SpongeBob SquarePants: SuperSponge (PlayStation)/de
SpongeBob SquarePants: SuperSponge |
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Developer: Climax Group This game has unused animations. |
SpongeBob Sschwammkopf: SuperSponge ist ein auf dem Cartoon basierender 2D-Platformer, bemerkenswert dafür dass der gesamte Entwicklungszyklus, welcher nicht nur auf den Source-Code, Konzeptzeichnungen, und eine Vielzahl von Prototypen beschränkt ist, im Bezug auf die PlayStation- und GBA-Version, im Internet veröffentlicht wurde. Zweimal.
Contents
Ungenutzte Grafiken
Überreste einer Gesundheitsanzeige gesehen in frühen Versionen und der GBA-Version des Spiels. Im finalen Spiel, funktioniert SpongeBob's Gesundheit wie die Ringe in Sonic.
Gary Skizze
Eine Bleistiftskizze von Gary, genutzt in frühen Versionen des Spiels.
MISSING-Tafel
Ein Schild mit der Aufschrift "MISSING" befindet sich in den Tiles der Schrift des Spiels.
Größen-Tests
Für die meisten ungenutzten Gegner gibt es Größen-Tests, bei denen Sprites aus einer sehr frühen Version des Spiels verwendet werden.
Insel
Die Insel vom Intro der Serie.
stoneBak
Ein seltsames Bild von dem Gesicht eines Superman-Cosplayers bei welchem die Augen und der Mund ausgeschnitten wurde.
SB
An early sprite of SpongeBob, strangely found in the files for Chapter 4 Level 4.
Unused Animations
SpongeBob
SpongeBob has many unused animations, some of which have the design of early prototypes.
Several unused SpongeBob death animations. The fifth animation was used in early prototypes.
A strange animation of a shy SpongeBob. It could have been used in a cutscene.
An odd animation of every face SpongeBob can make, including deaths. The used animations are in separate folders.
A bizarre idle animation of SpongeBob turning his face into a large eye and back. The eye pop frame is probably for blinking.
An animation meant to be used when SpongeBob is holding an item. This seems to be an early version of the used animation, which is calmer.
SpongeBob makes a weird noise when performing this action. This action is used in the GBA version.
SpongeBob turns his face upside down.
SpongeBob walking with a item. In the final, he carelessly runs with his objects.
SpongeBob yells to somebody.
SpongeBob goes into deep thought, only to be presented with an idea and a sheepish smile.
SpongeBob throwing an object.
This animation is used in a cutscene, but his expression is covered up by a sandwich.
Man Ray
Due to the SharkMan enemy being an incomplete duplicate of Man Ray (or vice versa), a few cut animations of him are leftover.
Unused Items
A spatula floating on a balloon.
These glasses are in early prototypes. It allowed you to catch blue jellyfish (probably explaining why the jellyfish sprite is gray) in some prototypes, another thing completely taken out of the final.
These items would heal SpongeBob in early versions, and the GBA version. In this version, SpongeBob's health is his spatulas. These can be seen in the map editor and can be reimplemented.
A placeholder for the items you collect at the end of each level. This is used in the map editor.
Unused Enemies
EyeBall
A very bizarre, semi out of place eyeball on a stalk. It appeared inside the whale in early versions.
Nautilus
A 3D nautilus with several animations.
BallBlob
A blob. It only has a bite animation and an idle, which is one frame.
SharkMan
The shark from the episode MuscleBob BuffPants was meant to be an enemy, but never appears. He originally appeared in Jelly Fields (Industrial) at the end of the level in early versions. He also has a variety of animations. He also has a 3D model and some textures, but they seem to reflect a different version.
Unused Code
In the source code for the title screen (C:\SpongeBob\source\frontend\maintitl.cpp), there is notated code that starts an unfinished demo sequence for Chapter 1, Jelly Fields.
Spongebob in the demo is unable to collide or interact with any collectibles, characters, and enemies.
Unused Music
In BIGLUMP.BIN, there are multiple unused music tracks.
Big Top
A song meant for a carnival or circus level. It plays during the credits in the GBA version.
Game Over
A song that was supposed to play when you get game over when at the continue screen and the countdown reaches zero. It plays in the GBA version.
Party Scene
A song meant for the ending scene in the game. Instead, as with the previous song, there's just silence with talking.
Original Cutscene
This soundtrack was used in the earlier prototypes of the game but never made it into the final release.
Parasitic Worm Intro
A short track that was meant to proceed the parasitic worm boss. It plays in the GBA version.
Unused Dialogue
Several XA files go unused, many of which were used in Operation Krabby Patty and other SpongeBob AWE Games titles.
SpongeBob
Audio | Subtitles |
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Oops! I guess I ripped my pants again! | |
Hey guys! I guess I ripped my pants again! (Long laughter) | |
I love Bikini Bottom! |
Patrick
Audio | Subtitles |
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Merry Christmas! | |
Don't worry buddy. | |
You're doin' fine. | |
Anyone wanna dance? | |
Yikes! |
Squidward
Audio | Subtitles |
---|---|
Are you insane?! | |
(Laughter) | |
How did I get surrounded by such loser neighbors. | |
Can we lower the volume please?! | |
Umm... oh boy. | |
SpongeBob! |
Sandy
Audio | Subtitles |
---|---|
I like you SpongeBob. We're tighter than bark on a tree. Why don't y'all borrow my diving hat, so your head can stay water-logged? | |
Hold on there little square dude! | |
I like you SpongeBob. We could be tighter than bark on a tree. | |
(Laughter) | |
You're funny little dude. | |
Yee-Haw! |
Plankton
Audio | Subtitles |
---|---|
Give me the patty! | |
SpongeBob? SpongeBob. SpongeBob. | |
You are gonna hand deliver the Krabby Patty to me personally! | |
I went to college! | |
(Long laughter) | |
(Various pain noises) | |
This stinks. | |
You porous freak! |
Barnacle Boy
At the ending, Mermaid Man says this line, not Barnacle Boy. In the original storyboard, it says that BB curses out SpongeBob. Most likely not cussing.
Audio | Subtitles |
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SpongeBob SquarePants! Hmm, wait until I get my hands on that porous freak! |
Various Debug Mode Related Texts
To do: Does this still exist in the final? Early builds had this on by default. |
In the file BIGLUMP.BIN, there are various texts relating to a debug mode. The first 12 lines are used in the pause menu to toggle power-ups in some early builds of the game.
Set DEAD mode LEVEL SELECT Set BASIC UNARMED mode Set BUBBLE MIXTURE mode Set CORAL BLOWER mode Set JELLY LAUNCHER mode Set BALLOON mode Set FLY mode Set SQUEAKY BOOTS mode Set NET mode Set FULL UNARMED mode Invincible SpongeBob STR__DEBUG__DEAD_MODE STR__DEBUG__LEVEL_SELECT STR__DEBUG__LEVEL_SELECT_C1 STR__DEBUG__LEVEL_SELECT_C2 STR__DEBUG__LEVEL_SELECT_C3 STR__DEBUG__LEVEL_SELECT_C4 STR__DEBUG__LEVEL_SELECT_C5 STR__DEBUG__LEVEL_SELECT_C6 STR__DEBUG__BASICUNARMED_MODE STR__DEBUG__BUBBLEMIXTURE_MODE STR__DEBUG__CORALBLOWER_MODE STR__DEBUG__JELLYLAUNCHER_MODE STR__DEBUG__BALLOON_MODE STR__DEBUG__FLY_MODE STR__DEBUG__SQUEAKYBOOTS_MODE STR__DEBUG__LEVEL_SELECT_START STR__DEBUG__NET_MODE STR__DEBUG__FULLUNARMED_MODE
Oddities
- SpongeBob, Mermaidman and Barnacle Boy all have files with an ending "FMV_NOITEMS". The renders are transparent.
- In the built-in Map-Editor, tiles labeled "00" can be seen in front of things like checkpoints, and the goal.
- Pages missing developer references
- Games developed by Climax Group
- Pages missing publisher references
- Games published by THQ
- Pages missing date references
- Games with unused animations
- Games with unused code
- Games with hidden development-related text
- Games with unused enemies
- Games with unused objects
- Games with unused graphics
- Games with unused models
- Games with unused items
- Games with unused music
- Games with unused sounds
- To do
- SpongeBob SquarePants series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
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