The Cutting Room Floor
The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.
Feel free to browse our collection of games and start reading. Up for research? Try looking at some stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look. If you want to help keep this site running and help further research into games, feel free to donate.
Featured Article
Developer: Rare
Publisher: Rare (US/EU), Nintendo (JP)
Released: 2000, Nintendo 64
Perfect Dark was a bit of a sleeper hit on the N64. Critically acclaimed, yet the game suffered from poor performance due to being more resource-intensive than what the N64 could provide at the time. Was this the fault of the N64 being less-than-capable, or of the developers not taking into account the limitations of the console they were developing for? Either way, the 2010 re-release on the Xbox 360 solved the resource problems, allowing people to enjoy the game how it was meant to be played.
There's a wealth of unused content though, including models, leftovers from Goldeneye 007, unused music, and unused text.
All Featured BlurbsDid You Know...
- ...that Myth Makers: Super Kart GP started as a Nickelodeon racing game?
- ...that Mechanized Attack has an actual, factual nude code?
- ...that Homefront: The Revolution contains almost the entirety of TimeSplitters 2?
- ...that a Dreamcast port of Half-Life was finished but not released?
- ...that graphics for an unused blimp object exist in Castlevania: Bloodlines?
- ...that the instructions for reaching the final stage of the NES X-Men were hidden in the in-game text?
- ...that at least 66 games released on today's date have articles?
Contributing
Want to contribute? Not sure where to begin? Visit the Help page for everything you need to get started, including...
- Instructions for creating and editing articles
- Guides that will help you find debug modes, unused graphics, hidden levels, and more
- A list of what needs to be done
- Common things that can be found in hundreds of different games
We also have a sizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!
Featured File
Castlevania: Symphony of the Night is the originator of the "Metroidvania" games in this long-running series. Word of mouth spread and the game accumulated a strong cult following, proving that 2D games could sell in a market overwhelmed by the 3D hype train.
Pictured here is a placeholder boss graphics loaded into the tileset for the level tests. View more...
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