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Final Fantasy II

From The Cutting Room Floor
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Title Screen

Final Fantasy II

Developer: Square
Publisher: Square
Platform: NES
Released in JP: December 17, 1988

ItemsIcon.png This game has unused items.

NotesIcon.png This game has a notes page
ProtoIcon.png This game has a prototype article
PrereleaseIcon.png This game has a prerelease article

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
To do:
Document the unused music

Final Fantasy II proved that the preceding game wasn't actually the final fantasy, and Square didn't fail after all. This sequel featured defined player characters with a story driven around them. It also had a somewhat experimental progression system, in which the actions of each party member determine how their stats are raised, allowing players the freedom to develop each party member to how they best saw fit without worrying about experience points and class assignments (at least in theory). Square would refine this same progression system in their later SaGa series.

The game was almost released in the U.S. for the NES, but due to the impeding launch of the Super NES, Square skipped it along with the third game, to focus on localizing the newer and fresher fourth entry, which became Final Fantasy II in the U.S. to cover up this fact. A prototype of the scrapped NES localization was eventually leaked to the public though (after the Japanese ROM had already been fan-translated) and many of the game's later remakes (starting with the PlayStation version) were given official worldwide releases as well.

Unused Weapons

Weapon ID: 6E

The Killer Bow would've been pretty awesome, what with the instant-death property and all. Shame about the 0 attack power and accuracy, though.

It appears in the Dawn of Souls GBA remake, albeit still unused.