User:Ehm/Shared Engines
This is a sub-page of User:Ehm.
A compilation of games that share the same engine, either identical or modified to some degree. This is a collaboration project with Hiccup. Each engine will be named after the earliest game it was known to be used for, unless the engine was specifically given a name. All release dates are for the initial release, and in some cases localized versions may be released years after the initial release. This could arguably extend the life of an engine, but our focus here is to frame an engine's life as closely to development use as possible.
Contents
SEAD Related Games
To do: Detail some of the unique identifying features between each "generation". |
Nintendo's longest running through-line, traceable across 30 releases (and counting) that span an 8 year period. The core evidence for majority of these listings is a highly similar internal data structure within each "generation". There are numerous references to "sead" functions in each game's executable code. SEAD likely stands for Software Entertainment Analysis & Development, derived from Nintendo's EAD division. This library of SEAD functions is shared between each of the 30 games, however that does not mean they all run on the same engine.
This table was originally compiled by Hiccup, and a large portion of detailed research was modified or omitted for the sake of simplicity.
Game | Generation | Platform | Project Name | Initial Release | |
---|---|---|---|---|---|
Super Mario 3D Land | 1-B | 3DS | RedPepper | 2011 | November |
Mario Kart 7 | 1-A | 3DS | Dash | 2011 | December |
New Super Mario Bros. 2 | 1-A | 3DS | BigRed | 2012 | July |
Animal Crossing: New Leaf | 1-A | 3DS | Garden | 2012 | November |
New Super Mario Bros. U | 1-A | Wii U | RedPro | 2012 | November |
Photos with Mario | 1-B | 3DS | Kids | 2013 | April |
Photos with Animal Crossing | 1-B | 3DS | KidsGarden | 2013 | November |
Isshoni Photo Pikmin | 1-B | 3DS | KidsCarrot | 2013 | December |
Super Mario 3D World | 1-B | Wii U | RedCarpet | 2013 | November |
The Legend of Zelda: A Link Between Worlds | 1-B | 3DS | Jack | 2013 | November |
Mario Kart 8 | 1-A | Wii U | Turbo | 2014 | May |
Captain Toad: Treasure Tracker | 1-B | Wii U | Kinopio | 2014 | November |
Nintendo Badge Arcade | 1-A | 3DS | Center | 2014 | December |
Splatoon | 1-A | Wii U | Gambit | 2015 | May |
Super Mario Maker | 1-A | Wii U | Block | 2015 | September |
The Legend of Zelda: Tri Force Heroes | 1-B | 3DS | Alice | 2015 | October |
Super Mario Maker for Nintendo 3DS | 1-A | 3DS | Block-C | 2016 | December |
Mario Kart 8 Deluxe | 1-A | Switch | TurboS | 2017 | April |
ARMS | 2 | Switch | P4ARMS / Ashura | 2017 | June |
Splatoon 2 | 2 | Switch | Blitz | 2017 | July |
Super Mario Odyssey | 1-B | Switch | RedStar | 2017 | October |
Nintendo Labo - Toy-Con 01: Variety Kit | 2 | Switch | Babel_Var | 2018 | April |
Nintendo Labo - Toy-Con 02: Robot Kit | 2 | Switch | Babel_Rbt | 2018 | April |
Captain Toad: Treasure Tracker | 1-B | 3DS | Kinopio-C | 2018 | July |
Captain Toad: Treasure Tracker | 1-B | Switch | Kinopio-S | 2018 | July |
Nintendo Labo - Toy-Con 03: Vehicle Kit | 2 | Switch | Babel_Mtr | 2018 | September |
New Super Mario Bros. U Deluxe | 1-A | Switch | RedPro-S | 2019 | January |
Nintendo Labo - Toy-Con 04: VR Kit | 2 | Switch | Babel_Cvr | 2019 | April |
Super Mario Maker 2 | 2 | Switch | Slope | 2019 | June |
Game Builder Garage | 2 | Switch | Babel_Tpb | 2021 | June |
Donkey Kong Jungle Beat engine
Each of these games shares a similar internal data structure and use GameCube file formats.
Game | Platform | Project Name | Initial Release | |
---|---|---|---|---|
Donkey Kong Jungle Beat | GameCube | Donkey | 2004 | December |
Super Mario Galaxy | Wii | SMR | 2007 | November |
New Play Control: Donkey Kong Jungle Beat | Wii | Donkey | 2008 | November |
Super Mario Galaxy 2 | Wii | mottemario | 2010 | May |
Super Mario 64 engine
All of these games have a similar crash debug screen and map select screen. For certain releases this engine underwent heavy modification, to the point where it could be considered a brand new engine by the time each game was completed. Notable periods of heavy modification include Super Mario 64 -> Ocarina of Time, and Ocarina of Time/Majora's Mask -> Doubutsu no Mori.
Game | Platform | Initial Release | |
---|---|---|---|
Super Mario 64 | Nintendo 64 | 1996 | June |
Yoshi's Story | Nintendo 64 | 1997 | December |
The Legend of Zelda: Ocarina of Time | Nintendo 64 | 1998 | November |
The Legend of Zelda: Majora's Mask | Nintendo 64 | 2000 | April |
Doubutsu no Mori | Nintendo 64 | 2001 | April |
Super Mario 64 DS engine
All of these games contain a very similar crash debugging screen.
Game | Platform | Initial Release | |
---|---|---|---|
Super Mario 64 DS | DS | 2004 | November |
Animal Crossing: Wild World | DS | 2005 | November |
New Super Mario Bros. | DS | 2006 | May |
Diddy Kong Racing engine
The games in this list share the same frontend map, debug map elements, and similar crash debug screens.
Each game also contains leftovers from the previous title(s) released.
Game | Platform | Initial Release | |
---|---|---|---|
Diddy Kong Racing | Nintendo 64 | 1997 | November |
Jet Force Gemini | Nintendo 64 | 1999 | October |
Mickey's Speedway USA | Nintendo 64 | 2000 | November |
Shin Megami Tensei III: Nocturne engine
Atlus's first major 3D game engine, seemingly used exclusively for PS2. This engine saw 6 releases over a 4.5 year period. The key similarity for all of these games is the same internal archive format (dds3.img / dds3.ddt).
Game | Platform | Initial Release | |
---|---|---|---|
Shin Megami Tensei III: Nocturne | PlayStation 2 | 2003 | February |
Shin Megami Tensei: Nocturne (Maniax) | PlayStation 2 | 2004 | January |
Shin Megami Tensei: Digital Devil Saga | PlayStation 2 | 2004 | July |
Shin Megami Tensei: Digital Devil Saga 2 | PlayStation 2 | 2005 | January |
Devil Summoner: Raidou Kuzunoha vs. The Soulless Army | PlayStation 2 | 2006 | March |
Devil Summoner 2: Raidou Kuzunoha vs. King Abaddon | PlayStation 2 | 2008 | October |
Persona 5 engine
All of these games contain the same debug font file in their respective executables, and they share many unique file formats.
Game | Project Name | Platform | Initial Release | |
---|---|---|---|---|
Persona 5 | xrd664 | PlayStation 3 | 2016 | September |
Persona 4: Dancing All Night | xrd722 | PlayStation Vita | 2015 | June |
Persona 3: Dancing in Moonlight | xrd757 | PlayStation Vita | 2018 | May |
Persona 5: Dancing in Starlight | xrd757 | PlayStation Vita | 2018 | May |