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Need for Speed III: Hot Pursuit (Windows)

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Title Screen

Need for Speed III: Hot Pursuit

Developer: EA Seattle
Publisher: Electronic Arts
Platform: Windows
Released in US: September 23, 1998
Released in EU: October 12, 1998


GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.


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Need for Speed III: Hot Pursuit brought back the police after their absence in the second game and allowed players to play as the cops for the first time. Considered to be arguably the best NFS game of the classic pre-Underground era, it began one of the franchise's most celebrated sub-series.

EEGG

Named eegg, it's from MMNU.QFS and it's placed among tracks' vidwalls. It's likely it was supposed to be used as the vidwall of hidden tracks like in the PlayStation version. However, this version didn't have hidden tracks, so this picture is left unused.

NFSIII-EEGG.png

Hidden Cursor

Apparently, one of the cursors is... an offensive gesture. It's unknown what triggers it, so it's probably a leftover of a developer's insider joke of some sorts.

NFS3 middle finger cursor.png

Unseen Car Pictures

COMPARE.FSH contains pictures of all the game's official playable cars, including the Australian version's exclusive cars, the Wal-Mart special version's Corvette pace car and even the DLC cars.

NFS3 compare.png

Cut Track Remains

Inside the language files, there are text strings for the hidden tracks in the PlayStation version, as well as Drag Strip and Oval - these will later appear in Motor City Online.

NFS3 tracknames.png

Leftover Loading Screens

The European release contains many garbage files, such as leftover loading screens. Seems like the Windows port was supposed to be closer to the PlayStation release.

NFS3 load F355.pngNFS3 load CORV.pngNFS3 load COUT.jpegNFS3 load FM50.pngNFS3 load DIAB.pngNFS3 load MERC.pngNFS3 load ELNI.png

Unused Track Info

These images can be early versions of the circuit information.

Hometown

Early Final
NFS3-Unused Hometown info.png NFS3-HomeTown Actual.png

Atlantica

Early Final
NFS3-Unused atlantica info.png NFS3-Atlantica Final.png

Rocky Pass

Early Final
NFS3-Unused Rockypass info.png NFS3-Rocky Pass Final.png

Country Woods

Early Final
NFS3-Unused Countrywoods info.png NFS3-Country Woods Final.png

Lost Canyons

Early Final
NFS3-Unused Lostcanyons info.png NFS3-Lost Canyons Final.png

Unused Music

SRV2.MUS

Gear Grinder by Matt Ragan. Longer version later appeared in Motor City Online.

CHUCK.MUS

A short generic rock song not used anywhere. It was programmed to play on TRK009 (the one that would go after Empire City).

CREDITS.MUS

Cerebral Plumbing by Crispin Hands, a leftover from NFS2.