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The Bugs Bunny Crazy Castle (NES)

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Title Screen

The Bugs Bunny Crazy Castle

Also known as: Roger Rabbit (JP)
Developer: Kemco
Publishers: Kemco (JP/EU), Seika (US)
Platforms: NES, Famicom Disk System
Released in JP: February 16, 1989 (FDS)
Released in US: August 1989


GraphicsIcon.png This game has unused graphics.
RegionIcon.png This game has regional differences.


BugsIcon.png This game has a bugs page

Bugs Bunny is inside of a castle that is crazy. Maybe it's wearing a straight jacket.

Hmmm...
To do:
  • Are there any more differences between the two versions?
  • Document the prototype; Bugs Bunny's Fun House

Sub-Page

Read about notable bugs and errors in this game.
Bugs

Unused Graphics

Famicom Disk System Leftovers

Bbcc nowloading.png Bbcc sideb.png

Two title screen graphics that were used in the game's Famicom Disk System iteration, Roger Rabbit. Not used here for quite obvious reasons.

Unused Object

TheBugsBunnyCrazyCastleNES box.png

A steel box object that doesn't appear to be used in any level in either variation of the game.

Title Screen Bits

TheBugsBunnyCrazyCastleNES titlestuff.png

Title graphic bits left over from the prototype, when the game was called the Bugs Bunny Fun House. The upper-right tile corner isn't even used in the prototype.

Ending Graphics

TheBugsBunnyCrazyCastleNES ending graphic.png

An unknown bit in the ending graphic bank, probably a placeholder.


Regional Differences

The game was originally based on Who Framed Roger Rabbit. LJN held the rights to make video games based on the movie in the US at the time and had already contracted Rare to make a different tie-in game, so Kemco decided to base the localization on Looney Tunes instead. And thus begins the Crazy Castle series' incredibly convoluted history of regional licenses or lack thereof.

Title Screen

Japan International
BugsBunnyCrazyCastle Title Japan.png BugsCrazyCastle.png

The title screen graphics were obviously changed, with Bugs' sprite being quite a bit larger than Roger's. Due to a lack of space, the credits had to be moved to the Kemco logo, and Kotobuki System are no longer credited as the developers.

RogerRabbit-Loading-A.png RogerRabbit-Loading-B.png

Due to being released on the Famicom Disk System, Roger prompts you to swap the disk side on the title screen. If the disk is set to Side B the speech bubble changes to "Now Loading", before the screen fades to a separate "NOW LOADING" screen. Crazy Castle had no need for this due to being released on cartridge, so Bugs simply prompts you to "PUSH START".

Japan International

Crazy Castle also features a unique title screen theme; Roger Rabbit simply uses the theme from the "house" type levels.

Gameplay

  • The enemies are all slightly faster in Roger Rabbit. This makes the game much harder in the later levels.

Sprites

Japan
BugsBunnyCrazyCastle Player Japan.png
International
BugsBunnyCrazyCastle Player US.png

...eyup.

Japan International
BugsBunnyCrazyCastle Enemy 1 Japan.png BugsBunnyCrazyCastle Enemy 1 US.png
Japan International
BugsBunnyCrazyCastle Enemy 2 Japan.png BugsBunnyCrazyCastle Enemy 2 US.png
Japan International
BugsBunnyCrazyCastle Enemy Japan.png BugsBunnyCrazyCastle Enemy US.png
Japan International
BugsBunnyCrazyCastle Enemy 4 Japan.png BugsBunnyCrazyCastle Enemy 4 US.png

Bongo the Gorilla became Yosemite Sam, the penguin enemy became Daffy Duck, Wheezy, Greasy, and Smartass became Sylvester and Judge Doom became Wile E. Coyote.

Japan International
BugsBunnyCrazyCastle Item Japan.png BugsBunnyCrazyCastle Item US.png

You collect hearts to complete the level in Roger Rabbit, and carrots in Crazy Castle.

Ending

Roger Rabbit ending cutscene.png
In Roger Rabbit, before the final screen is shown, a scene where Roger activates a switch and lowers Jessica down is shown. This sequence was cut in Crazy Castle but the tile bank for the "The End" scene still contains all the relevant background tiles for the cutscene.

Japan International
BugsBunnyCrazyCastle Ending Japan.png BugsBunnyCrazyCastle Ending US.png

In addition to the change in characters, the bottommost row of tiles were corrected in Crazy Castle.