Final Fantasy XI (Windows)
Final Fantasy XI |
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Developer: Square Enix This game has unused animations. |
To do: Unused spells. |
Final Fantasy XI is the first online entry in the Final Fantasy series. It featured cross-platform and cross-regional play. Likely wins the award for generating the most pointless arguments over a number in a name.
Contents
Unused Areas
ROM 0 28.DAT - selp
A large zone that is unused within the game and features many unique elements. The file leads with "selp."
Wooden Wall
A large wooden wall backed against a mountain range that appears to have surrounded a town. The only visible buildings are four tower tops. The wooden wall has three unique entrances and five total door ways. The sign pointing to the town reads "Sel Phiner."
Left Entrance | Center Entrance | Right Entrance | master wall 00 |
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Early footage from the Final Fantasy X bonus disc "Other Side of the Final Fantasy" showed the inside of a town that featured similar, if not the same, walls and tower tops. The left entrance model can be seen in the background of the footage as well as the tower tops.
Additional Building Textures
"master wall 00" and "master kenzou" are the only building textures used on this map. Additional building and interior textures exist in the DAT file that do not seem to be utilized.
master komono01 | master ido | master johheki | master s00 fus | master s00 jew |
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Land Formations
The zone has a variety of unique land formations.
One corner of the map features jagged rocks, however small paths seem to be present to scale them.
There are a pair of large crevices with deep holes extending off to the sides. Viewing the map from below better shows how far these pits extend.
Monorail
A train is attached to the underside of a railing that extends from one side of the map to another. There's a brief break in the middle of the rail when it cuts into the mountain range behind the wooden wall.
The train itself features open air platforms between each train cart, however it looks unlikely players were intended to stand here. Four small chimneys exist at both the front and back of the train. Smoke effects are stored with this map.
Master mono 01 | Master mono 02 | effect smoke01 |
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Destroyed Rail Line
One edge of the map features a broken and rusted rail line that crosses over a large crevice.
master haisen00 | master haisen01 |
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Footbridge
One of the crevices has a footbridge. The bridge shares a texture with the ramps featured on the left and right entrances of the wooden wall.
master kenzou |
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Entrance to "Chocobo Wood'
One edge of the zone leads into a forested area. The sign pointing to the area reads "Chocobo Wood." The tool used for the image does not properly display the transparencies in the wood's texture. Behind the initial tree textures is a denser forest texture, giving additional depth to the zone line.
master forest |
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Kanban 1, Kanban 2
Two different sign posts are located at the forks in the path.
The sign labeled "Sel Phiner" features a cow/sheep head and points towards the wooden wall. The second sign points toward Chocobo Wood. The unlabeled sign points to another non-descript zone line.
Front | Back | Front | Back | master_kanaban |
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ROM 0 29.DAT - s_fi
This DAT file includes lines that seem to suggest a possible snowfield area. It features references to what looks like snow elements "snw1", "snw2" , "snowfielkenzou" and "snowfieljimen_00".
It also has mention of what appears to possibly be another instance of the mono-rail: "snowfielmono_01"
ROM 0 40.DAT - sv_t
A square covered in a checkerboard texture.
ROM 0 41.DAT - cast
A castle map missing most of its object data. Portions of the map still exist and can be loaded. The spacing between the remaining floating objects and the two portions of the room suggest this map consisted of at least three to four floors.
Framed Painting
A painting floats towards the top of the environment. It appears as if it would be placed in the room behind the door with the shield mounted next to it.
The texture is likely a place holder, as it's simply a compressed painting of Maria Theresa.
Barred Door
A short-wide door that features a ring handle on one side and a barred window.
Pots
A group of pots that share the same texture, but come in various sizes. These pots are located by a door frame that seem to have the same floor height.
Mounted Sword
A sword that appears to be mounted to a wall or object.
It appears relatively close to the wooden rack, mounted shield and floating chunk of castle.
Stair Well
A set of stairs in a narrow hallway near the bottom of what's left over of the area. The lower floor has a portion of an emblem of some sorts. It looks likely the texture would be duplicated to create a complete circle.
Assorted Objects
Wooden Barrel | Wooden Box | Wooden Chair | Wooden Structure | Wall Torch | Hanging Torch | Mounted Shield |
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mix12_28castle1 and mix12_28castle2
Two sheets of textures are associated with this DAT. The castle1 sheet largely consists of stone textures, as well as text "sugiyama" 'yobi" and "Effect" on the sheet. Castle2 shows more traditional room-like textures including carpets, wooden surfaces and other decorations.
mix12_28castle1 | mix12 28castle2 |
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Rom0 43.DAT - sank
A nearly identical version of Northern San d'Oria. The textures file sizes are larger with slight differences on the color/shading of some pixels. No time of day or weather effects seem to be associated with this map.
ROM 0 43.DAT | ROM 1 32.DAT Final |
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Changed Geometry
Some background elements near the Residential District were adjusted and removed in the final version.
ROM 0 43.DAT | ROM 1 32.DAT Final |
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ROM 0 43.DAT | ROM 1 32.DAT Final |
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Missing Lighting Effects
The lighting effects for interiors are missing.
ROM 0 43.DAT | ROM 1 32.DAT Final |
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ROM 0 44.DAT - mot_
An earlier version of the interior of the alchemy guild in Bastok Mines.
Missing Lighting Effects
There are no lighting effects associated with this version of the room.
ROM 0 44.DAT | ROM 1 48.DAT Final |
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Unused Pot Texture
A pot texture exists on the r_1ba02 komono2 texture sheet that was later replaced with a handle texture in the final version. The pot texture appears to not be used in this or the final room's environment.
r_1ba02 komono2 |
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Drawer
Originally the drawers featured paper notes on front of them. This was changed to metal ring handles in the final version.
ROM 0 44.DAT | ROM 1 48.DAT Final |
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Stone Mortar
An earlier version of the stone mortar and crank used by the NPC Azima is placed as an object in the room. This is missing from the final version due to animating crafting tools instead being stored with their respective NPCs. The original seems to share a generic stone texture with the other stone objects in the room. The final has its own unique texture for both the mortar and crank stored with Azima.
ROM 0 44.DAT | ROM 1 77.DAT Final |
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Unused Object
ROM 0 97.DAT - hom_testteschair
An un-textured test chair.
Unused Day/Night Effects
Character Creation Screen
Stars and moons graphics are included with the map data, however it is always daytime when creating a character.
Inaccessible Content
With Final Fantasy XI being an MMO, some features are naturally inaccessible by normal players, often reserved for use only by moderators, known as GMs.
For instance, the Atomos test server is not available to normal players, but is available to staff. Access had been granted to Atomos in the past for special events, but typically under heavy restrictions. Other servers have been used in the past for various events and testing purposes, such as Undine. Of note is that out of all the inaccessible servers, Atomos is listed on the game's server status page.
Mordion Gaol
Mordion Gaol is a location accessible only to GMs. Players can only be taken to Mordion Gaol (or removed!) by GMs, and they cannot teleport or warp themselves to or from it. The location is used as a jail of sorts for any player who violates the game's Rules & Policies, be it cheating or generally being a nuisance. Players in Mordion Gaol cannot communicate with players outside of the jail, only their respective GM. According to FFXIclopedia, the area is actually 32 different holding cells, but spread out just enough that they are all out of shout chatting distance. A location of the same name appears in Final Fantasy XIV, serving a similar purpose.
- Pages missing developer references
- Games developed by Square Enix
- Pages missing publisher references
- Games published by Square Enix
- Windows games
- Pages missing date references
- Games released in 2002
- Games released in November
- Games released on November 7
- Games with unused animations
- Games with unused areas
- Games with unused graphics
- Games with unused models
- To do
- Final Fantasy series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
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Games > Games by content > Games with unused areas
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