Captain Toad: Treasure Tracker (Nintendo Switch, Nintendo 3DS)
|Captain Toad: Treasure Tracker|
This game has unused areas.
Captain Toad: Treasure Tracker on the Nintendo Switch is a port of the original Wii U game released in 2014. Due to the distinct differences to the Wii U hardware like a lack of a usable touch screen while playing the game on a TV (or disconnected Joy-Cons in Table Top Mode), a permanent onscreen gyroscope controlled cursor was added for Captain Toad's Switch outing. The portable mode retains the original's touch screen gameplay.
The most notable change besides the controls are the removal of the Super Mario 3D World-based bonus stages in favor of ones based on Kingdoms featured in Nintendo's more recent Mario platformer, Super Mario Odyssey, as well as retconning the ending a bit for similar reasons.
Interestingly, a huge collection of lost development related assets were accidentally left in the Switch and Nintendo 3DS builds of the game, revealing lost levels, objects and features.
A Nintendo 3DS port was released simultaneously , sharing most of the differences between the Wii U and Switch version.
|This page is rather stubbly and could use some expansion.|
Are you a bad enough dude to
Notes: There is a huge amount of unused stages and objects
General and misc. Differences; Pop-Up Prairie Town, for example, uses normal moving platforms. Currently it should be assumed data is not in the 3DS build unless it is stated. However much of it is in the 3DS build, hence why this page is named "Switch, 3DS". 3DS demo has DebugData, UIX2 and UIX2_Textures directories, explore them.
| Unused Levels Part 1|
Scrapped courses, 3D World leftovers, E3 variants and more!
| Unused Levels Part 2|
Early courses and test levels.
| Unused Objects|
Remember Cat Goombas? Pepperidge Farm remembers.
| Unused Graphics|
Level selection art for... the game over stage?!
| Unused Text|
Just... one... more... Gold Mushroom!
The ending was altered to serve as a lead-in to Super Mario Odyssey, complete with a new end card and track to go with it. However, the track used in the Wii U version is still present in the game's files, although unused.
|Unused (Kp_bgm_End)||Used (rs_EndJingle_180307)|
| common directory|
| DebugData directory|
| EffectViewer directory|
| eft directory|
| UIX2 directory|
check the other versions. which exact demo is the "3DS eShop Demo" build date taken from?
DebugData\Buildinfo.txt appropriately contains some build info along with a developer note. The equivalent file in Photos with Mario, a game that uses the same engine as Treasure Tracker, suggests that the last two pieces of info are the "target" and the "region", respectively.
Change 181799 on 2018/04/26 10:30:07 by rjohnston@swarm-a569e557-a993-6ba1-d34f-38a0ee1f1aa5 'Kinopio-S - fixes MCAT 572 htt' END_LINE_CODE Pilot All
|Switch eShop Demo|
Change 184539 on 2018/05/31 09:44:28 by ylee@ylee_NST4727 'Kinopio-S [Demo]: fixingMcat 27' END_LINE_CODE Product All
|3DS eShop Demo|
Change 184527 on 2018/05/30 20:29:59 by rjohnston@rjohnston_Kinopio_S Kinopio-C/Demo - try to fix MCA END_LINE_CODE Pilot All
The final edit to the game happened on April 26th 2018 at 10:30:07, presumably by Rory Johnston, who is in the staff credits for the game. The final edit to the demo happened on May 3th 2018 at 09:44:28, roughly 25 days after the normal game, presuembly by Yoonjoon Lee, who is in the staff credits for the game. Both edits seem to fix an "MCAT" - maybe an issue/bug that was recorded. For some reason the normal game build is listed as "Pilot" rather than "Release" - this is presumably an oversight.
Odyssey Jingle Filename
According to the Odyssey jingle's filename (rs_EndJingle_180307), the track was finalized on March 7th, 2018.
Game Over Cave Power Star
For some reason, the Game Over Cave contains a Power Star that is placed far out-of-bounds the area. Normally, bonus levels do not contain Power Stars at all.
The patch was released on February 13th, 2019, making the following changes: * Updated two player cooperative play. Prior to this update, the second player could only control a pointing reticle and assist the 1st player. Now it's possible for the second player to control a Toad/Toadette clone on-screen with the first player. * The on-screen cursor displayed while the game is played in TV/Tabletop mode now fades when left unused for a short period of time. * Players can now toggle their character's headlamp by tapping the playable character with the pointer. Players may also toggle their partner's headlamp when playing in Adventure for Two mode. The second player in Assist Mode can toggle the first player's headlamp in this way. * On the pause screen, there is now an option to restart a level from the beginning. * It is no longer possible to run over Spinwheels in Handheld Mode, as the game instead automatically snaps the player to the spinwheel without touch screen input, same as it always acted in TV/Tabletop Mode. * Support for a DLC expansion titled "Special Episode". The stage "Shifty Shrine" was added as an early purchase bonus for the upcoming expansion and added to the main menu.
This patch was released on March 14th, 2019. It adds the remaining levels of the Special Episode DLC.
This patch was released on July 30th, 2019. It adds a VR mode, which allows you to play four specific courses using the Nintendo Labo VR kit.