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Ys Seven
| Ys Seven/en |
|---|
|
Also known as: Ys VII, Ys 7
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| ...But what does it mean? This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation! |
After the success of the PSP port of the Ys III remake, Oath in Felghana, Falcom decided to improve on it and make a Ys title specifically made for the PSP, Ys Seven. It was so successful that two A-RPG spin-offs of the Trails in the Sky (a.k.a Sora no Kiseki) reused its engine: the crossover Ys vs. Sora no Kiseki: Alternative Saga, and Nayuta no Kiseki.
Contents
Development Leftovers
Huge chunks of the source code is left in the text folder in the file setbl.tbl, it even comes with developer comments! In the Trails in The Sky A-RPG spin-off using the same engine, Nayuta no Kiseki, the same file containing the script is left on the disc as well, except it is slightly modified.
| Source Code Leftovers Complete with developer comments! |
In the script folder are two plain text files named inccc.scp and inccc2.scp which contain some source code-related texts.
// ショップテーブルとワープテーブルをバイナリ化したので↓これもう不要
#include "inc/3dicon.h"
#include "inc/flag.h"
#include "inc/scr_inc.h"
// とりあえず、これだけあれば大丈夫なはず ワープテーブルとショップテーブルがバイナリ化したらこれもいらなくなる
//#include "inc/mons.h"
//#include "inc/skilldef.h"
//// inccc2に入ってた
//#include "inc/animedef.inc"
//#include "inc/efx.h"
//#include "inc/def.h"
//#include "inc/music.h"
// ↑いらない奴は消しておきたい
// このファイルはincluldeキャッシュ用です
function inccache
{
Wait(1)
}
// このファイルはincluldeキャッシュ用です
// エフェクトのSE番号変換用
#include "inc/se.h"
function inccache
{
Wait(1)
}
Unused Graphics
Party Graphics
A party icon placeholder. Tia's name (in katakana) appears in the image, suggesting this was for Tia placement in the party. In the final release, Tia can accompany you (up to twice) as an escort, but never joins your party.
Menu Graphics
A background for Ys Origins is included.
Character Portraits
Full body portraits are used the first time you meet a character. Face portraits are used anytime you converse with non-generic NPCs and party members.
A row of cods. Possibly a placeholder, but the filename is inconsistent with the other face and portrait ones. Dogi's name (in katakana) appears in the bottom-left corner.
Tia's face portrait with the wrong hair color.
Tialuna's angry/yelling portrait is never used in the final release.
Possible prototype/placeholder for Tia's face portrait.

Gameplay instructions in Japanese were included, but not used in the English version.
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These four images appear with the Character Profile graphics.
Possible prototype/placeholder for Tia's full portrait.
Monster Portraits
These images would normally appear the Monster Book.
Possible placeholder for incomplete images.
Second phase of "ZE-KALIOS", the Moon Dragon boss fight. Only the first phase portrait is used.
Possible prototype for Enemy #51: Bufrol
Possible prototype for Enemy #25: Radit
Unused. Could have been an enemy related to #27: Lapalm and #31: Lapalm-dos. The background also suggests it would have appeared in the Kylos Gorge.
Cleanup > Articles needing translation > Articles needing translation/ja
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with uncompiled source code
Games > Games by content > Games with unused graphics
Games > Games by developer > Games developed by Nihon Falcom
Games > Games by platform > PlayStation Portable games
Games > Games by publisher > Games published by Marvelous Inc. > Games published by Marvelous AQL > Games published by AQ Interactive
Games > Games by publisher > Games published by Marvelous Inc. > Games published by XSEED Games
Games > Games by publisher > Games published by Nihon Falcom
Games > Games by release date > Games released in 2009
Games > Games by series > Ys series
