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Need for Speed: Porsche Unleashed (PlayStation)
Need for Speed: Porsche Unleashed |
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Also known as: Need for Speed: Porsche 2000 (EU) This game has a hidden developer message. |
Need for Speed: Porsche Unleashed is the series' only full entry that focuses on just one car manufacturer; the beloved Porsche AG. Unfortunately, it was also a prescient sign of EA's years of being the exclusive video game license holder of the make, until the license expired on December 2016.
Development Text
AREA.INI contains some product code text.
// please UNCOMMENT ONE comMNANd ONLY SETPRODUCTCODE 0 //"SLUS-01104" // US //SETPRODUCTCODE 1 //"SLES-02700", // FRE / SPA / ITA //SETPRODUCTCODE 2 //"SLES-02689" // Eng / Ger / SWE // DO NOT REMOVE THIS CommAND !! end
DBDGMENU.GRP contains text for a debug mode. It's unknown if it can be accessed.
CAR TRACK TEXTURE CAMERA MISC INFOS NO CONTROLLER CHANGE CAR H CAR ALLZ ZAVG ZAVC ZAVD ZLATG ZLATD ZARG ZARC ZARD ZTTAV ZTTAR DISP COPS DISP TRAF BBOX BBOX X0 BBOX Y0 BBOX Z0 BBOX X1 BBOX Y1 BBOX Z1 SHADH SHADW SHADZ PRIO REP ENGINE REP BODY REP SUSP REP BRAK DRAW FORCE FLAGS DISPLAY EVENT BOUNDING BOX BACKGR HEIGHT BACKGR ANGLE BACKGR COL R BACKGR COL G BACKGR COL B BACKGR SCENE COM CAR COM SPEC PILOTE TEXT : ON X SIZE : POS Y POS Z ANGLE DISTANCE RATIO PERSPECTIVE MOUSE BOARD MINIMAP DISPLAY MINIMAP CLIP MINIMAP FIX MINIMAP ZOOM IA MINIMAP ZOOM MINIMAP ZOOM DEF MINIMAP POS X MINIMAP POS Y MINIMAP DIM X MINIMAP DIM Y VRAM IA PLUG EXT CAM FOLLOW NEXT CAR
Present at 0x4EA1C in SLUS_011.04 is more development-related text along with a few developer messages.
Size IN GAME : %d label LoadLevelTrack : %s Track Id:%d name: %s ---------------------------------------------------------------- Sammy de la pizza a Kandjar qui sent dans le bureau !! .T'es vraiment un quichon, tu lances en release sans les PAKS !! ---------------------------------------------------------------- PRESS O FOR NTSC VERSION PRESS X FOR PAL VERSION PRESS L1 TO FORMAT PRESS R1 TO UNFORMAT PRESS R2 TO FULL MC FORMATTING bu00: FORMATTED!!!!!! UNFORMATTING UNFORMATTED!!!!! FULLING MC MEMORY CARD IS FULL ********************* Sammy du Ca me Saoule Graaaaaaave ********************** Il manque le texte: %s Sammy du magna-ram, y'a plus de place dans le buffer de la voiture ! PLAYING %d : %s memory before loading musik : %d edStream : Time out in decoding ! Error : increase the vlc buffer size => wanted = %d, allocated = %d Assertion failed: Expression : "%s" . file "%s", line %d StreamFileParameters edStream.c CurrentStreamFileParameters vlc_size dec.RingBuffer dec.vlc_table dec.ImageBuffer[ i ] dec.VlcBuffer[ i ] dec.VramBuffer dec.MainBuffer edStream error : situation not handled yet Streaming internal Error : unknown status value %d edStream error : File "%s" not found edStream : time out in DecodeNextVlc() first frame edStream internal error : invalid status value %d Streaming internal error : invalid status value %d edStream : time out in DecodeNextVlc() %ld ReadWriteMCardFile : limite atteinte, gestion de l'erreur ReadWriteMCardFile : bytes <0, retrying edReadMcardFileAt: Reading at offset %d edGetMCardFreeBlocks filename "%s" edMCardSave: Not enough available blocs Shell is open loading : %s retrying open %s CD: Wrong CRC /pc CD: Wrong CRC bad ASCII code 0x%x /mc Memory Card Reading edOpenMcardFile : %s card_chan : %x currently formatting %s should not come here !!! edGetMcardLocalName, card : %d edGetMcardLocalName, chan : %d edDeleteMcardFile : %s \mc\0\ bu00: Saving => No card !! edMCardSave: Write error edMCardLoad: No card edMCardLoad: File not found edMCardLoad: Read error First File exists: "%s" File exists: "%s" Quichon You want to free a null pointer.Or alloc to zero !!! Return Adress : %x No more 2D Handles @@==================================================@@ @@ Error : Free do not accepted at this stack level @@ @@--------------------------------------------------@@ @@ Address of allocat : 0x%08lX @@ @@ Size of allocation : %010i @@ @@ Master Block : 0x%08lX @@ @@==================================================@@
Debug Car Viewer
By entering the cheat mode code using the following code in the Credits screen, and going to Quick Race mode, a debug car viewer can be accessed, which allows the player to see all cars in the game, including traffic and police cars (under CUSTOM CARS). Note that this feature is not available in re-release versions.
- NA: Up, Down, Right, Left, Circle, Square
- EU: Right, Left, Up, Down, Circle, Square
When returning from the main menu after visiting the car viewer, a build name will also be visible: Beta 1.0C.
Anti-Piracy
Some PlayStation games released after 1998 (especially in Europe, Oceania and South Africa) contain the LibCrypt protection system developed by Sony, in order to curb modchips and illegal copies on the system.
The LibCrypt functions on the software level in two ways: by detecting a modchip upon bootup of the game and by detecting an illegal copy through a 16-bit key located in the subchannel data of the disc. The first check is to see whether or not a modchip is installed on the system. As earlier modchips are active by default, all that is necessary to detect one is for the program to return data from a modchip. If it detects it, the game crashes immediately. This was mitigated by pirates with so-called "stealth" modchips, which turn off immediately when loading disc region data during boot-up. However, the second check now comes into play. The second part functions as a part of the game. It decrypts the 16-bit LibCrypt data key stored in the subchannel of the disc and stores it in the coprocessor of the system. If the data is incorrect, the game implements its anti-piracy measures. As most CD burners cannot properly replicate subchannel data on the disc, a pirated copy, whether burned directly to another disc or as a disc image, trips the anti-piracy measure by default.
A modded system allows for a backup, a pirated copy, or a legitimate copy of the game from a region different than the console, to start normally. However, with LibCrypt, the game can crash, freeze or perform tricks to prevent pirates, depending on the title.
In this case, the game will reset the race being played after racing for 12 seconds. Note, however, that this protection is present only in the European version of the game; it is not present in the North American version.
This unfortunately prevents the European version from being played on a PlayStation 3 due to the software emulation setting off this measure.
- Pages missing developer references
- Games developed by Eden Studios
- Pages missing publisher references
- Games published by Electronic Arts
- PlayStation games
- Pages missing date references
- Games released in 2000
- Games released in February
- Games released on February 29
- Games with hidden developer messages
- Games with hidden development-related text
- Games with debugging functions
- Games with anti-piracy methods
- Need for Speed series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with anti-piracy methods
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden developer messages
Games > Games by content > Games with hidden development-related text
Games > Games by developer > Games developed by Eden Games > Games developed by Eden Studios
Games > Games by platform > PlayStation games
Games > Games by publisher > Games published by Electronic Arts
Games > Games by release date > Games released in 2000
Games > Games by release date > Games released in February
Games > Games by release date > Games released in February > Games released on February 29
Games > Games by series > Need for Speed series