The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.
Feel free to browse our collection of games and start reading. Up for research? Try looking at some stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look. If you want to help keep this site running and help further research into games, feel free to donate.
Released: 1994, Arcade
Darkstalkers: The Night Warriors was Capcom's first brand-new fighting game after several revisions of Street Fighter II. Trading the martial arts theme for a more over the top monster archetype theme, it pushed the envelope both visually and mechanically, having a large amount of influence on the genre.
In addition to a character debug menu, a sizable amount of unused graphics remain in the finished game's data, ranging from general spark and dust effects, to 8 player labels implying an unrealized tournament edition similar to Super Street Fighter II, and even an unused super attack for the game's sub-boss.
All Featured Blurbs
Didst thou wot...
- ...that the 1978 game Orbit has hidden credits that could only be accessed by a removed button combination?
- ...that Atomic Bomberman has many alternate line takes, including some pretty profane dialogue?
- ...that Bloody Roar 4 has the entire RenderWare 3.7 SDK hidden inside?
- ...that Shrek Super Slam has a full PSP copy of Tony Hawk's Underground 2 inside?
- ...that The Legend of Zelda: The Wind Waker has many, many unused rooms?
- ...that DuckTales has a third ending with a very obscure unlocking method?
Want to contribute? Not sure where to begin? Visit the Help page for everything you need to get started, including...
- Instructions for creating and editing articles
- Guides that will help you find debug modes, unused graphics, hidden levels, and more
- A list of what needs to be done
- Common things that can be found in hundreds of different games
We also have a sizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!
Normality is a first-person 3D point & click adventure game about a grungy Generation X loser called Kent Knutson and his rebellious adventures in the fictional totalitarian city-state of Neutropolis.
Pictured here is a sprite used as a placeholder during early development. Part of this sprite can be seen in the game as part of a cover art for a CD.