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The Cutting Room Floor:Games with Overdump Data or Leftovers

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(Note: This page was created to consolidate pages on TCRF which make mentions of games having overdumps in them. Also serves as a useful reference to check the status of known discoveries. Content here was originally derived from findings shared by our friends at Hidden Palace.)

Overdump is the community nomenclature used to describe a game containing partial data from another game. There are several ways this can happen, and usually occurs unbeknownst to a busy developer. The word "overdump" alone technically doesn't make sense, as that term actually refers to garbage/random data resulting from reading outside the capacity of the ROM chip itself, so this phenomenon is sometimes also referred to as leftover data or slack data.

For some cartridge-based systems, overdumps occur in development carts when they are reused and flashed with a build of another game of a smaller size. If a development cartridge is flashed with a 32MB build of a game, then later is flashed with a 16MB build of a game, the remaining and unwritten 16MB from the previous game would be considered the overdump. Some older systems have this leftover data as a result of data buffers. If data was written to a cartridge in chunks at specific addresses, and other addresses weren't overwritten, leftover data could occur as a result. Digital or disc-based games generally have leftover data from reused project repositories.

We may not always know why leftover data exists or how it got there, but it is there, waiting for us to find it.

Nintendo Consoles

Game Boy

Game Overdump Data Starting offset(s) Has diffs from final? Notes
Splitz (Altered build) Populous Todo ? 64 kb leftover.

Game Boy Advance

Game Overdump Data Starting offset(s) Has diffs from final? Notes
I-Ninja Metal Slug Advance 0x440000 Yes Spotted by Lunar. Missing Nintendo licensing info.
Sega Rally Championship (Prototype) Sonic Advance 2 Todo ? Contains half of an unknown build.
Wolfenstein 3D Ecks vs. Sever 0x500000 - End No Specifically a scene release, for whatever reason (the group's intro is at 0x7FFD66).

Nintendo 64

Game Overdump Data Starting offset(s) Has diffs from final? Notes
Controller Pak Test Program v5.4 (Prototype) WWF Attitude Todo ?
Proto:Blues Brothers 2000 (Prototype #20) Roadsters 0x1000000 No Matches USA final.
Blues Brothers 2000 (Prototype #53) Roadsters 0x1000000 No Matches USA final.
Controller Kensa-ki NUS-yo N Cassette Unknown game or demo 0x2000000 ?
F-Zero X (development cart) The Legend of Zelda: Ocarina of Time 0x1000000 Yes Contains many assets from what appears to be the SpaceWorld '97 demo.
Hercules: The Legendary Journeys (Prototype) Ridge Racer 64 0x10E0000 No Final PAL build.
Proto:Mario Party 3 Conker's Bad Fur Day 0x2000000 No Matches the October 25, 2000 build.
Rugrats - Scavengers (Prototype) Scooby-Doo! Classic Creep Caper 0xE00000 No Matches USA final.
Taz Express Daffy Duck Starring as Duck Dodgers, PGA European Tour 0xC00000, 0x1000000 ? Uncommon scenario having multiple overdumps.
Tommy Thunder (Prototype) Robotron 64 0x42A650 No Matches USA final.
Tony Hawk’s Pro Skater 2 (v012) (2001-06-04) Spider-Man 0x1000000 No Matches final.
The Legend of Zelda: Ocarina of Time (PAL) (GCN) (Feb 21, 2003 Debug Prototype) Conker's Bad Fur Day 0x03900000 No Matches the October 25, 2000 build.
Proto:The Legend of Zelda: Majora's Mask/Debug Version The Legend of Zelda: Ocarina of Time 0x02100000 Yes Likely a European localization prototype. Contains fully decompressed assets. Very similar to the builds that are currently dumped (especially the PAL GCN February 13, 2003 prototype, which also contains fully decompressed assets).
THQ-Eurocom N64 Test Cartridge (prototype) Duke Nukem: Zero Hour 0x800000 Yes Significant differences from final. Early textures.
WipEout 64 (Prototype) Chameleon Twist 0x800000 Yes Prototype build.

Nintendo 64DD

Game Overdump Data Starting offset(s) Has diffs from final? Notes
Super Mario 64 (Nintendo 64DD) Previous writes of Super Mario 64 0x15AB90, 0x166010, probably more ? Technically an underdump (previously-written data that begins before current build on disk). Several duplicate compressed MIO0 blocks, seems to match final. Second MIO0 block is partially overwritten.

Nintendo DS

Game Overdump Data Starting offset(s) Has diffs from final? Notes
Robogear 3D Tactics (prototype) Pirates of the Caribbean: At World's End Todo ? Likely has overdump of another game after Pirates that needs to be identified. Second overdump spotted by IMN.

Satellaview

Game Overdump Data Starting offset(s) Has diffs from final? Notes
Do-Re-Mi de Faa~! Vol. X - 3-30 Gou (magazine) BS Zelda no Densetsu: Inishie no Sekiban 0x80000-0xB0C00, 0xD7E10, 0xE0000, and more Yes 0x80000-0xB0C00 matches Zelda, but there are differences in areas after. Possible prototype?

SNES/Super Famicom

Game Overdump Data Starting offset(s) Has diffs from final? Notes
Al Unser Jr's Road to the Top F-Zero 0x1FE40-0x20000 No Matches final.
Aladdin (Europe) Mega Man X 0x76800 No Matches final.
Aladdin (Japan) Super Formation Soccer II 0x75BA0 No Matches final.
Araiguma Rascal The Legend of Zelda: A Link to the Past 0x60000, possibly more No Matches final.
Batman Ken Griffey Jr. Presents Major League Baseball Various No Matches Rev0 final.
Battle Blaze (Beta 1) Otogirisou 0xF9EE0, possibly more No Matches final.
Battle Blaze (Beta 2) F-Zero 0xF9EE0, possibly more No Matches final.
Card Master: Rimusaria no Fuuin The Legend of Zelda: A Link to the Past 0x20000, 0x30000, 0x40000, 0x80000, likely more No Matches final.
Chester Cheetah: Wild Wild Quest (Beta) Super Naxat Open - Golf de Shoubu da Dorabocchan 0x7A2C0 No Matches final.
Donkey Kong Country (Europe) Super Metroid 0x25F240-0x260000, likely more No First block matches final at 0x12F240-0x130000.
Havoc (USA) (Demo) Super Mario World 0x3F000 - End No Matches final.
Itadaki Street 2: Neon Sign wa Bara Iro ni Sound Factory (proto) 0x128AC0-0x129696, 0x148920, 0x13A500, likely more ? First block has diffs at 0x810E4-0x81C80 in Sound Factory. Next two match final.
Ninjawarriors Again Super Mario All-Stars 0x1CEB0-0x20000 No Matches Japanese final.
Reactor (Europe) (Proto) F-Zero 0x44700-0x554E0 Yes Likely a late prototype of F-Zero. Differences from final.
The Rocketeer F-Zero 0x1FDD0-0x20000 No Matches final.
Shin Megami Tensei if... Derby Jockey: Kishu Ou e no Michi 0xFBC70, possibly more No Matches final in Derby Jockey at 0xFBC70.
Shin Megami Tensei if... (Rev1) Kirby Bowl (Japan) 0xFBC70, 0x11D290, 0x11D0E0, likely more Yes First two chunks match final, but a few byte diffs around 0x11D0E0.
Shin Megami Tensei II (Rev 1) Ganbare Goemon: Yuki Hime Kyuushutsu Emaki 0x6FC90, possibly more No Matches final.
Proto:Super Donkey The Legend of Zelda: A Link to the Past 0x98000 Yes Contains significant portion of data from an early build.
Super Donkey The Legend of Zelda: A Link to the Past 0x98000 ? Either predates or matches Japanese final.
Super Donkey Kong Super Metroid 0x28E5B0, possibly more No Matches final.
Sword Maniac (Japan) Super Mario World 0x1A580-0x1C000, 0x1CC00-0x1D000, likely more No Matches final.
Proto:Super Mario World The Legend of Zelda: A Link to the Past 0x28E5B0, 0x34970, 0x3A180, 0x6F090, and more Yes Significantly early Zelda build. 0x34970 matches some data in Super Donkey at 0x35720. 0x3A180 has some matches to Super Donkey around 0x3B6C0. 0x6F090 has dungeon overlay and data pointers.
Teenage Mutant Ninja Turtles: Tournament Fighters (prototype) Super Mario World 0x3165C, 0x3F74B, 0x4E366, 0x4F477, many more No All data chunks from World are likely final.
Wing Commander - The Secret Missons (Europe) (Beta) Super Mario World 0x5FBA0, likely more No Matches final.
X Zone (Europe) The Legend of Zelda: A Link to the Past 0x20000, 0x30000, 0x50000, 0x70000, likely more No Matches final.

Sega Consoles

32X

Game Overdump Data Starting offset(s) Has diffs from final? Notes
Proto:Knuckles' Chaotix/1207 Prototype After Burner 0x3DC30-0x40000 No Matches JP/US final.

Game Gear

Game Overdump Data Starting offset(s) Has diffs from final? Notes
Coca-Cola Kid Sonic & Tails 0x7C000 - End No Matches final.
Frogger Streets of Rage Todo ? Matches final?

Genesis/Mega Drive

Game Overdump Data Starting offset(s) Has diffs from final? Notes
Proto:Knuckles' Chaotix/Sonic Crackers Teenage Mutant Ninja Turtles: Tournament Fighters Todo ? Art and audio samples.
Proto:Sonic the Hedgehog 2 (Genesis)/Nick Arcade Prototype Sonic the Hedgehog, ToeJam & Earl 0xE0180, 0xE1670 No Both overdump contents seem to match final.
Proto:Sonic the Hedgehog 2 (Genesis)/Simon Wai Prototype Chiki Chiki Boys 0x24A30, 0x437BC, 0x46350, 0x48DB4 ? The locations of the data match the equivalent area in both versions of the Chiki Chiki ROM, but with some slight differences suggesting that the remnants here may be from a prototype.
Proto:Sonic the Hedgehog 3 Star Trek: The Next Generation: Echoes From the Past 0x04CC90, others ? Various bits.
Proto:Yuu Yuu Hakusho: Makyou Toitsusen Sonic Crackers, Space Harrier II, J.League Pro Striker 2, Streets of Rage 3 Todo (many) Yes Rare scenario of a prototype having leftovers from multiple games.