Persona 4: Dancing All Night (PlayStation Vita)
Persona 4: Dancing All Night (PlayStation Vita) |
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Developers: Atlus,
Dingo This game has unused graphics. |
Persona 4: Dancing All Night is the spin-off nobody asked for but everyone bought.
Almost three years later, the game got a digital release for the PlayStation 4, to coincide with the other two Persona dancing games released at that time. It's the same game, with improved graphics.
To do: A huge amount of unused dialogue, including some voice acting meant to be used when the P-Studio logo appears (and for axed Index and Dingo logos). |
Contents
Sub-Page
Unused Voice Clips From unused dancers to features, it's all in the Midnight Stage! |
Unused Music
An early version of the title screen track. The final version is a remix of Dance!, instead of Disco in the Velvet Room.
In version 1.00, as a placeholder for the preview song of Heaven feat. Hatsune Miku, Dazzling Smile is used. It is different from the downloadable version, which uses Kana Hanazawa (Marie)'s vocals.
Hidden Commands
Added in the 1.02 patch (1.01 for overseas), there are a set of hidden button combinations that change the background color. This only works in Perfect Play mode.
Combination | Color |
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Up, Up, Down, Down, LR LR □△ | Blue |
Up, Up, Down, Down, LR LR △□ | White |
Up, Up, Down, Down, LR LR △△ | Yellow |
Up, Up, Down, Down, LR LR □□ | Green |
Unused Text
p4d_dummy.usm
Also found there, a reference to a deleted test movie.
DUMMY
An event location name used for location IDs epn005, epn008, epn023, epn026, epn027, epn028, and epn029.
null
A placeholder event name for event ID c00_00.
TrueStory(仮) P4U2マリー曲(仮) A New World Fool(仮) ミク用曲(仮) アニメ(仮)1 アニメ(仮)2 アニメ(仮)3 アニメ(仮)4 アニメ(仮)5 アニメ(仮)6
Found in the Japanese version, placeholder names for the songs True Story (Atlus Kozuka Remix), Break Out of..., The Fog (Atlus Konishi Remix), Heaven feat. Hatsune Miku (Atols Remix), Sky's the Limit, Beauty of Destiny, key plus words, Detective in Love, Next Chance to Move On, and Dazzling Smile.
315_01に統合済み
ID: e315_02. An empty story scene that just reads, Integrated to 315_01 (event ID).
欠番
ID: e406_03. Empty scene with the words Missing Number.
...But what does it mean? This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation! |
MSG_000_0_0 楽屋のような部屋に、ともえと落水が残っている。 落水はメイクコーナーの椅子に座り、目の前の鏡に埋まったメモを眺めているようだ… MSG_001_0_0 [落水 鏡花] ……。 MSG_002_0_0 [落水 鏡花] 伝える事から逃げて、大事にしなかった君の事… MSG_003_0_0 [落水 鏡花] ちょっと出るわ、あなたはここにいなさい。…フェスのダンスを仕上げておく事ね。 MSG_004_0_0 [左山 ともえ] で、出るってどちらに…? MSG_005_0_0 [落水 鏡花] ビジネスよ。 どうやら話さなければいけない相手がいるみたいだから。 MSG_006_0_0 [左山 ともえ] ビジネス? 何の話ですか…!?だって外にはあの怪物が…! MSG_007_0_0 落水はいつも通りの視線でともえを一瞥する。 ともえは思わず、黙り込んでしまったようだ… MSG_008_0_0 [落水 鏡花] ともえ、あなたユニットのリーダーよね? MSG_009_0_0 [左山 ともえ] え? あ、はい! MSG_010_0_0 [落水 鏡花] …大事になさい、あなたの迷いはチームの迷いよ。 MSG_011_0_0 [左山 ともえ] す…すみません! MSG_012_0_0 [左山 ともえ] え、あ! 落水さん…! MSG_013_0_0 [左山 ともえ] な、何…? どうしちゃったの… MSG_014_0_0 [左山 ともえ] 地震っ…!? きゃあっ! MSG_015_0_0 [左山 ともえ] 何が起こってるの…りせさん…鳴上くん…
An unused script of Ochimizu's pep talk with Tomoe.
Menu
Reserved
A placeholder menu string for ID hw_CUSTOM_003.
Story illustrations Character illustrations Animation scenes Story backgrounds Ending credits Promotional illustration Promotional video
Unused help text, including two unused features, for Collection, the game's gallery mode, ID'd as hw_GRAPHIC_001 through hw_GRAPHIC_007 in order.
Practice Mode
The parameters must be set correctly. Beginning practice mode. Proceed?
Text relating to a scrapped Practice Mode.
Costumes and Accessories
A cartoonish full-body costume of a very special guest star! Uniform of those who dwell between mind and matter. And an eyepatch?
Two unused costume descriptions. There are two copies of the second description, and it seems to match the costume icon in the section below.
A reproduction of a stern but loving face. Quiets crying children!
This is an alternate description for the Hardboiled Mask, the one that resembles Ryotaro Dojima. There are duplicates of this unused description, suggesting the mask was at one point available for all characters (similar to the Tanaka Mask). The final game only allows Yu Narukami to wear the Hardboiled Mask. Its final description is "The face of a guardian of justice. Pair with the Hardboiled Look!".
itdrs_000 DUMMY07A DUMMY07D itdrs_0C0 itdrs_0C1 itdrs_0C2 itdrs_0C3 itdrs_0C4 itdrs_0C5 itdrs_0C6 itdrs_0C7 itdrs_0C8 itdrs_0C9 itdrs_0CA itdrs_0CB itdrs_0CC itdrs_0CD itdrs_0CE itdrs_0CF itdrs_0D0 itdrs_0D1 itacc_09B itacc_09C itacc_09D itacc_09E itacc_09F itacc_0A0 itacc_0A1 itacc_0A2 itacc_0A3 itacc_0A4 itacc_0A5 itacc_0C4 itacc_0C5 itacc_0C6 itacc_114 itacc_0x15D itacc_0x15E itacc_0x15F itacc_0x17B itacc_0x17C itacc_0x17D itacc_0x17E itacc_0x17F itacc_0x180 itacc_0x181 itacc_0x182 itacc_0x183 itacc_0x184 itacc_0x185 itacc_0x186 itacc_0x187 itacc_0x188 itacc_0x189 itacc_0x18A itsys_000
Placeholder outfit, accessory, and item descriptions that contain their respective IDs.
初期衣装
An unknown costume, translating Initial Outfit.
Deep Blue Clothes A Kung Fu Costume Cleaning Uniform DLC Outfit 01 DLC Outfit 02 Mikudayo Deep Blue Clothes B
A name of costumes found in the executable. Two are placeholders with 01 above Persona Classics Set 2 and 02 below it, Mikudayo is the human-sized Nendoroid version of Hatsune Miku; She may have been planned at some point as a costume for Miku, and Deep Blue Clothes A and B is possibly the actual name of the Justine/Caroline outfit. According to the costume list in the executable, the DLC costumes still have some data, but are just disabled, so they never show in-game. They still have data for the characters they were meant for, so they can be enabled with some patches. Deep Blue Clothes A, Kung Fu Costume, and Cleaning Uniform all have dummied data. It's likely though these outfits were meant for Nanako (Deep Blue Clothes A), Chie (Kung Fu Costume), and Yu (Cleaning Uniform).
- DLC Outfit 01 was meant for Marie, Adachi, and Hatsune Miku, and these use model ID 30.
- DLC Outfit 02 was only meant for Hatsune Miku, and this uses model ID 31.
- Mikudayo oddly is set to load at Rise. She uses a slightly edited model of LMB Stage Outfit, which uses model ID 32. The model itself is used at "True Story (ATLUS Kozuka Remix)."
- Deep Blue Clothes B was meant for Nanako, and this uses model ID 35, which also makes sense for Deep Blue Clothes A being meant for Nanako as well.
Screenshots of them enabled (Note: costume models were duplicated so the characters don't softlock, except for Rise since she had a model already)
Klipsch Headset
An unused set of headphones.
ヘッドフォン(DENON A)※ホワイト ヘッドフォン(DENON B)※ブラック ヘッドフォン(DENON C)※シルバー ヘッドフォン(DENON D)※木目
Found in the Japanese version, placeholder names for the headphones DENON AH-MM200, DENON AH-MM300, DENON AH-GC20, and DENON AH-MM400, reading Headphone (DENON) White, Black, Silver, and Wood Grain.
Unused Graphics
A simple debug font found in the game's executable.
An unused Next icon, found in dialogue graphics, styled like the MTV logo.
An unused outfit icon depicting the then-unnamed Caroline and Justine's outfits from Persona 5. This image is not present in the Japanese release of the game.
Early main menu graphic, only found in the Japanese version. The final separates each letter to "bounce."
A placeholder song title. It translates to "Miku Song (Temp)".
Some unused setup elements related to choosing a song to play.
An unused heading for a practice mode, which doesn't exist.
Two versions of a placeholder crowd texture. They consist of all members from Kanamin Kitchen except for Kanami.
Early | Final |
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An early version of the Love Meets Bonds Festival logo. The final version is on the right.
The heart eye seen here in one of Teddie's textures is unused.
A texture for a poster, featuring the Japanese logo for Persona 4: Dancing All Night. This texture can be found among files for the dance studio.
Ten colorful silhouettes of Yu Narukami, Rise Kujikawa, Teddie, and Kanami Mashita. These are named chara_sil_01 through chara_sil_10.
Story Graphics
Two versions of a cutscene image with Kyoka Ochimizu attempting to motivate Tamami Uesugi. The second one has a smaller Tamami portrait, which cuts off at 544 pixels from the top of the image. This matches the Vita's resolution height.
Another cutscene where Kyoka Ochimizu is attempting to motivate Tomoe Sayama... somehow.
An external view of the Love Meets Bonds Festival venue. This uses the old Love Meets Bonds logo, as seen above.
An early version of the Love Meets Bonds Festival venue. The old logo is also present here.
A static background image of the Sultry Lounge stage. The lighting alternates between the top and bottom versions of the image.
Additional Characters
In the Vita version, when the game is launched, the game loads every single character (except the flat TV model used for animated PVs). But what makes this noteworthy, is during this point, the game loads 7 additional characters, using character slots 015-021. The last used slot is 014, which is Hatsune Miku (032 as well, which is Human Teddie). If played on a Vita emulator, when viewing the log, it shows that the game attempts to load head models for those character slots (e.g. pc016_f2.GMD), which don't exist. This is also the case for table equip files, which is used for each character to equip accessories (e.g. pc020_equip.pbin). Slot 021 however, doesn't attempt to load a head model, but it does attempt to load the table equip file. Additionally, slot 015 tries to load a Persona model. These could of been placeholder slots if more DLC was ever added. It's unknown if this is still the case in the PS4 version.
Revisional Differences
The patch notes below are all noted as version 1.01 in the overseas (US/EU/AU) releases.
Version 1.01
- All DLC data has been made available.
- Choreography Mode added.
Version 1.02
- Scratch command can now be assigned to the L and R buttons in Config settings.
- Solved the issue where voices would sometimes stop playing in Story Mode.
Version 1.03
- Players can now jump directly to their score in the online leaderboards by pressing the Triangle button.
- Dance Voices can now be toggled on or off in Config settings.
- Randomize costume selection in Free Dance Setup by pressing the Triangle button.
- Random Ban toggle in the Free Dance Setup allows players to remove costume pieces from Randomize selection by pressing the Square button.
- A crown icon will now appear in Free Dance to indicate the tracks that the players obtained King Crazy results in.
- Players now have the option to overwrite their registered high scores in the Free Dance Result Screen (only with results that are Brilliant and above).
Version 1.04
- Bug fixes.
- Pages missing developer references
- Games developed by Atlus
- Games developed by Dingo
- Pages missing publisher references
- Games published by Atlus
- Games published by NIS America
- Games published by Bandai Namco
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- Games released in December
- Games released on December 24
- Games with unused graphics
- Games with unused music
- Games with unused sounds
- Games with unused text
- Games with revisional differences
- Games with hidden bonus content
- To do
- Articles needing translation/ja
- Megami Tensei series
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Cleanup > Pages missing developer references
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