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Crisis Core: Final Fantasy VII

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Title Screen

Crisis Core: Final Fantasy VII

Developer: Square Enix
Publisher: Square Enix
Platform: PlayStation Portable
Released in JP: September 13, 2007
Released in US: March 24, 2008
Released in EU: June 20, 2008
Released in AU: June 19, 2008
Released in KR: October 19, 2007
Released in AS: September 11, 2007

DebugIcon.png This game has debugging material.
RegionIcon.png This game has regional differences.

So very stubbly.
This page is rather stubbly and could use some expansion.
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Crisis Core: Final Fantasy VII is a prequel to the ever-so-popular Final Fantasy VII. Oh, and it's also a game for the PSP.

DMW Debug

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Document this.

By using the below CWCheat code, you can access a debug mode which allows you to change the outcome for the DMW Slots by pressing L + R.

USA Europe

0x98A21E3C 0x00000300
0x08A3EE20 0x00000001

0xD2000000 0x00000000

0x98A221BC 0x00000300
0x08A3F1A0 0x00000001

0xD2000000 0x00000000

Inaccessible Areas

There is a blocked off entry in "Sector 6 Slums - Park". It says "No Entry", if you go into the map. Unlike other paths that are shown this way, they eventually open up. This one, however, does not.

Regional Differences

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Expand on this? Pictures?

  • The statue of the Goddess in the Japanese version has been changed in the other versions of the game because the original statue resembled too much like the statue of the Virgin Mary.
  • In the Japanese version of Crisis Core, if Zack is KO'd during a side mission, it is a Game Over. In the international versions, the game treats it as if you abandoned the mission and return you to the save point. This actually leads to an exploit where you can steal an infinite amount of otherwise rare Phoenix Downs from the Bonus Boss and use them to max out your cash and all your materia.