The Cutting Room Floor now has a Patreon page. Thanks for all your support!

If you've blocked our ad, please consider unblocking it.
We promise it isn't annoying. No flash, no sound, ever.

Ads by Project Wonderful! Your ad here, right now: $0

Final Fantasy X-2

From The Cutting Room Floor
Jump to: navigation, search

Title Screen

Final Fantasy X-2

Developer: Square Enix Product Development Division 1
Publishers: Square (JP), Square Enix (US), Electronic Arts (EU)
Platform: PlayStation 2
Released in JP: March 13, 2003
Released in US: November 18, 2003
Released in EU: February 20, 2004

DebugIcon.png This game has debugging material.

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

Whaaa? A proper sequel to a Final Fantasy game? Well, kinda.

Psychic Dressphere

There is image data for the Psychic Dressphere, which would later be implemented along with Festivalist in International + Last Mission (and later the HD release in 2014).

Debug Menu

A debug menu? In a Final Fantasy game? Preposterous!

These AR2v2 codes only work on the PAL versions of the game.

Master Code, Must Be On:

0E3C7DF2 1853E59E

Press L3 at Main Menu, Then Load or Start A Game for Battle Debug Menu:

0E4307F8 BCA99A80
DE8BE826 E0B99B93

Press R3 at Main Menu, Then Load or Start A Game for ToriStartMap Debug Menu:

0E4307F8 BCA99A7E
DE8BE826 E0B99B84

Press Select to Disable Debug Mode After Loading, Otherwise Some Options Won't Work:

0E4307F8 BCA99A81
DE8BE826 BC291BB0
To do:
Document this. Here's a starting point.