WWF SmackDown! 2: Know Your Role
|WWF SmackDown! 2: Know Your Role|
Also known as: Exciting Pro Wrestling 2 (JP), WWE SmackDown! 2: Know Your Role (box art, re-releases after May 2002)
This game has unused playable characters.
This game has a prototype article
This game has a prerelease article
This game has a notes page
The most electrifying game in all of entertainment!
- 1 Sub-Pages
- 2 Unused Cinematic
- 3 Unused Cutscenes
- 4 Unused Characters
- 5 Unused Entrance Videos
- 6 Regional Differences
- 7 Unused Images
- 8 Unused Music
| Unused Text|
A car! The car has attacked [UN] suddenly!
| Unused Audio|
Every town is his hometown!
Present in the DMY (dummy) file on the disc is, of all things, a tutorial video straight out of Evil Zone, a fighting game developed by Yuke's prior to their work on the SmackDown! series. Given the filename, it was likely included just to fill the leftover disk space. This video also appears in the previous game, as well on the two Simple 1500 games based on the SmackDown! engine.
Document more, including Undertaker's motorcycle cutscene.
Raw is Jericho
Two unused cutscenes of Y2J Chris Jericho's most famous catchphrase. The cutscenes both have Jericho saying "Welcome to RAW is Jericho."
More extensive video footage.
Big Show & Ken Shamrock
It's rather common knowledge to those who have extensively played Know Your Role that prominent wrestlers Ken Shamrock and the Big Show, both present in the first SmackDown! game, were intended to return in the sequel as playable fighters but were dummied out. There is a substantial amount of evidence supporting this: Their designs received minor updates to more closely resemble their appearance later in their WWF careers (Big Show has short hair and Shamrock's blue attire became green), and the themes for both characters still exist on the disc (though their Titantrons do not):
...So why were they removed in the sequel? The main reason appears to be their irrelevance at the time: Shamrock had long since cut ties with the company to focus on his WWF No Mercy for this reason, although Shamrock was playable there).career, whereas Big Show was sent into development to improve his fitness and didn't appear at shows or on television for most of 2000 (he was also removed from
Despite their apparent removal, both characters still remain in the game's disc, and using a loophole with the game's Royal Rumble mode, you can actually fight against them or even as them, along with updated movesets, without any cheat device. For the uninitiated, the Royal Rumble picks 30 randomized combatants out of the game's pool of fighters. However, it appears that the game tracks who is chosen via their internal order as opposed to whether they are actually in the game, and as it turns out, both dummied out characters are sandwiched in between playable character IDs. When they come to the ring however, the game treats them as if they were one of unknown wrestlers randomly faced in Season mode: their names are shown as "Unknown" (during the match), and although their themes are played if either superstar runs in during the Royal Rumble or win the match, the game will crash if Big Show is one of the four starting wrestlers (recognized by their use of default male portrait, see below, and lack of name beneath it) in the Royal Rumble match and the match is started with entrances left on (Shamrock uses the game intro's as his TitanTron, normally used by Michael Cole).
Note that these appearances rely on an "unlock all superstars" GameShark code; there must be a nameless entry between Billy Gunn and Bradshaw (for Big Show) or between Kane and Kurt Angle (for Ken Shamrock) in Create-A-Stable or Create-A-Manager wrestler list for either wrestler to appear in a Royal Rumble match.
Removed/Hidden Create-A-Wrestler Heads
Using a GameShark or similar cheating device it is possible to replace a few of the heads in the "original" section of create a wrestler mode with older WWF Superstars/Legends:
GameShark Code (NTSC):
50000404 0001 80097964 1120 80097724 1520 50000404 0001 80097234 1130 800976D4 13F0 50000404 0001 80097914 1140 80097744 0340 50000404 0001 80097604 1210 80097834 1490 50000404 0001 80097614 1220 80097844 1500 50000404 0001 80097624 1290 80097864 1510 D00A1220 6100 800A1220 6143 D010D84C 6100 8010D84C 614D
Upper and lower body parts for most of these wrestlers are unlockable in the actual game itself... so why did they render the heads unusable? To be noted, these parts would end up as Bob Backlund's only appearance in a WWE game so far.
Data for six generic characters (three police officers, three backstage members) exists on the disc, immediately following four masked Right to Censor thugs (each holding movesets of the four scrapped legends), duplicates of Stone Cold for the five template movesets (average, powerful, speedy, technical, rough neck) and the pre-created CAWs encountered in Season Mode. They were probably intended for cutscenes, and were at no point intended to be playable.
Amusingly, their internal names can be seen in brackets to be "who30-35".
Three costumes for Stone Cold, Vince McMahon, and The Undertaker respectably are unusually hidden on the disc as completely separate character IDs.
- Vince's is the same "suit" from the first WWF SmackDown!.
- Stone Cold's is the open jacket and jeans combination he invaded Backlash in during Season Mode.
- Undertaker's is immensely similar to his in-game outfit, but with sunglasses and a navy-blue bandanna.
Austin and Vince's are both used in Season cinematics, whereas Undertaker's accessories are never seen in-game. The parts necessary to recreate them are available in Create-A-Superstar as Standard, Original parts. The cutscene Stone Cold, if played, uses Vince McMahon's TitanTron. It is possible that Undertaker's accessories are intended for cutscenes relating to his return at Judgment Day pay-per-view, meaning he could be intended to be unlocked at the end of said PPV, just like Austin was unlocked after Backlash.
Corrupted Character Portrait
A significantly corrupted duplicate of Rikishi's portrait is grouped with a number of miscellaneous graphics, occurring much later within the internal order than the rest of the character portraits. The heavy corruption of the image makes it impossible to determine whether this was an unrefined graphic removed and replaced by a newer variant, a placeholder of some sort, or intended to house a new character altogether.
Internal Order Oddities
The order of the character portraits is rather well-defined in the games' C2 file, scrolling from Superstars in a consistent internal order up to player-created wrestlers. However, two duplicates of the "generic male" portrait are inter-spliced into the Superstar images seemingly at random. However, looking at the internal character order, the exact positions of these duplicates coincide perfectly with where Big Show and Ken Shamrock are located in the game's memory! Indeed, this is one of factors why both has a possibility of showing up in the Royal Rumble, despite not being accessible normally and clearly not being complete characters. This is further backed up by the August prototype.
If either Shamrock or the Big Show are randomly selected as one of the four initial participants in a Royal Rumble match, they will show up with the placeholder portrait shown below (normally used for male CAWs), lacking their own individual ones.
Unused Entrance Videos
When creating a superstar or stable with all create-a-superstar parts unlocked GameShark cheat, there are five seemingly unused options for entrance music/video that appear with the code enabled:
- Bull Buchanan (STR0/04): Uses Big Boss Man's TitanTron from the first game with an incorrect fade-out effect (Big Boss Man's STR in this game is STR0/03) and the Right to Censor theme song. (Buchanan was Big Boss Man's stablemate in early 2000 before he joined RTC; his SWAT suit is available as a CAW standard part).
- Hardcore Holly & Crash (STR0/24): Uses a combined Holly cousins tag entrance TitanTron and Hardcore Holly's theme song. The video is basically Hardcore Holly's SD1 TitanTron, before the cousins were each assigned individual theme songs and entrance videos (in case of Crash's, he uses the theme from this Tron).
- RAW IS WAR (STR1/41): Uses X-Pac's TitanTron from the first game (STR number 41; X-Pac's TitanTron in this game is STR number 56), and the SmackDown! theme song. The name string indicates that opening footage of the flagship show's intro was once planned to be available as an entrance video, similarly to the SmackDown! intro used for Michael Cole and Unknown wrestlers from Season Mode.
GameShark Code (NTSC):
80093D28 FFFF 80093D2A FFFF 80093D2C FFFF 80093D2E FFFF
When entering this code, this enables the three previously mentioned options available for selection, along with options for NONE and Ending:
- NONE (STR1/OP): Uses the full SmackDown! video from the opening of the game, but the CAW enters without a nameplate and will disappear upon the completion of their entrance animation, as the video continues to keep playing. The Rock's theme song is used as their winning music.
- Ending (STR1/ED): Uses the end credits from upon completion of playing through a year of Season Mode. The CAW once again enters without a nameplate and will disappear upon the completion of their entrance animation. Selecting this option also uses The Rock's theme song as their winning music.
A large portion of the assets were unchanged between the American and European versions, with one notable exception: the red car that drives in front of the arena in the Plaza backstage area was remodeled from a boxy vehicle to a more rounded sports car, although the black car wasn't changed to match.
Loaded with the in-match HUD graphics are a strip of controller icons, likely intended to display alongside an "available moves" list. A similar strip is used during the move edit portion of Create A Superstar, with two differences: the highlights are yellow instead of orange, and it includes two extra pictures – left, down, and right and left, up, and right.
|Create A Superstar HUD|
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Please find an archived version of the video(s) or a suitable replacement.
There are two unused SEQ music tracks that are found within the C2.PAC file.