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Final Fantasy XIII-2 (PlayStation 3)

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Title Screen

Final Fantasy XIII-2

Developer: Square Enix
Publisher: Square Enix
Platforms: PlayStation 3, Xbox 360, Windows, iOS, Android
Released in JP: December 15, 2011
Released in US: January 31, 2012
Released in EU: February 3, 2012
Released in AU: February 2, 2012

ModelsIcon.png This game has unused models.
SoundIcon.png This game has unused sounds.
DebugIcon.png This game has debugging material.
SoundtestIcon.png This game has a hidden sound test.
LevelSelectIcon.png This game has a hidden level select.

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
To do:
  • Add the other release dates.
  • Add more debug options and elaborate on them. Use this page as an example.

The second game in the Final Fantasy XIII trilogy.

Unused Audio

To do:
Add other files, including Serah's.

As with characters in Final Fantasy XIII, Serah and Noel have quotes for the start of battles, with two variants for normal and strong opponents. Like several other audio files, there are multiple quotes within each file and some are reused, depending on the location they're used in. There are also files that correspond to quotes for using Techniques in the previous game, a feature that is absent in Final Fantasy XIII-2.

Audio File name Quotes
Mnl_U00_st_L.ps3 "This might be rough!"
"I sense a challenge!"
Mnl_U00_st_S.ps3 "*yawn* Let's go."
"This'll only take a second!"
Mnl_U01_st_L.ps3 "Show no fear!"
"This is gonna be fun!"
Mnl_U01_st_S.ps3 "This looks easy!"
"Got no time to play."
Mnl_U10_st_L.ps3 "My chance to shine!"
"Bring it on!"
Mnl_U10_st_S.ps3 "Let's knock 'em down!"
"Ready to be hunted?"
Mnl_U11_st_L.ps3 "We're gonna stay and fight!"
"We need to win this battle!"
Mnl_U11_st_S.ps3 "Get in my way and you're dead!"
"This'll be over soon!"
Mnl_U20_st_L.ps3 "This might take a while!"
"Be strong, Serah!"
Mnl_U20_st_S.ps3 "This should be easy!"
"Let's go, Serah!"
Mnl_U50_st_L.ps3 "Bring it on!"
"Time to get serious!"
Mnl_U50_st_S.ps3 "Ready to be hunted?"
"I plan on winning this one!"
Mnl_U60_st_L.ps3 "Wasn't expecting this!"
"This is the real deal!"
Mnl_U60_st_S.ps3 "The hunt is on!"
"Keep it simple."
Mnl_U01_tp.ps3 "I'll show you what I can do."
"Now's the time!"
Mnl_U10_tp.ps3 "We can't lose now!"
"Let's mix it up!"
Mnl_U20_tp.ps3 "Let's do this!"
"How's this?"
Mnl_U30_tp.ps3 "Watch this, Caius!"
"We won't give up!"
Mnl_U40_tp.ps3 "Why not?"
"Let's try this out!"
Mnl_U51_tp.ps3 "How's this for ya?"
"Your time is up."

Unused Pre-Rendered Cutscenes


This unused pre rendered cutscene file is in the white_z0130u_img.ps3.bin file on the PlayStation 3 version and is supposed to be used in the Head's or Tail DLC. the cutscene is incomplete as it lacks facial animation for the characters, some missing lightning and a place holder audio track with no effects, music and ambient sounds.[1]

FFXIII-2PSX-SazhDLC pre cutscene.png

Debug Menu


  • 1. In a decrypted EBOOT, apply the following modifications to enable a debug mode.

0001A9B4 li r3, 0x1 // Mode, set to any value from 0-5 (0 = M_DBG, 1 = M_REL, 2 = M_ALPHA, 3 = M_BETA, 4 = M_TGS, 5 = M_E3)
0000B2B4 in eboot, replace 38600001 with 38600000X

0001AA58 beq 0x0001AAE8 // NOP for debug boot menu (0x00000000)
0000B358 in eboot, replace 4182062E0 with 60000000

0001A384 li r3, 0x1 // Mode, set to any value from 0-5 (0 = M_DBG, 1 = M_REL, 2 = M_ALPHA, 3 = M_BETA, 4 = M_TGS, 5 = M_E3)
0000AC84 in eboot, change 38600001 to 3860000X

0001A428 beq 0x0001AAE8 // NOP for debug boot menu
0000AD28 in eboot, change 418206C0 to 60000000


Do note that the texture file isn't fully complete and will display missing kanji every so often.

(Source: fkualol)
  • This debug menu can also be accessed on the PC steam version of the game with an mod manager called Nova Chrysalia.

Controller 1

The following menus can be accessed with Controller 1.

Boot Menu

FINAL FANTASY XIII2-debugmenu1.png
Option Translation
フィールドテスト Field Test
バトルテスト Battle Test
イベントテスト Event Test
ムービーテスト Movie Test
モーションテス Motion Test
CrystalTools Crystal Tools

Field Test FINAL FANTASY XIII2-debugmenu2.png

This allows you to select any area to warp to.

Battle Test FINAL FANTASY XIII2-debugmenu4.png

This allows you to enter battles with specific settings.

Motion Test FINAL FANTASY XIII2-debugmenu5.png FINAL FANTASY XIII2-debugmenu6.png FINAL FANTASY XIII2-debugmenu7.png

This allows you to view any of the models in the game.

Controller 2

The following menus can be accessed with Controller 2.

Known controls:

  • Select enables a free camera mode.
  • R1 for frame-by-frame movement.
  • L1 + R1 for regular framerate.
  • Square / Triangle for debug menu navigation.
  • Start hides debug menu / debug information.

Menu 0

FINAL FANTASY XIII2-debugmenu3.png

Option Translation Option Translation
カメラX回転 Camera X Rotation カメラY回転 Camera Y Rotation
グリッド Grid Scene Wire Scene Wire
Floor Wire Floor Wire バトルログ Battle Log
キャラデバッグ情報 Character Debug Info タイムスケール Time Scale
デバッグカメラ速度 Debug Camera Speed イベントスキップ(Only-EventTest) Event Skip (Event Test Only)
仮想負荷レベル Virtual Load Level Back To BootMenu Back To Boot Menu
Dump Information to File Dump Information to File DebugDraw Debug Draw
Use JP Font (日本語) Use JP Font (Japanese) PC重力無視 Ignore PC Gravity
コリジョン表示 Collision Display オクルーダー描画 Draw Occluder
ワイヤーフレーム描画 Draw Wireframe AddOccluder100 Add Occluder 100
オーバーラップ表示 Overlap Display システムログ System Log
形状コリジョン Shape Collision フィールドエフェクト Field Effect
フィールドジャンプ Field Jump ポーズ君・改(01)
ファイル読み込み遅延 File Load Delay

Menu 2 (FieldAI)

TaskManagerDraw pathSartch pathSartchBlock Acthive_[arealist_a0000] PathTest MainAiSeeTest HomePosition_Disp
PopPosition_Disp ProgDbg EyeLine_Disp SpecialToAggressive DebugStatus AiDisp SceneHiMoveInstanceCount

Menu 3 (Battle)

Option Translation Option Translation
PC無敵 PC Invincibility メンバー無敵 Member Invincibility
エネミー無敵 Enemy Invincibility PC攻撃力最大 PC Attack Power Maxed
エネミー攻撃力最大 Enemy Attack Power Maxed ユーザーATB最大 User ATB Maxed
PC一撃ブレイク攻撃 PC Hit Break Attack ATBスピード ATB Speed
AI停止 AI Interrupt PC自動操縦 PC Autopilot
過剰演出カメラ Surplus Cinema Camera 演出カメラ軌跡 Cinema Camera Path
強制ノンアグスタート Force Non-Aggressive Start 召喚時間無制限 Unlimited Summon Time
←デバッグキャラ→ ←Debug Character→ ログ Log
キャラ力場表示 Character Gravity Display 構図ガイド Composition Guide
召喚イベント Summon Event ドライヴ値MAX Drive Points Maxed
ドライヴ旧式カメラ Drive Old-style Camera ドライブモード編集 Edit Drive Mode
AI Info AI Info PC以外の味方を戦闘不のう Non-PC Allies Can't Fight
ターゲット以外の敵を戦闘不のう Non-Targeted Enemies Can't Fight

Menu 4 (Sound)

Option Translation Option Translation
soundTest Sound Test soundtest2 Sound Test 2
デバッグひょう示 Debug Display Bus1(Music) Volume Bus 1 (Music) Volume
Bus2(SE) Volume Bus 2 (SFX) Volume Bus3(Voice) Volume Bus 3 (Voice) Volume
Bus4(Menu) Volume Bus 4 (Menu) Volume Bus5(Env) Volume Bus 5 (Environment) Volume
Bus6(FootStep) Volume Bus 6 (Footstep) Volume EnableResourceInfo Enable Resource Info