The Cutting Room Floor
The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.
Feel free to browse our collection of games and start reading. Up for research? Try looking at some stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look. If you want to help keep this site running and help further research into games, feel free to donate.
Featured Article
Developer: Rare
Publisher: Nintendo
Released: 1997, Nintendo 64
GoldenEye 007 is widely considered one of the best first-person shooters ever released, introducing new concepts and tactics which revolutionized the genre.
The game has a lot of unused content that reveals that originally the game was planned to be much closer to the movie than it is now. You were supposed to race against Ourumov through the streets of St. Petersburg just like in the movie, and Xenia was intended to meet up with you on the destroyer, none of which happens in the game.
To aid in the development process, there is a debug menu hidden in the game, and the famous Citadel level which had many speculations and rumors about it. Besides that, there are many other ideas hidden in the game files, which give an insight on the game's history...
All Featured BlurbsDid You Know...
- ...that the programmer of Death Stalker put a message in the game's code after he was locked out of his car?
- ...that Nashi-jiru Busha! Funassyi VS Dragons has random Pokémon sprites hidden inside?
- ...that the Japanese version of Factory Panic has Gorbachev as the protagonist, but he was changed to a much more generic character in the International releases?
- ...that the stage select in the Genesis version of Sonic 3D Blast doubles as an exception handler?
- ...that Tiger Woods 99 PGA Tour Golf has an uncensored version of the South Park pilot episode?
- ...that a demo of Mario Kart: Double Dash!! reveals the reverse cup was once planned for the game?
- ...that at least 51 games released on today's date have articles?
Contributing
Want to contribute? Not sure where to begin? Visit the Help page for everything you need to get started, including...
- Instructions for creating and editing articles
- Guides that will help you find debug modes, unused graphics, hidden levels, and more
- A list of what needs to be done
- Common things that can be found in hundreds of different games
We also have a sizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!
Featured File
Sonic X-treme was intended to be the first 3D Sonic title, developed from concepts stretching back to the 32X era, but ran into a myriad of development problems and eventually scrapped, with a Sega Saturn port of Sonic 3D Blast being released instead. The cancellation of X-treme is widely considered a large reason for the Saturn's commercial failure outside Japan (Sonic wasn't as popular in his home country at the time, so the lack of a 3D Sonic game wasn't a big concern there).
A disc containing an early Saturn tech demo was discovered in 2005 and released to the public on July 17, 2007. In 2014, ASSEMblergames user Jollyroger found a set of data discs that belonged to the Point of View studio, which included early PC builds of Sonic X-treme, level editors, and an unseen prototype made by Point of View dated July 14, 1996. View more...
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