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WWF WrestleMania 2000 (Nintendo 64)

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Title Screen

WWF WrestleMania 2000

Developer: AKI
Publishers: THQ (US/EU), Asmik (JP)
Platform: Nintendo 64
Released in JP: September 15, 2000
Released in US: October 31, 1999
Released in EU: October 13, 1999

CharacterIcon.png This game has unused playable characters.
GraphicsIcon.png This game has unused graphics.
DebugIcon.png This game has debugging material.
RegionIcon.png This game has regional differences.

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Computer Intelligence Edit

Wwf2000 aiedit.png

A normally unselectable Computer Intelligence mode can be accessed using GameShark code D1095184 2000 801709E5 0004. In the regular Edit Mode, select any wrestler and press Z on the main character editing screen. The selection will become bigger and blink slower. Press A to enter it. From here, you can change around any wrestler's AI settings in detail. It should be noted that Virtual Pro-Wrestling 2, which is based on WrestleMania 2000, has this available in its Edit mode.

If you leave this menu, the normal option will appear underneath the "Fighting Style" option until you exit the wrestler's edit menu.

To do:
Get further insight on these options and see if they save and what exactly, if anything, they do.


This option has six general types of AI: Power, Tecnique (sic), Flying, Rough, Single-Minded, and Striking.

Attack to Stand

There are two choices under this category; Early Stage and Final Stage. Both options have a choice of Striking, Grappling, and Flying.

Attack to Down

There are also "Early Stage" and "Final Stage" choices here, but the options are different. You can choose from Striking, Submission, Flying, and Up.


This gives you a choice of moves from the wrestler's movelist that you can choose from, presumably as a finishing move. If you try to edit anyone that's not a Create-A-Wrestler, it gives you the "Not Able to Edit" message, but this is more in reference to editing the wrestler's moves than choosing a different finisher for them.


This section has a choice of five options, but most of the options are blank, except the middle one with what looks to be a stray Japanese character. Further testing shows that this function determines how often the computer player strikes or grapples.

  • 1st box: Always Strikes (Makes the computer strike very often)
  • 2nd box: Mainly Strikes (Makes the computer strike often with occasional grapples)
  • 3rd box: Balanced (Balances out the amount of striking and grappling)
  • 4th box: Mainly Grapples (Makes the computer grapple often with occasional strikes)
  • 5th box: Always Grapples (Makes the computer grapple very often)

Response to Striking

This brings a list of three choices; Good, Normal, and Bad.

Response to Grappling

This also brings up a list of three choices; Good, Normal, and Bad.


The choices list here determine the computer player's balance between attacking and defending.

  • 1st box: Aggressive/Always Attacks (Constantly attacking, doesn't defend often)
  • 2nd box: Attacking/Mainly Attacks (Attacks quite a bit, and only defends themselves a bit)
  • 3rd box: Balanced
  • 4th box: Defensive/Mainly defends (Attacks the opponent when they're unable to respond)
  • 5th box: Super Defensive/Always defends (Waits for the opponent to attack and won't attack often when their opponent is active)

Ring Out

There is a choice of five different options here, but every single one of them are blank. These choices determine how the opponent will act if they're outside the ring.

  • 1st box: Calm (Gets back in the ring as soon as possible)
  • 2nd box: Normal
  • 3rd box: Aggressive
  • 4th box: Very Aggressive (More likely to grab a weapon)
  • 5th box: Fly


There is a choice of three different options here, but again, all of them are blank. These set of choices determine how often the computer will taunt.

  • 1st box: Often
  • 2nd box: Normal
  • 3rd box: Rare (The computer will only taunt if their attitude meter is flashing and if their opponent is down)

Hidden Wrestlers


The Godfather's Hos only accompany him in this game. They became unlockable in WWF No Mercy. To save them into a character slot:

  • Ensure there is room in "Superstars 8".
  • Enter the edit mode with GameShark code 8109EFF0 0A01 8109EFF8 0008.
  • Switch off the code.
  • Trade the Hos to another slot.

This can also be done with the Dummy character. It uses a male 3D model, but is considered female by the game and cannot be edited. To save it, repeat the above steps with GameShark code 8109EFF0 0A09 8109EFF8 0008.

Both have simple movesets, no entrance music or video, etc. Through normal play, these models can only be used in matches by cloning a female wrestler to a creation slot, then selecting them as outfits.

Hos Dummy
Wrestlemania 2000 us n64 hidden 1.png Wrestlemania 2000 us n64 hidden 2.png


In addition to the Hos and the dummy, some other wrestlers were mentioned in the game's ROM data, but did not make the final cut at all.

Wrestler Reason
Goldust Left WWF during development. Character slot taken by Chris Jericho.
Owen Hart Died due to injuries sustained at the Over the Edge pay-per-view; removed likely out of respect to Hart family or to avoid THQ from being dragged into Martha Hart's legal actions.
Tiger Ali Singh Removed from television during development.
Gillberg Removed from television during development.
Sable Left WWF during development.
Nicole Bass Left WWF during development.
Ryan Shamrock Left WWF during development.
(Source: RyanCE (GameFAQs, WWF No Mercy forums))

Unused Graphics

To do:
Rip the nWo championship belt texture.

NWo texture.png WCW texture.png

The ROM still has graphics for the WCW logo, nWo logo, and nWo championship belt, among others, presumably left over from WCW/nWo Revenge. The following GameShark codes will replace the "RAW is WAR" apron textures with the respective unused texture:


8104747E 0789


8104747E 0787

Regional Differences

In the Japanese version, the unlockable wrestlers are already available.