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The Legend of Zelda: Breath of the Wild
|The Legend of Zelda: Breath of the Wild|
This game has a prerelease article
In The Legend of Zelda: Breath of the Wild, our intrepid hero struggles not to starve to death while managing 5 different stables.
- 1 Unused Music
- 2 Unused Graphics
- 3 Unused Areas and Hidden Objects
- 4 Unobtainable Chests
- 5 Unused Text
- 6 Internal Project Name
- 7 Revision History
Located in Demo149_0_SoundTrack.bfstm lies the staff roll soundtrack from Skyward Sword:
"Also found in the files is the picture that would have been used if this cutscene did exist in the game, the picture found in Impa's House" (referring to this image) used to be in the article. Work out what it meant and re-add it if appropriate.
The \UI\Album folder contains the memory location images taken by Zelda. It has one peculiar unused image.
Link is seen doing a pose next to Zelda in what seems like other past memories, however, he is wearing the "Hero of the Wild" hat and tunic rather than the Champion's Tunic. The length of the sleeve and design on the cufflink were revised for the finished game; rolled up slightly and a thinner version of the pattern seen in the unused image. The gold trim on his hat is a more subdued green in the final game, likely to distinguish it from resembling the hat in the 8-Bit Amiibo Link armor set which has a similar gold trim. The JPEG metadata also differs a bit from the other images.
The \UI\Review folder contains the thumbnails used for the Memories tab in the Adventure Log. It contains two unused files.
|Demo109_2 (Unused)||Demo109_1 (Used)|
Demo109_2.sbreviewtex is an early version of the thumbnail for the Master Sword memory, featuring "temp" written on the top-right. The main points of interest are the lack of lighting, the Master Sword being much higher on the pedestal, and the two flowers on the left, one of which was removed in the final game. Curiously, the second flower is still present in the trailer shown at E3 2016, suggesting its removal was quite late in development.
Demo139_0.sbreviewtex is the thumbnail for Demo139, the "secret" ending cutscene after recovering all of Link's memories. Perhaps it was meant to be visible at one time in the Memories tab and this was used as some sort of placeholder in-joke?
The \UI\PictureBook folder contains the photos used for the Hyrule Compendium when you buy them from Symin in the Hateno Tech Lab. It contains many unused files.
Enemy_Chuchu_* - These went unused as only the Junior versions of the Chuchu and it's variants were required in the final compendium. The Chuchu Senior picture was clearly taken early on in development as you can see some unusual stone structures in the background not found in the final game.
Animal_Fish_* - These appear to be early versions of fish in water taken before being updated with clearer shots on land.
Item_Mushroom_C - This would have been included, however to be able to buy pictures for the Compendium, you are required to already have an entry for the Sunshroom, meaning this goes unused.
GameRomHorseEpona - This is a picture of Epona. It is possible that she was once available without the use of Amiibo for her to have a spot in the Compendium.
TBox_Dungeon_Iron - This is a picture of water, likely a placeholder image. The filename suggests that it was supposed to be a treasure chest found in a shrine.
Npc_Hidden_Korok_Ground - This is a picture of a Korok found in Kakariko Village. It is possible that you were originally going to be able to track Koroks using the Sheikah Sensor, later being replaced by the DLC item the Korok Mask. The Korok's face seems to be completely white, suggesting it's textures weren't complete at this point in development.
|Unused image||Final Vah Naboris|
Enemy_Guardian_Mini_Junior_Dark - This photo shows the early design of Vah Naboris. You can see many differences including an early version of Malice and the lighting. The photo is intended as an entry for the Guardian Sentry taken over by Ganon however it later went unused in the final game.
Unused Areas and Hidden Objects
Check if these exist on Switch too.
Unused flowers can be found out of bounds inside the Great Deku Tree (which has a partially modelled room) and underneath the Yiga Clan Hideout. It's possible these were either an Easter egg by the developers or a way of marking areas to test in the development process.
Another thing that can be seen outside the boundaries is in the Test of Strength shrines, where an enormous pit/room seems to be located underneath the floor. This room extends past the walls of the arena and connecting rooms above ground, and is sometimes separated from the main playing area by another layer of small pits and walls the player can walk through.
There's also a room behind the locked door at the top of Hyrule Castle. However, this door never opens in normal gameplay, so the purpose of the room behind it is unknown.
Finally, the pit Master Kohga falls into actually does have a bottom modelled, complete with textures. However, the player is never able to see all the way into this pit, nor access it in any way.
The area outside of the Major Test of Strength + shrine in DLC Pack 2 also has a ton of unused rooms and content outside of the boundaries. For instance, there's a gigantic empty chamber underneath the floor, in which going near the back wall causes Link to infinitely die and respawn. There are also two large areas filled with water to the left and right of the start and 'end' rooms, another layer of empty space underneath the floor (with openings into said rooms), as well as various pits of water between these areas that Link cannot escape from.
Check if these exist on Switch too.
There are three chests in the game that are unobtainable by any means. The Sheikah Sensor+ will detect them, but there's no way to open these chests.
- Hateno Village [contents: Purple Rupee]: This chest is detected in front of the inn in Hateno Village, but it's nowhere to be seen. It's possible that this chest was accidentally positioned below the terrain, causing it to fall into the void as soon as it spawns.
- Aris Beach [contents: Opal]: In the ocean to the east of Aris Beach there's one chest that's buried into the ground, but unlike other such chests cannot be pulled up with Magnesis. As such, there's no way to retrieve the chest from the seabed.
- Rassla Lake [contents: unknown]: Similar to Hateno Village, there's a chest detected in Rassla Lake which is nowhere to be seen and probably suffers the same fate as its brother.
The file MainScreen_00.msbt in folder LayoutMsg contains all the text used on the HUD while playing the game, such as the pop up notifications and location and boss names. Entry 0028 contains an interesting message:
The Master Sword has returned to the forest.
This notification is used when the Master Sword is dropped, which is normally impossible without glitches. It's not clear when or how this would've been used, but it's possible the Master Sword would've returned to the Korok Forest after running out of energy.
Untranslated NPC Dialogue File
Present in folder EventFlowMsg is an untranslated file called Yorozuya_Kaiwa.msbt (General_Merchant_Conversation.msbt) containing dialogue for a general goods merchant.
| Yorozuya Kaiwa|
The original file, control codes and all.
Com_Talk_12 Welcome to Prized Possessions. Feel free to take your time! Com_Talk_13 You wanna sell some Shop_SelectItemName? How many? Com_Talk_14 I can give you ShopTradePrice Rupees for Shop_TradeItemNum Shop_SelectItemName. Deal? 5500 Yes Com_Talk_15 Sorry, I can't buy that right now. 5501 No Com_Talk_16 You might want to take that off before you try to sell it to me. 5502 Buy 5503 Quit 5504 Buy something 5505 Sell something Com_Talk_20 Adventuring can be a struggle, even in weather like this. せっかくだし と取っておきをなら並べるよ！ 5506 Quit Com_Talk_50 You wanna buy Shop_SelectItemName, yeah? That'll be ShopTradePrice Rupees. Deal? 5507 Buy all Com_Talk_51 Shop_SelectItemName, eh? How many do you want? 5508 Sell all Com_Talk_52 For Shop_TradeItemNum Shop_SelectItemName, the total comes to ShopTradePrice Rupees. Deal? Com_Talk_53 Huh, that's a shame. It's quality stuff. Com_Talk_54 Hey, now. Doesn't look like you have enough Rupees! Com_Talk_55 I just noticed that it looks like you're already carrying a lot of stuff. Get rid of some or sell it to me! Com_Talk_02b You're doing me a favor... Thanks, pal. Com_Talk_56 Just one Shop_SelectItemName, yeah? That'll be ShopTradePrice Rupees. Deal? Com_Talk_02c Thanks! Com_Talk_05b Take your time deciding. Com_Talk_00 Which will you sell me? Com_Talk_02d Alright. I'll ask again another time Com_Talk_05c Alright. か買いと取りなら まかせてくれ！ Com_Talk_01 You're selling Shop_SelectItemName? I'll buy it for ShopTradePrice Rupees. Deal? Com_Talk_05d What are you selling? Com_Talk_11b Alright. Thanks! Com_Talk_30 You wanna sell Shop_TradeItemNum Shop_SelectItemName, yeah? I'll give you ShopTradePrice Rupees. Deal? Com_Talk_02 Cheers, pal. You selling anything else? Com_Talk_11c Be sure to stop by again sometime. Com_Talk_31 You're in the market for Shop_SelectItemName? How many? Com_Talk_60 Shop_SelectItemName? That'll be Shop_SelectItemPrice Rupees. Com_Talk_03 Something else I can help you with? Com_Talk_11d Come again! Com_Talk_61 Oh, that's a shame. Don't forget to take a look at what else I've got! Com_Talk_04 Oh, that's too bad. Com_Talk_33 Just the one Shop_SelectItemName, yeah? That'll be ShopTradePrice Rupees. Deal? Com_Talk_05 I'll buy anything! Com_Talk_34 You want every Shop_SelectItemName I've got, yeah? That'll be ShopTradePrice Rupees for all Shop_TradeItemNum. Deal? Com_Talk_06 Which do you want to buy? Com_Talk_35 You wanna sell all Shop_TradeItemNum Shop_SelectItemName, yeah? I'll give you ShopTradePrice Rupees. Deal? Com_Talk_07 Sorry, pal. I'm out of stock right now. Com_Talk_36 Looks like we're done here, then. Thanks for spending so much! Com_Talk_08 Looks like you don't have enough Rupees. Stop by again after you've earned a few more. Com_Talk_37 I don't have anything left to sell you today. Thanks for spending so much! You wanna take a look at what I have on backorder? Com_Talk_09 Looks like your pouch is full. Sell or get rid of something, and come back when you have some space. Com_Talk_10 You wanna buy Shop_SelectItemName, yeah? That'll be ShopTradePrice Rupees. Deal? Com_Talk_11 Come again!
This file is present in the EU and JP Wii U versions of the game, but not the US Wii U release or the Switch release. The former two share the same build time.
Dec 26 2016 11:29:08
This language config file contains some untranslated developer comments.
# シャープで始まる行はコメントとみなされます。（途中からコメントはダメ） # 1行目がリージョンと言語のフィルタ（スペース区切り） # JPja USen USes USfr USpt EUen EUes EUfr EUde EUit EUpt EUnl EUru KRko CNzh TWzh # 2行目がRomType。2行目がなければRomTypeは空文字列になる
# Lines that begin with a sharp are regarded as comments. (No leaving comments in the middle.) # The first line is a region and language filter. (Demarcated by a space.) # JPja USen USes USfr USpt EUen EUes EUfr EUde EUit EUpt EUnl EUru KRko CNzh TWzh # The second line is the RomType. If there isn't a second line, the RomType will be an empty string.
There are two extra (and not commented-out) lines in the Switch version:
After commented line three:
JPja USen USes USfr EUen EUes EUfr EUde EUit EUnl EUru
After commented line four:
Internal Project Name
The game's internal name is "U-King", according to the executable's filename: U-King.rpx. This follows the trend of the internal names of other Zelda games released in the same timeframe: Ocarina of Time 3D is known as "Queen", A Link Between Worlds is known as "Jack", and Majora's Mask 3D is known as "Joker", while Tri Force Heroes is known as "Alice".
Oddly, this is the same card suit used by Wind Waker HD with the only difference being the first letter (Cking/U-King).
Document Switch versions
This is the base version of the game with no updates. Once one of the required updates is installed, the version number is updated. The game will crash if it is attempted to run without the update files by spoofing the Version.txt in System. That said, it is still possible to run the rpx for v0.9.0 by moving the required v1.0.0 files over.
Version 1.0.0 is the version of the game that has the disc's own 2 GB update installed, which contains files required to run the game. This was the version that the Switch release came with.
Version 1.1.0 was an update released on launch day in the eShop. It adds the Downloadable Content purchase option to the title screen. It has a BuildTime.txt with the date and time Feb 21 2017 21:58:59
Version 1.1.1 was released on March 31, 2017. It improves the frame rate, but mainly for the Switch version.
Version 1.1.2 was released on April 11, 2017. It includes three fixes:
- Arrows shot from enemies are no longer collectible after the first 20 ones. This fixes a certain exploit where you could farm arrows using horseback Bokoblins.
- A bug was fixed where the Wolf Link amiibo would spawn a Wolf Link with 20 hearts (rather than 3) when registered with a Twilight Princess HD save file that did not enter the Cave of Shadows (just starting a new game and saving right away was enough).
- A bug was fixed that when Master Kohga fell into the hole, he wouldn't teleport back out, and the boss battle would end prematurely, making the Divine Beast Vah Naboris Quest unbeatable.
Version 1.2.0 was released May 1, 2017. It adds a "Dual Language" option for both versions of the game, allowing any region to choose any audio language with different accompanying subtitles (i.e. English voice acting with Mexican Spanish subtitles or vice versa). For the Wii U version, a separate data pack must be downloaded before use. A DLC menu was added to the options menu. One interesting thing to note is that the exit sound on the camera is now broken. In addition, the camera no longer preserves zoom level between uses, and now defaults to the lowest zoom setting whenever it is activated. It also changes how the game loads, causing oddities like making NPCs load outside the boss.
Version 1.3.0 was released June 29, 2017. It adds the first of two planned DLC expansions for 2017, dubbed "The Master Trials". The DLC includes 8 new pieces of clothing, a series of trials, a "Hero's Path" map feature that allows a player to retrace up to 200 hours of gameplay on the game's map screen, the ability to set a single custom warp point (with warping similar to how shrines and towers work in the game), a Korok mask to assist in finding the hidden Koroks around the world, and a Master Mode with increased difficulty; Link sustains more damage while weapon/enemy type/placement is altered somewhat. The DLC, if purchased, displays version 2.0 under the game's version on the title screen.
As well, a few regressions introduced with the v1.2.0 patch were fixed (camera not preserving the zoom level between uses, exit sound being broken, star constellation missing in one of the shrines), as well as a bug where no vocal cues would play for the abilities if you set the language to Japanese.
Version 1.3.1 fixed a glitch involving Kilton's "kill all bosses" mission, where killed bosses wouldn't count towards the number needed to get the medals. A feature was added, where when launching the game from certain pages in the Nintendo Switch News page, you will receive items mentioned in the news article.
Version 1.3.3 added support for the 4 champion amiibo, including the special Divine Beast helmets. This update also added Rex's salvager gear from Xenoblade Chronicles 2. A glitch involving "Hero's Path" where an "X" mark wouldn't appear when link dies was fixed. Unintentionally, this update removed the ability to buy the hylian shield from the secret shop in Tarrey Town.
This update was pushed out very quickly, to fix the issue of being unable to buy the hylian shield from the secret shop in Tarrey Town.
Version 1.4.0 added The Champion's Ballad DLC pack. which includes more shrines, an extra heart container/stamina vessel, new armor, story additions, a new Divine Beast, and the Master Cycle Zero.
Added language support for Korean, Chinese (Simplified), and Chinese (Traditional). Only subtitles have been added and voice acting will be in Japanese if any of those languages are selected.