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The Legend of Zelda: The Wind Waker

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This page is a translated version of the page The Legend of Zelda: The Wind Waker and the translation is 30% complete.
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The Legend of Zelda: The Wind Waker

También conocido como: Zelda no Densetsu: Kaze no Takuto (JP)
Desarrollado por: Nintendo
Publicado por: Nintendo
Plataforma: GameCube
A la venta en Japón: December 13, 2002
A la venta en los EE.UU.: March 24, 2003
A la venta en Europa: May 2, 2003
A la venta en Australia: May 7, 2003
A la venta en Corea: 2003

AnimationsIcon.png Este juego tiene animaciónes sin usadas.
AreasIcon.png Este juego tiene áreas sin uso.
CodeIcon.png Este juego tiene código sin usar.
GraphicsIcon.png Este juego tiene gráficos sin usar.
ModelsIcon.png Este juego tiene modelos sin usar.
ItemsIcon.png Este juego tiene objetos sin usar.
MusicIcon.png Este juego tiene música sin usar.
DebugIcon.png Este juego contiene material de depuración.
LevelSelectIcon.png Este juego tiene un selector de nivel oculto.
RegionIcon.png Este juego tiene diferencias entre versiones regionales.

To do:
remplazar cualquier imagen que no este en resolución nativa.

The Legend of Zelda: The Wind Waker Representa la tierra de Hyrule despues del calentamiento global.

Contenido de depuración

Selector de Mapas

TWW MiniMapSelect.png
Map Select
Una guía para el menú de selección de mapa.


TWW DebugConsoleJP1.png
Debug Content
Incluso los juegos necesitan un crash test dummy.

Contenido oculto

TWW OutsetIsland1.png
Alternate Scene Setups
Duplica los buzones, duplica la diversión!
TWW Misplaced1.png
Misplaced Objects
Malezas en el vacío.
TWW HyruleCastle2.png
Hidden Level Features
Los arquitectos de Hyrule deben ser bien pagados.

contenido sin usar


TWW LinkSwim.png
Unused Link Animations
JSolo sigue nadando, solo sigue nadando~
TLoZTWW Pow.png
Unused NPC Animations
Quizás este Poe murió de aburrimiento.


TWW ForsakenTower2.png
Unused Cutscenes
Tetra, enredada en las copas de los árboles.


TLoZTWW VrTest 1.png
Unused Rooms
Test maps out the wazoo. Oh, and some regular unused maps, too.


The Legend of Zelda - Wind Waker - Boko stick.png
Unused Items
You can't squeeze water from a stone, but can you play tunes with it?
TWW kt model.png
Unused Models
Saria and psychedelic parrots.
Unused Sounds & Sequences
Unused Text
Curiosity killed the cat...
TLoZTWW Tincle e.png
Unused Textures
Never give Tingle a crayon.


Unused Functions
The forecast said that there'd be fog...

Build Date

To do:
A possible Japanese demo in one of the discs from October to December 2002 1. Need more information. Japanese name: 月刊任天堂店頭デモ 200?年?月号

The file COPYDATE contains a date and time for when the game was compiled.

JP US GC Demo Feb 2003 US/KR EU GC Demo Apr 2003
02/11/27 01:19:56
02/12/06 16:54:20
03/02/19 11:43:53
03/02/28 17:45:27
EU US ZC Demo EU ZC Demo JP ZC Demo
03/03/17 19:33:15
03/09/08 16:30:56
03/09/26 16:45:37
03/10/31 17:54:53

Developer Credit

// Coded by Kawasedo

Present at offset 0x398389 in the .dol executable. This comment matches a string found in the Game Boy Advance Bootstrap ROM, so it is safe to assume that the .dol contains a copy of the GBA Bootstrap for use with the Tingle Tuner and it is not otherwise related to The Wind Waker.

Regional Differences

To do:
There's a lot more, as discussed here and here.

Graphical Changes

Some graphics were changed in localization. One known example is the compass when changing the wind's direction, which was redesigned to eliminate the kanji and stylize the existing font.

Audio Differences

Some minor sound effects are either different (most notably Salvatore's voice acting) or missing in the Japanese release.

Treasure Locations

In an effort to rebalance rewards, a fair amount of the Heart Piece and Treasure Chart locations were moved around, with some minor collectibles shuffled as well. This change is evident right at the beginning of the game, as the chest under Grandma's House contains a Heart Piece in the Japanese version. For America and Europe, this Heart Piece was moved to the bottom of the Savage Labyrinth, which previously held a rather insulting 10 rupees; the chest under Grandma's House contains 100 rupees instead. The Wind Waker HD retained most of these changes, but moved a few more items.

In addition, larger Rupee amounts are more rare in the Japanese version. For example, the large pot that can be revealed with the Tingle Tuner on Outset Island was originally a respawning Rupee worth 20; this was changed to a respawning one with a value of 100. Another instance is the sliding puzzle mini-game, in which the original prize for winning a puzzle was 30 single Rupees in the Japanese version; four blue Rupees were added to make the total 50, and the total given for the 16th completed puzzle was 56 rather than 200.

Japan US/Europe
TWW Rupees1.pngTWW Rupees3.png TWW Rupees2.pngTWW Rupees4.png

As for the Triforce Charts, in the Japanese version, sinking the Golden Ship at Needle Rock does not give you Triforce Chart 5, but rather Treasure Chart 16, which you have to use to get the Triforce Chart as such:

  • Sail to Shark Island to get Treasure Chart 28
  • Sail to Needle Rock to get Treasure Chart 3
  • Sail to Eastern Fairy Island to get Treasure Chart 40
  • Finally, sail to Headstone to get Triforce Chart 5

As this sort-of fetch quest was removed, the Treasure Charts were also moved:

  • Treasure Chart 16 is now the reward for killing the Wizzrobes on the Seven-Star Isles. In the Japanese version, you'd get a Red Rupee, Golden Feather and a Bokobaba Seed.
  • Treasure Chart 28 was moved to the center of Horseshoe Island and replaced the Heart Piece that was there in the Japanese version. This Heart Piece in turn is now the reward for lighting the Windfall lighthouse, instead of just a few rupees.
  • Treasure Chart 3 was moved to one of the small islands at Forest Haven and also replaced a Heart Piece. This Heart Piece is now the reward for decorating Windfall with 14 items; in the Japanese version you'd just get 100 rupees which is totally pointless because the items themselves cost 140 rupees.
  • Treasure Chart 40 is now the reward for destroying all the cannons on Southern Fairy Island and replaced a single Golden Feather.


Bombs behave a little bit differently between game versions. On the Japanese version hitting the button you have bombs equipped to while holding a bomb will make Link place the bomb down as if you hit R. On the US and European version the button you have bombs equipped to will cause Link to throw a bomb as if you hit A. On the Japanese version you can not equip and unequip Iron Boots while holding a bomb. On the US and European versions you can.

Hyrule Alterations

Among the minor glitch fixes are the invisible walls preventing the player from ever climbing the bridge railing or accessing the fields in Hyrule. But because they were so low on the Japanese version, it was nevertheless possible to access those areas by using the Deku Leaf. More invisible walls were added on top of the already existing walls from the Japanese version.

Japan US/Europe
TWW-HyruleWallsJ1.png TWW-HyruleWallsU1.png
Japan US/Europe
TWW-HyruleWallsJ2.png TWW-HyruleWallsU2.png
Japan US/Europe
TWW-HyruleWallsJ3.png TWW-HyruleWallsU3.png

In addition to this, the scene in which Link shatters the barrier to the final dungeon happens differently. In the Japanese version, the game fades to black as Link approaches the bouncy shield, and the action occurs automatically. In the international versions, one final "puzzle" was added before the path can be cleared, in which Link must slash at it before the cinema suddenly cuts in.

Tetra's Name

In the Italian release of The Wind Waker, Tetra is called Dazel, an anagram of Zelda.

Molgera Crash

The Japanese and European versions can occasionally crash at the Molgera fight if you pull out his tongue in mid-air during the second phase of the fight and finish him off with a quickspin. It's not exactly known why this happens but it appears to be related to memory/CPU overload; in any case, this never happens in the American version.