The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.
Feel free to browse our collection of games and start reading. Up for research? Try looking at some stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look. If you want to help keep this site running and help further research into games, feel free to donate.
Released: 1990, SNES
Super Mario World was Nintendo's first title for the SNES, and it was rushed to release for this reason, leaving a lot of unfinished content.
It contains a wealth of unused levels, some of which are from extremely early in development. There's also a lot of unused objects, from a classic Piranha Plant to a ceiling full of Swoopers – all the way to an unused screen-sized cage!
All this, combined with a huge amount of interesting early assets that leaked in 2020, and stuff from other sources like magazine preview screenshots, reveals that Super Mario World was originally intended to be a very different game: Super Mario Bros. 4.
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Did You Know...
- ...that the 1986 game Ganso Saiyuuki has a filthy message from the game's designer?
- ...that in Portal 2, the two people in co-op were once not robots, but Chell and Mel, a palette-swap?
- ...that Joanna Dark is Asian in the Japanese version of Perfect Dark?
- ...that Scorched Earth had a couple of very buggy lasers in Version 1.1?
- ...that Digimon Rumble Arena 2 has a prototype of itself from over a year before release?
- ...that Deus Ex: Invisible War had cut baby animals, and mechanically augmented dogs and apes?
Want to contribute? Not sure where to begin? Visit the Help page for everything you need to get started, including...
- Instructions for creating and editing articles
- Guides that will help you find debug modes, unused graphics, hidden levels, and more
- A list of what needs to be done
- Common things that can be found in hundreds of different games
We also have a sizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!
In April 2020, a leaked copy of the source code of Pokémon Gold and Silver was released on the internet. The source code was found to contain a sea of pre-release material detailing the development of Generation II.
In these files is a collection of sprites found in an internal backup dated May 6, 1998. These sprites represent a later version of the game than the one seen in the Spaceworld '97 demo, and include many cut Pokémon that have not been seen elsewhere to date. Any additional data regarding these scrapped Pokémon (names, move data, stats, evolutionary data, etc.) is not known to exist. The first 151 Pokémon match the Pokédex order, while the others appear to be strewn about haphazardly, seemingly without much care. These sprites shown depict the older designs for Raikou, Entei, Suicune, and Bayleef.