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Need for Speed: Underground 2

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Need for Speed: Underground 2

Developer: EA Black Box
Publisher: Electronic Arts
Platforms: PlayStation 2, GameCube, Xbox, Windows
Released in JP: December 22, 2004
Released in US: November 15, 2004
Released in EU: November 19, 2004

MinigameIcon.png This game has unused modes / minigames.

ProtoIcon.png This game has a prototype article

Often viewed as one of the best NFS games of all time, Need for Speed: Underground 2 expanded on the concept of the original, by adding a huge open world to freely discover, plus SUVs and more customization options.

To do:
There's debugging stuff that needs to be documented. Explain the Japanese PS2 Sha_Do edition.

Removed Game Modes

Once again, Underground 2 has a handful of cut modes, most of which either appeared in the first Underground, or were cut from the first game.

  • Tournament- Removed altogether here, while in the first Underground it remains in story mode. There were also supposed to be Drag and Drift tournament modes as well. Leftovers exist here, including icons and quick race entries.
  • Burnout- Presumably the Smoke Show game mode cut from the first game. Only quick race entries are leftover, as the icon exists, however it is simply the placeholder icon, implying that it was likely scrapped early in development.
  • Knockout- This game mode did appear in the first game, however sometime before Underground 2's release it was cut. Two variations would've existed- Race Knockout and Lap Knockout. Race Knockout was a tournament style Knockout mode, as the last place player in points would've been eliminated after that round. Lap Knockout likely would've remained the same as it did in Underground 1. Quick race entries and icons still exist.
  • Car Show- Removed once again here. This time around, there is a little bit more leftover, including an icon, which shows that you likely would've showed off your car by opening its scissor doors, or showing off its hydraulics.
  • GT- It is unknown what this mode would've been. Quick race entries exist still.

Unused Presets

Two unused preset cars exist, both depicting early versions of Rachel's car. The first was a red Mazda RX-8, and the other was a blue Mitsubishi Lancer Evolution. The RX-8 preset can still be seen in pre-release gameplay videos.

Removed Customization

  • Hood Decals- Originally, you had the option to place decals on the hood of your car, like in the first game. Icons of this customization element exist still.
  • License Plate Customization- It appears you had the option to customize your license plate. Likely you would've changed the text on your license plate, like in the Ghost Games developed Need for Speed games. Text strings still exist.
  • Extra Performance Packages- According to unused icons, there were going to be about 6 performance packages, however in the final game there's only 4.
  • Painting- You would've been able to paint your bumpers, side skirts, and hoods a different color, however this option was removed, but icons still exist.
  • Vinyl Transformation- According to an unused icon, you would've been able to scale and move your vinyls. This feature was reintroduced in 2006's Carbon.
  • Unused Rims- About 6 extra rims remain in the files, but go unused. They can be restored, however.


Once again, references to police remain in Underground 2's files. It would've seemed plausible for police to appear, with Underground 2 having a open world, but it seems licensing issues with some manufacturers was the reason police don't appear, as in the next two NFS games (which both featured police), Honda is absent, a manufacturer which does appear in Underground 2. Nissan was also absent in Most Wanted, likely due to the same reason, but reappeared in Carbon.

Regional Differences

To do:
There are certain North American vehicles cut from Non-American releases of the game, as there are likewise certain European vehicles exclusive to the Non-American versions of the game.

Console Differences

To do:
There are odd differences among the achievements between systems. See examples: Custom decals can be created on DS.