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Captain Toad: Treasure Tracker (Nintendo Switch)

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Title Screen

Captain Toad: Treasure Tracker

Also known as: Susume! Kinopio-taichou (Jap.)
Developers: Nintendo EAD Group No. 2, 1-UP Studio
Publisher: Nintendo
Platform: Nintendo Switch
Released internationally: July 13, 2018


AreasIcon.png This game has unused areas.
CodeIcon.png This game has unused code.
DevTextIcon.png This game has hidden development-related text.
EnemyIcon.png This game has unused enemies.
ObjectIcon.png This game has unused objects.
GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.


Captain Toad: Treasure Tracker on the Nintendo Switch is a port of the original Wii U game released in 2014. Due to the distinct differences to the Wii U hardware and lack of a usable touch screen while playing the game on a TV (or disconnected Joy-Cons in Table Top Mode), a permanent onscreen gyroscope controlled cursor was added for Captain Toad's Switch outing. Though, the portable mode retains the original's touch screen gameplay much like the original.

The most notable change besides the controls are the removal of the Super Mario 3D World-based bonus stages in favor of ones based on Kingdoms featured in Nintendo's more recent Mario platformer, Super Mario Odyssey, as well as retconning the ending a bit for similar reasons.

Interestingly, a huge collection of lost developement related assets were accidentally left in the Switch build of the game, revealing lost levels, objects and features.

Hmmm...
To do:
  • General and misc. Differences; Pop-Up Prairie Town, for example, uses normal moving platforms.
  • Miiverse Stamps and other Wii U specific assets (for instance the Amiibo scan confirmation from the Wii U version)


Unused Content

Levels

KinopioS-WholeCakeStage.png
Unused Levels Part 1
A variety of long lost cakes and 3D World courses. Also, E3 and demo leftovers.
KinopioS-UkiboWaterParkStage3.png
Unused Levels Part 2
Early versions of existing courses and test levels!

Objects

Graphics

Audio

The ending was altered to serve as a lead-in to Super Mario Odyssey, complete with a new end card and track to go with it. However, the track used in the Wii U version is still present in the game's files, although unused.

Unused Used


Developement Leftovers

DebugIcon.png
DebugData directory
DevTextIcon.png
EffectViewer directory
GraphicsIcon.png
eft directory

Build Info

Hmmm...
To do:
check digital version to see if it differs

DebugData\Buildinfo.txt appropriately contains some build info along with a developer note. The equivalent file in Photos with Mario, a game that uses the same engine as Treasure Tracker, suggests that the last two pieces of info are the "target" and the "region", respectively.

Game
Change 181799 on 2018/04/26 10:30:07 by rjohnston@swarm-a569e557-a993-6ba1-d34f-38a0ee1f1aa5 'Kinopio-S - fixes MCAT 572  htt'
END_LINE_CODE
Pilot
All
Demo
Change 184539 on 2018/05/31 09:44:28 by ylee@ylee_NST4727 'Kinopio-S [Demo]: fixingMcat 27'
END_LINE_CODE
Product
All

The final edit to the game happened on April 26th 2018 at 10:30:07, presumably by Rory Johnston, who is in the staff credits for the game. The final edit to the demo happened on May 3th 2018 at 09:44:28, roughly 25 days after the normal game, presuembly by Yoonjoon Lee, who is in the staff credits for the game. Both edits seem to fix an "MCAT" - maybe an issue/bug that was recorded. For some reason the normal game build is listed as "Pilot" rather than "Release" - this is presumably an oversight.

Oddities

According to the Odyssey jingle's filename (rs_EndJingle_180307), the track was finalized on March 7th, 2018.