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Need for Speed: Most Wanted (2005)

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Title Screen

Need for Speed: Most Wanted

Developers: EA Black Box (PC), EA Canada (Console)
Publisher: Electronic Arts
Platforms: Windows, PlayStation 2, Xbox, GameCube, Xbox 360
Released in JP: December 22, 2005, December 10, 2005
Released in US: November 15, 2005, November 22, 2005 (Xbox 360)
Released in EU: November 25, 2005, December 2, 2005
Released in AU: November 25, 2005 (PlayStation 2)


ModelsIcon.png This game has unused models.
TextIcon.png This game has unused text.


ProtoIcon.png This game has a prototype article
PrereleaseIcon.png This game has a prerelease article

Hmmm...
To do:
Car customization debug menu. There could be other debug menus too.
So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

Another contender for the title of "best NFS game" by the fanbase, Need for Speed: Most Wanted took the open world and (some of) the aftermarket car customization aspects of Underground 2, put them in a gritty city called Rockport, and trimphantly brought back the cop chases for good measure. Also, five grand... FIVE GRAND!

Sub-Pages

Read about prototype versions of this game that have been released or dumped.
Prototype Info
Read about prerelease information and/or media for this game.
Prerelease Info


Deleted Cars

Nissan 350Z

The folder CARS/350Z indicates that a Nissan 350Z was going to appear. Unfortunately, the only remnants of the 350Z are two files in that folder (PREVINYL.BIN and VINYLS.BIN). It was featured in its prequel, Underground 2 and later featured in Most Wanted's sequel, Carbon. It was probably removed due to licensing issues because there are no Nissan cars in the final game.

Also, a frontend node for the Nissan 350Z was located in the VLTEd data of Need for Speed: Most Wanted, however, it is not located inside vehicles due to the brand being cut. However, the errors listed on the car are that it's cost, region and UnlockedAt is set to 0, and it uses Aston Martin's manufacturer ID of 21, instead of Nissan's manufacturer ID is in the Unlimiter, which is 13. Also, a verbal type where the police calls the player's car as a Nissan also went unused.

However, a mod by Zvott96 adds the Nissan 350Z as an addon car, converted from Need for Speed: Carbon.

Also, a hidden tires node with the word skyline indicates there were some evidences that the Nissan Skyline GT-R V-Spec (R34) was also going to originally appear, but licensing reasons also cut the manufacturer from the car list.

BMW M3 E46

Nfsmw m3e46ps2.png
Hmmm...
To do:
Find a picture of the Windows model to make a comparison.

Some pre-release screenshots and game files indicate that the BMW M3 E46 (the base model; the player's titular blue-striped car is the GTR race model) was supposed to be in the game. However, the Windows and PlayStation 2 versions still have the body mesh and car logo in the files. The Windows version doesn't have any proper materials assigned for the vehicle, resulting in a black shape, but the PlayStation 2 version still has the materials intact. Textures still exist in the game's data. While both versions of the model have misplaced wheels and feature customization parts with the exception of bodykits and some missing hoods, the PS2 one has working visual modifications (including some early vinyls and a bugged number customization) with the only things missing being some decal positioning (panels, rear window and some door slots). This car was later introduced in ProStreet. Also, a mod by EllisRacing restores the cut M3 E46 to the game.

A language string for the BMW M3 CSL (E46) also exists in the Languages files, however, due to the somewhat incomplete translation, it is listed as BMW M3 CSL - BUG.

Traffic Vehicles

Need for Speed-Most Wanted-Ambulance.jpg
Hmmm...
To do:
These are (sort of) drive-able with some hacks on the Windows version, get some good pictures

The files also have some traffic cars that were cut, although they are fully complete. The vehicles are an ambulance, a camper, a truck hauling pipes, and a tanker truck. The ambulance only appears in the final game during the cutscene after the race with Rog.

Platform differences

PC, PlayStation Portable, Xbox and Xbox 360 are the only versions with online multiplayer. PC version is missing split screen mode.

Unused Presets

Two presets, one based on the Mitsubishi Lancer Evolution VIII GSR (CT9A) '03 and one based on the Lotus Elise 111R '04 are unused in the code.

Cut game Mode

Multipoint game Mode has been cut from release version.