The Cutting Room Floor
The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.
Feel free to browse our collection of games and start reading. Up for research? Try looking at some stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look. If you want to help keep this site running and help further research into games, feel free to donate.
Featured Article
Developer: Game Freak
Publisher: Nintendo
Development Range: 1992-1995, Game Boy
Pokémon Red and Blue is known for a rather secretive development cycle, with very few select materials being released to the public. While the Capsule Monsters pitch gave a simplistic idea on what the game would originally be like before settling into the games we all know to this day, the source code leak gave way towards dozens of previously-unseen elements, showing that development went through many different ideas than originally thought.
There's a lot of early sprites, tilesets, Pokémon designs and even early drafts of the Kanto region! Not only that, but there's data that gives evidence towards scrapped Pokémon that would end up as the notorious Missingno. in the final, which were the cause of balance changes that were made throughout development.
All Featured BlurbsDid You Know...
- ...that Matt Furniss will break your legs if you hack Mad Professor Mariarti?
- ...that Mechanized Attack has an actual, factual nude code?
- ...that Norimaro in Marvel Super Heroes vs. Street Fighter has an unused nosebleed attack? (Yes, you read that right.)
- ...that Blaster Master has an unused 8th special item that not even Blaster Master Underground knew about?
- ...that Crocomire was set to appear in Metroid Zero Mission?
- ...that Mega Man's Soccer has unused endings for the championship and tournament modes?
- ...that at least 74 games released on today's date have articles?
Contributing
Want to contribute? Not sure where to begin? Visit the Help page for everything you need to get started, including...
- Instructions for creating and editing articles
- Guides that will help you find debug modes, unused graphics, hidden levels, and more
- A list of what needs to be done
- Common things that can be found in hundreds of different games
We also have a sizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!
Featured File
Neo Bomberman is Bomberman's fourth arcade outing, notable for being very similar to Super Bomberman 4. It's also well known among fans for being very rushed, with unused levels, boss phases, characters and a metric-ton of unused graphics all suggesting that the game was originally intended to be much more complex.
Pictured here is a scrapped playable Samurai character. These frames, as well as a battle icon, are all that remain in the ROM for said character.
Archive