Mega Man X: Command Mission (PlayStation 2)
Mega Man X: Command Mission |
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Also known as: Rockman X: Command Mission (JP) This game has unused graphics. This game has a prototype article |
To do: Document more of the debug menus. Specifically:
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Mega Man X: Command Mission is an RPG that's part of the Mega Man X series.
Contents
Sub-Page
Prototype Info |
Debug Menus
Several debug menus can be enabled with the below code. These contain various test modes, such as a level select and sound test modes.
USA Code: Enable Debug Menus At Boot 2016ED18 00000000 D06537C2 0000FBFF 2054F214 00000001 D06537C2 0000F7FF 2054F214 00000004 D06537C2 0000FEFF 2054F214 00000005 D06537C2 0000FDFF 2054F214 00000006 D06537C2 0000FFFE 2054F214 00000007 D06537C2 0000FFF7 2054F214 00000008 JP Code: Enable Debug Menus At Boot 2016E688 00000000 D065B442 0000FBFF 20556E94 00000001 D065B442 0000F7FF 20556E94 00000004 D065B442 0000FEFF 20556E94 00000005 D065B442 0000FDFF 20556E94 00000006 D065B442 0000FFFE 20556E94 00000007 D065B442 0000FFF7 20556E94 00000008 D065B442 0000EFFF 20556E94 00000002 D065B442 0000DFFF 20556E94 00000003 D065B442 00007FFF 20556E94 00000009
With the above code on, press and hold one of the following buttons while the game is booting up:
- Hold L1 for Stage Select.
- Hold R1 for Battle Debug.
- Hold L2 for Sound Test.
- Hold R2 for Cutscene Viewer.
- Hold Select for Motion Test.
- Hold Start for Message Test.
Stage Select
The level select menu. Selecting anything here will instantly warp you to a level.
Battle Debug
This menu allows you to enter battles with various parameters. You can set your level and the enemies to encounter.
Sound Test
Your standard debug sound test option. This lets you play SFX and music.
Cutscene Viewer
This menu allows you to view all of the in-game cutscenes. The font in this menu is corrupted in non-Japanese region versions.
Motion Test
This mode lets you cycle through various animated facial states.
Message Test
This menu allows you to display all of the game's text messages.
Debug Text
This needs some investigation. Discuss ideas and findings on the talk page. Specifically: This menu is controlled with player 2 in the GameCube version, check if that's the case for the PS2 version. What it does is add/remove items and also prints what it is in the corner. |
With the below code on, this will print DEBUG on the top left corner of the item menu. It doesn't do anything other than that anymore.
USA Code: Enable Debug Text in Item Menu 20544BC4 00000001 20285540 00000000
Unused Graphics
The ending message used in the E3 demo is present in the final version.
The game contains five screenshots from a very early version of the game, where X has his original armor. The battle screen is different from the final, having a turn menu set vertically instead of horizontally and a "HG" in the player's menu, probably standing for Hyper Gauge to the Hyper Mode turns. The screenshots appear in two different sizes inside the game.
The images from the Sky Room videos include three videos that can't be watched in the room: The opening scene, the ending, and the credits. The credits also has a "P13" text not shown in the video.
An unused image that appears to be an early version of Central Tower's Tower Base Access Tunnel.
Unused Items
The game contains several blank slots for Main Weapons as there is room for 25 Main Weapons for each playable character, X being the only one with this amount, and 25 blank slots in the beginning of the list. There are also five blank slots in the Sub Weapons.
- Z Saber: A Main Weapon similar to the used version with the same name, but its description notes that it is slightly stronger (Power 12), is of the Shot type (all sabers are of the Combat type), can hit 8 times, and decreases hit ratio by 30%. However, it appears to work like the used version, only hitting 2 times when used. It is located in the 25th weapon slot from Zero's weapons, before Spider's first weapon.
- Accelerator Bullet: Unused version of the Axl Bullets. Has the same description of the unused Z Saber, but doesn't appear to be different from the used version. It is the 25th weapon from Axl and the last Main Weapon in the game.
- Sub Weapon Armor A (Sub Weapon A Arm in the Japanese version): Unused Sub Weapon located between the empty Sub Weapon slots and the Ultimate Missile.
Regional Differences
Opening Song
Japan | International |
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The opening theme "Jounetsu Setsuna" by Asami Abe was replaced with a different track for the international versions.
Marino's Action Trigger
Japan | International |
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In the Japanese version, Marino's Action Trigger, Emotional Reel, the "MISS" symbol is Hayohn with miss written in its mouth. In the international versions, Hayohn was replaced by a line.
Kitty Gloves
The Power of Cinnamon's weapon Kitty Gloves was reduced from 66 to 16 outside Japan.
Title Screen
US | Europe |
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Yet another different European title screen, as part of Capcom Europe's attempt at region-specific consistent branding.
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- Mega Man series
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