Final Fantasy IV (Nintendo DS)
Final Fantasy IV |
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Developer: Matrix Software This game has unused graphics. |
To do: Debugger shop |
The DS remake of Final Fantasy IV runs on an improved version of the 3D engine used for Final Fantasy III. It features fully animated cutscenes with voice acting, a new augment system which allows for character customization, and some... questionable game balance changes.
Contents
Golbez
It's doubtful Golbez was ever intended to be any more playable in this version of the game than he was in the original, but there are some interesting things about his character:
- He has a menu portrait, but since he only appears in the two story battles with Fusoya, it can never be seen.
- His class shown in the equipment menu is Lunarian, and this is a separate string from the one Fusoya uses.
- He's assigned a full list of black magic.
- He appears as Theodor in the field, but with incorrect scale, making him as large as the adult characters.
Unused Text
babil_abilities.msd
Gil Toss
Attack by tossing gil.
Seems the Gil Toss command from other Final Fantasy games was slated for this remake at some point.
MP Efficiency
Cut MP cost of spells in half.
The MP Efficiency ability also has strings for an augment item, described below.
DoesNotExist
As does DoesNotExist.
babil_battle.msd
Yang: We've no hope. Cecil: If only I could...wield my sword... Tellah: Urgh...
These strings do exist in the 2D versions when the party is wiped out by Dark Elf, but in the remake, they go unused; instead, it immediately cuts to the scene afterward.
Rubicante: Well fought. This battle is yours. But this is not the end. Scarmiglione: Farewell.
Meant for when you defeat Rubicante the first time. Similar to the above, the battle simply ends without him saying anything. For some strange reason, the last line is attributed to Scarmiglione instead, even though he says no such thing.
Cecil: Do you mean to die? Still wet behind the ears. Look at my stats. Weak against all-nighters. Weak against girls in glasses. ...Basically, just weak all around. Impossible... How can you hit me? Whoops! Sorry! Want to hear my violin? No? Well, fine then! Hit the battle programmer, will you!? Maybe some Self-destruct will teach you! Why'd you have to go and wake me up!? I was just getting to the good part! All right, who's first? Manager: How about you, Hiromi? I'm gonna be a daddy! Cool, huh? Later.
All these fully-localized strings are related to battles in the dev room in the 2D versions, but the 1991 devs are no longer present in the new dev room, so these are never used. The first line is strangely attributed to Cecil, and the rest seem a little...off, as if the localizer(s) had no context for what they'd be used for.
babil_common.msd
Unused
The first string in the table is marked as unused.
Dummy
A dummy string found among those used for inns.
babil_items.msd
Dummy 1 ... Dummy 40
Dummy 1 ... Dummy 40
Forty numbered Dummy items can be found between the key items.
Takkei Tail
Looks as though it could be traded for something.
The first of three unused tails, this one comes earlier in the string table than the others.
Dummy
There are five Dummy weapons: one can be found at the end of the spears, staves, and whips, while two can be found at the end of the katanas. Logically, these would have been new weapons for the final party, similar to Cecil's Onion Sword. There are no description strings for them.
Augment Test
An augment.
Found before Rydia's bonus summons. Its description doesn't follow the same format as the other unused augment items.
<bag>MP Efficiency
Imparts the MP Efficiency ability.
<bag>DoesNotExist
Imparts the ThisDoesNotExist ability.
Two unused augment items. DoesNotExist is obviously a placeholder, whereas MP Efficiency seems complete but has no corresponding item.
Omega Tail
The tail of Omega.
Zemus Tail
The tail of Zemus.
The Omega and Zemus tails can be found just before the colored tails new to this version. Who knew Zemus had a tail?
Debugger
How...how did you get here?
Strings for a debugger shop's title and shopkeeper dialogue.
d07_06.msd.lz
Tellah's spirit transferred its strength to the party.
This string is between Tellah defeating Golbez and the three augments you can find on the ground afterwards. Perhaps originally, the augments would've been given to the player automatically.
e03_00.msd.lz
Prototype | Final |
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And so the dark knight Cecil, stripped of his command of the Red Wings, set out for the distant Valley of Mist. Joined by Kain, commander of the Dragoons, The advent of the airship had marked With the unparalleled might of the Red Wings, And why have monsters suddenly only their pure and silent light. |
And so the dark knight Cecil, stripped of his command of the Red Wings, set out for the distant Valley of Mist. Together with Kain, commander of the Dragoons, The advent of the airship had marked With the unparalleled might of the Red Wings, And why have fearsome monsters suddenly only their pure and silent light. |
An early version of the opening prologue, with some slight localization differences.
Regional Differences
To do: Developer's Office additions, addition of "Tsuki no Akari" in the Japanese version's credits. |
Title Sequence
Japan | International |
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The Japanese version displays the Final Fantasy 20th-Anniversary logo on the third pair of splash screens. Other regions have a "Licensed by Nintendo" screen instead, likely because the anniversary was already over by the time the game was localized.
Settings Menu
Japan | International |
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In the Japanese version you have to select "Accept" to save your settings in the settings menu while in other versions you don't have to. Also the Japanese settings menu has two options which were removed from other regions' releases. The text strings for these are still present in the other versions.
First up is message speed, which has three settings:
- 1 draws the entire message in a text box instantly.
- 2 is default and draws text character-by-character at a normal rate.
- 3 draws character-by-character at a slower rate.
Non-Japanese versions always draw the entire message instantly, as if the option were set to 1.
The second option is window design, which allows the color of windows and the menu background graphic to be changed between six presets. Very strangely, this option was removed from all other versions, forcing players to use the default blue design.
Revisional Differences
The game was released for iOS on the App Store in 2012, for Android in 2013 and for Windows in 2014 in the west and in 2020 in Japan with further updates. This version was eventually retitled "Final Fantasy IV (3D Remake)". Some changes that were made:
- There is a new intro screen.
- Whyt, Whyt's Mom, and their minigames were removed.
- The "Piercing Magic" augment, originally rewarded to the party by Whyt's Mom in the Feymarch for defeating Bahamut, is instead awarded by completing a quest to gather missing eidolons scattered across various locations in game.
- The "????'s Love" augment, which originally increased in power with wireless battles fought, instead increases with the number of times Cecil covers an ally in combat.
- The Developer Room inhabitants and contents were modified to reflect the staff for the new release. The treasure chests were removed, and the Lustful Lali Ho is no longer needed to complete the area.
- In the Windows version of the game, the game director comments on optimizations made for the PC version.
- The second Limit Break augment awarded after completion of a New Game+ was removed.
- Window customization options have been restored.
- The ending theme "Tsuki no Akari" was restored, playing after the original credits music.
- The Music Box track list was changed, and Edward no longer gives comments.
- The "Dark Matter" item can only be stolen from the second form of Zeromus.
- Achievements, autosaving, difficulty options, graphical updates, and other optimizations were implemented.
- Pages missing developer references
- Games developed by Matrix Software
- Pages missing publisher references
- Games published by Square Enix
- Nintendo DS games
- Pages missing date references
- Games released in 2007
- Games released in December
- Games released on December 20
- Games with unused graphics
- Games with unused text
- Games with regional differences
- To do
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