The Cutting Room Floor
The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.
Feel free to browse our collection of games and start reading. Up for research? Try looking at some stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look. If you want to help keep this site running and help further research into games, feel free to donate.
Featured Article
Developer: Nintendo
Publisher: Nintendo
Development Range: 1988-1990, SNES
Prerelease media for Super Mario World has always been shrouded in an enigmatic mystery, where the only notable plausible source of information was the NTF 2.5 Test Cartridge. This changed with the July 2020 Nintendo leak of the game's data, which contained a huge chunk of developmental materials featuring lots of never-seen-before graphics that were almost never released to the public.
There are a ton of leftovers from when the game was growing out of its Super Mario Bros. 3 phase to around the game's release, such as sprites done in the former game's style before the redesigning process. There's also loads of early new concepts that range from mockups to alternate designs.
All Featured BlurbsDid You Know...
- ...that the programmer of Death Stalker put a message in the game's code after he was locked out of his car?
- ...that Nashi-jiru Busha! Funassyi VS Dragons has random Pokémon sprites hidden inside?
- ...that Samurai Shodown Anthology has movelists for the unplayable characters - but got all but one of Yumeji's moves wrong?
- ...that Scorched Earth had a couple of very buggy lasers in Version 1.1?
- ...that the Game Boy Color version of Dragon Warrior III has Dragon Warrior IV-related content in it?
- ...that Cheetahmen II was supposed to have two more levels?
- ...that at least 22 games released on today's date have articles?
Contributing
Want to contribute? Not sure where to begin? Visit the Help page for everything you need to get started, including...
- Instructions for creating and editing articles
- Guides that will help you find debug modes, unused graphics, hidden levels, and more
- A list of what needs to be done
- Common things that can be found in hundreds of different games
We also have a sizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!
Featured File
The Game Boy Color Resident Evil was an ambitious attempt to port the very popular game to the portable system. Capcom announced the port in 1999, but the release date was later pushed into 2000 before the game was eventually canned and replaced with Resident Evil Gaiden.
In 2012, two prototype builds were released: one about 90% complete with some minor bugs, and one earlier in development with only Chris' story available. Also, zombies apparently kneel when they die in either version (as zombie death sprites were part of the last 10% to be programmed when they canned the game).
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