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Final Fantasy XIII-2 (PlayStation 3)
Final Fantasy XIII-2 |
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Developer: Square Enix
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This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
To do:
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The second game in the Final Fantasy XIII trilogy.
Contents
Unused Audio
To do: Add other files, including Serah's. |
As with characters in Final Fantasy XIII, Serah and Noel have quotes for the start of battles, with two variants for normal and strong opponents. Like several other audio files, there are multiple quotes within each file and some are reused, depending on the location they're used in. There are also files that correspond to quotes for using Techniques in the previous game, a feature that is absent in Final Fantasy XIII-2.
Audio | File name | Quotes |
---|---|---|
Mnl_U00_st_L.ps3 | "This might be rough!" "I sense a challenge!" | |
Mnl_U00_st_S.ps3 | "*yawn* Let's go." "This'll only take a second!" | |
Mnl_U01_st_L.ps3 | "Show no fear!" "This is gonna be fun!" | |
Mnl_U01_st_S.ps3 | "This looks easy!" "Got no time to play." | |
Mnl_U10_st_L.ps3 | "My chance to shine!" "Bring it on!" | |
Mnl_U10_st_S.ps3 | "Let's knock 'em down!" "Ready to be hunted?" | |
Mnl_U11_st_L.ps3 | "We're gonna stay and fight!" "We need to win this battle!" | |
Mnl_U11_st_S.ps3 | "Get in my way and you're dead!" "This'll be over soon!" | |
Mnl_U20_st_L.ps3 | "This might take a while!" "Be strong, Serah!" | |
Mnl_U20_st_S.ps3 | "This should be easy!" "Let's go, Serah!" | |
Mnl_U50_st_L.ps3 | "Bring it on!" "Time to get serious!" | |
Mnl_U50_st_S.ps3 | "Ready to be hunted?" "I plan on winning this one!" | |
Mnl_U60_st_L.ps3 | "Wasn't expecting this!" "This is the real deal!" | |
Mnl_U60_st_S.ps3 | "The hunt is on!" "Keep it simple." | |
Mnl_U01_tp.ps3 | "I'll show you what I can do." "Now's the time!" | |
Mnl_U10_tp.ps3 | "We can't lose now!" "Let's mix it up!" | |
Mnl_U20_tp.ps3 | "Let's do this!" "How's this?" | |
Mnl_U30_tp.ps3 | "Watch this, Caius!" "We won't give up!" | |
Mnl_U40_tp.ps3 | "Why not?" "Let's try this out!" | |
Mnl_U51_tp.ps3 | "How's this for ya?" "Your time is up." |
Unused Pre-Rendered Cutscenes
em_tevb_050.pam
This unused pre rendered cutscene file is in the white_z0130u_img.ps3.bin file on the PlayStation 3 version and is supposed to be used in the Head's or Tail DLC. the cutscene is incomplete as it lacks facial animation for the characters, some missing lightning and a place holder audio track with no effects, music and ambient sounds.[1]
Debug Menu
Instructions
- 1. In a decrypted EBOOT, apply the following modifications to enable a debug mode.
BLJM-60382 0001A9B4 li r3, 0x1 // Mode, set to any value from 0-5 (0 = M_DBG, 1 = M_REL, 2 = M_ALPHA, 3 = M_BETA, 4 = M_TGS, 5 = M_E3) 0000B2B4 in eboot, replace 38600001 with 38600000X 0001AA58 beq 0x0001AAE8 // NOP for debug boot menu (0x00000000) 0000B358 in eboot, replace 4182062E0 with 60000000
BLUS-30776 0001A384 li r3, 0x1 // Mode, set to any value from 0-5 (0 = M_DBG, 1 = M_REL, 2 = M_ALPHA, 3 = M_BETA, 4 = M_TGS, 5 = M_E3) 0000AC84 in eboot, change 38600001 to 3860000X 0001A428 beq 0x0001AAE8 // NOP for debug boot menu 0000AD28 in eboot, change 418206C0 to 60000000
- 2. Copy this debug font texture file into the following path:
white_data\sys\debug\DebugFontTextureDDS.bin
Do note that the texture file isn't fully complete and will display missing kanji every so often.
- This debug menu can also be accessed on the PC steam version of the game with an mod manager called Nova Chrysalia.
Controller 1
The following menus can be accessed with Controller 1.
Boot Menu
Option | Translation |
---|---|
FFXIII-2起動 | FFXIII-2 Boot |
フィールドテスト | Field Test |
バトルテスト | Battle Test |
イベントテスト | Event Test |
ムービーテスト | Movie Test |
モーションテス | Motion Test |
CrystalTools | Crystal Tools |
This allows you to select any area to warp to.
This allows you to enter battles with specific settings.
This allows you to view any of the models in the game.
Controller 2
The following menus can be accessed with Controller 2.
Known controls:
- Select enables a free camera mode.
- R1 for frame-by-frame movement.
- L1 + R1 for regular framerate.
- Square / Triangle for debug menu navigation.
- Start hides debug menu / debug information.
Menu 0
Option | Translation | Option | Translation | |
---|---|---|---|---|
カメラX回転 | Camera X Rotation | カメラY回転 | Camera Y Rotation | |
グリッド | Grid | Scene Wire | Scene Wire | |
Floor Wire | Floor Wire | バトルログ | Battle Log | |
キャラデバッグ情報 | Character Debug Info | タイムスケール | Time Scale | |
デバッグカメラ速度 | Debug Camera Speed | イベントスキップ(Only-EventTest) | Event Skip (Event Test Only) | |
仮想負荷レベル | Virtual Load Level | Back To BootMenu | Back To Boot Menu | |
Dump Information to File | Dump Information to File | DebugDraw | Debug Draw | |
Use JP Font (日本語) | Use JP Font (Japanese) | PC重力無視 | Ignore PC Gravity | |
コリジョン表示 | Collision Display | オクルーダー描画 | Draw Occluder | |
ワイヤーフレーム描画 | Draw Wireframe | AddOccluder100 | Add Occluder 100 | |
オーバーラップ表示 | Overlap Display | システムログ | System Log | |
形状コリジョン | Shape Collision | フィールドエフェクト | Field Effect | |
フィールドジャンプ | Field Jump | ポーズ君・改(01) | ||
ファイル読み込み遅延 | File Load Delay |
Menu 2 (FieldAI)
Option | ||||||
---|---|---|---|---|---|---|
TaskManagerDraw | pathSartch | pathSartchBlock | Acthive_[arealist_a0000] | PathTest | MainAiSeeTest | HomePosition_Disp |
PopPosition_Disp | ProgDbg | EyeLine_Disp | SpecialToAggressive | DebugStatus | AiDisp | SceneHiMoveInstanceCount |
Menu 3 (Battle)
Option | Translation | Option | Translation | |
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PC無敵 | PC Invincibility | メンバー無敵 | Member Invincibility | |
エネミー無敵 | Enemy Invincibility | PC攻撃力最大 | PC Attack Power Maxed | |
エネミー攻撃力最大 | Enemy Attack Power Maxed | ユーザーATB最大 | User ATB Maxed | |
PC一撃ブレイク攻撃 | PC Hit Break Attack | ATBスピード | ATB Speed | |
AI停止 | AI Interrupt | PC自動操縦 | PC Autopilot | |
過剰演出カメラ | Surplus Cinema Camera | 演出カメラ軌跡 | Cinema Camera Path | |
強制ノンアグスタート | Force Non-Aggressive Start | 召喚時間無制限 | Unlimited Summon Time | |
←デバッグキャラ→ | ←Debug Character→ | ログ | Log | |
キャラ力場表示 | Character Gravity Display | 構図ガイド | Composition Guide | |
召喚イベント | Summon Event | ドライヴ値MAX | Drive Points Maxed | |
ドライヴ旧式カメラ | Drive Old-style Camera | ドライブモード編集 | Edit Drive Mode | |
AI Info | AI Info | PC以外の味方を戦闘不のう | Non-PC Allies Can't Fight | |
ターゲット以外の敵を戦闘不のう | Non-Targeted Enemies Can't Fight |
Menu 4 (Sound)
Option | Translation | Option | Translation | |
---|---|---|---|---|
soundTest | Sound Test | soundtest2 | Sound Test 2 | |
デバッグひょう示 | Debug Display | Bus1(Music) Volume | Bus 1 (Music) Volume | |
Bus2(SE) Volume | Bus 2 (SFX) Volume | Bus3(Voice) Volume | Bus 3 (Voice) Volume | |
Bus4(Menu) Volume | Bus 4 (Menu) Volume | Bus5(Env) Volume | Bus 5 (Environment) Volume | |
Bus6(FootStep) Volume | Bus 6 (Footstep) Volume | EnableResourceInfo | Enable Resource Info |
References
- Pages missing developer references
- Games developed by Square Enix
- Pages missing publisher references
- Games published by Square Enix
- PlayStation 3 games
- Xbox 360 games
- Windows games
- IOS games
- Android games
- Pages missing date references
- Games released in 2011
- Games with unused models
- Games with unused sounds
- Games with debugging functions
- Games with hidden sound tests
- Games with hidden level selects
- Stubs
- To do
- Final Fantasy series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > Stubs
Cleanup > To do
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden level selects
Games > Games by content > Games with hidden sound tests
Games > Games by content > Games with unused models
Games > Games by content > Games with unused sounds
Games > Games by developer > Games developed by Square Enix
Games > Games by platform > Android games
Games > Games by platform > IOS games
Games > Games by platform > PlayStation 3 games
Games > Games by platform > Windows games
Games > Games by platform > Xbox 360 games
Games > Games by publisher > Games published by Square Enix
Games > Games by release date > Games released in 2011
Games > Games by series > Final Fantasy series