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Ys Seven

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Outdated translations are marked like this.
Other languages:
English • ‎日本語 • ‎한국어

Title Screen

Ys Seven/en

Also known as: Ys VII, Ys 7
Developer: Nihon Falcom
Publishers: Nihon Falcom (JP), XSEED Games (US/EU)
Platform: PlayStation Portable
Released in JP: September 16, 2009
Released in US: August 17, 2010
Released in EU: December 29, 2010 (PSN)

SourceIcon.png This game has uncompiled source code.
DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.

Cacti speak Japanese.
...But what does it mean?
This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation!

After the success of the PSP port of the Ys III remake, Oath in Felghana, Falcom decided to improve on it and make a Ys title specifically made for the PSP, Ys Seven. It was so successful that two A-RPG spin-offs of the Trails in the Sky (a.k.a Sora no Kiseki) reused its engine: the crossover Ys vs. Sora no Kiseki: Alternative Saga, and Nayuta no Kiseki.

Development Leftovers

Huge chunks of the source code is left in the text folder in the file setbl.tbl, it even comes with developer comments! In the Trails in The Sky A-RPG spin-off using the same engine, Nayuta no Kiseki, the same file containing the script is left on the disc as well, except it is slightly modified.

Source Code Leftovers
Complete with developer comments!

In the script folder are two plain text files named inccc.scp and inccc2.scp which contain some source code-related texts.

// ショップテーブルとワープテーブルをバイナリ化したので↓これもう不要
#include "inc/3dicon.h"
#include "inc/flag.h"
#include "inc/scr_inc.h"

// とりあえず、これだけあれば大丈夫なはず ワープテーブルとショップテーブルがバイナリ化したらこれもいらなくなる

//#include "inc/mons.h"
//#include "inc/skilldef.h"
//// inccc2に入ってた
//#include "inc/animedef.inc"
//#include "inc/efx.h"
//#include "inc/def.h"
//#include "inc/music.h"

// ↑いらない奴は消しておきたい

// このファイルはincluldeキャッシュ用です

function inccache

// このファイルはincluldeキャッシュ用です
//	エフェクトのSE番号変換用
#include "inc/se.h"

function inccache

Unused Graphics

Party Graphics

Ys-7-Tia-Placeholder-F c008.png
A party icon placeholder. Tia's name (in katakana) appears in the image, suggesting this was for Tia placement in the party. In the final release, Tia can accompany you (up to twice) as an escort, but never joins your party.

Menu Graphics

Ys7 Back01w.png
A background for Ys Origins is included.

Character Portraits

Full body portraits are used the first time you meet a character. Face portraits are used anytime you converse with non-generic NPCs and party members.

Ys7 c vis001.png
A row of cods. Possibly a placeholder, but the filename is inconsistent with the other face and portrait ones. Dogi's name (in katakana) appears in the bottom-left corner.

Ys7 Placeholder Portrait-f 00000.png
Generic face placeholder.

Ys7-Tia-alt hair-f 10640.png
Tia's face portrait with the wrong hair color.

Ys7 f 10644.png
Tialuna's angry/yelling portrait is never used in the final release.

Ys7 f 10660.png
Possible prototype/placeholder for Tia's face portrait.

Ys7 help 07.pngYs7 help 11.png
Gameplay instructions in Japanese were included, but not used in the English version.

Ys7 kt adol.pngYs7 kt aisha.pngYs7 kt dogi.pngYs7 kt gashu.png
These four images appear with the Character Profile graphics.

Ys7 p 10660.png
Possible prototype/placeholder for Tia's full portrait.

Monster Portraits

These images would normally appear the Monster Book.

Ys7 hatena.png
Possible placeholder for incomplete images.

Ys7 tp b011b.png
Second phase of "ZE-KALIOS", the Moon Dragon boss fight. Only the first phase portrait is used.

Ys7 Tp e021.png
Possible prototype for Enemy #51: Bufrol

Ys7 Tp e022.png
Possible prototype for Enemy #25: Radit

Ys7 Tp e052.png
Unused. Could have been an enemy related to #27: Lapalm and #31: Lapalm-dos. The background also suggests it would have appeared in the Kylos Gorge.