Crisis Core: Final Fantasy VII
|Crisis Core: Final Fantasy VII|
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more regional differences. Source
Crisis Core: Final Fantasy VII is a prequel to the ever-so-popular Final Fantasy VII. Oh, and it's also a game for the PSP.
By using the below CWCheat code, you can access a debug mode which allows you to change the outcome for the DMW Slots by pressing L + R.
There is a blocked off entry in "Sector 6 Slums - Park". It says "No Entry", if you go into the map. Unlike other paths that are shown this way, they eventually open up. This one, however, does not.
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- The statue of the Goddess in the Japanese version has been changed in the other versions of the game because the original statue resembled too much like the statue of the Virgin Mary.
- In the Japanese version of Crisis Core, if Zack is KO'd during a side mission, it is a Game Over. In the international versions, the game treats it as if you abandoned the mission and return you to the save point. This actually leads to an exploit where you can steal an infinite amount of otherwise rare Phoenix Downs from the Bonus Boss and use them to max out your cash and all your materia.
- In the Japanese version, when starting a new game the game starts instantly. There are no difficulty modes to choose from. In the international versions, when starting a new gave you are given the choice between Normal Mode and Hard Mode difficulty. Normal represents the mode of the original Japanese difficulty, while Hard gives the enemies more HP.
- In the international versions, many mission maps had their inaccessible areas expanded to cut out areas where they were considered superfluous as the removed areas didn't held any treasure.
- The majority of missions had the camera changed in the international versions so it was more behind Zack rather then above him. With this change the player can see further off into the distance and thus make it easier to survey larger areas.