuned
1998 Toyota Supra Turbo (JZA80) CE_SUPRA Tuned
2005 Chevrolet Corvette C6.R CE_C6R Tuned
2004 Mercedes-Benz SL 65 AMG (R230) CE_SL65 Tuned
2002 Porsche 911 GT2 (996) CE_GT2 Tuned
1967 Chevrolet Camaro RS/SS 396 CE_CAMARO Stock
2001 BMW M3 GTR Strassenversion (E46) CE_GTRSTREET Stock
  • An exclusive Challenge Series event
    • Event #69 - Uses preset CS_CAR_35 (an orange 1967 Chevrolet Camaro SS 396)
  • Three additional events that can be played in Quick Race Mode
    • Circuit: City Perimeter
    • Sprint: NFS World Loop
    • Sprint: Seaside & Power Station
  • Black Edition Bonus DVD
    • Cinematics with Josie Maran
      • Trailer
      • From Page to Picture
      • The Shoot
      • Characters
    • Video Gallery
      • Sizzle
      • Demo Intro
      • E3
      • Core X Trailer
    • Rides
      • Car Action
      • Kits
    • The World of Rockport
      • Rockport City
      • Rosewood
      • Point Camden