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Final Fantasy Crystal Chronicles: Ring of Fates

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Title Screen

Final Fantasy Crystal Chronicles: Ring of Fates

Also known as: Final Fantasy Crystal Chronicles: Ring of Fate (JP)
Developer: Square Enix
Publisher: Square Enix
Platform: Nintendo DS
Released in JP: August 23, 2007
Released in US: March 11, 2008
Released in EU: March 21, 2008
Released in AU: March 20, 2008

AreasIcon.png This game has unused areas.
GraphicsIcon.png This game has unused graphics.
SoundIcon.png This game has unused sounds.
DebugIcon.png This game has debugging material.
PiracyIcon.png This game has anti-piracy features.

Final Fantasy Crystal Chronicles: Ring of Fates is yet another entry in the Nintendo-exclusive Crystal Chronicles A-RPG series. Despite some camera flaws (that were fixed for the sequel), it's a decent game.

Unused Areas

A bunch of unused maps can be accessed in the European versions with the following Action Replay codes. For some reason, if used at game start-up, the game uses the full party with all four members, but with young Yuri.

Test Map 1


12046CEC 00002201
12046CF0 0000220F

A small testing area using the graphics from the main town. It has four rectangular blocks with missing pieces. Said pieces are lying nearby but missing collision detection, and clipping partially in the wall. There is also a level which activates a button switch, that keeps resetting itself.

Test Map 2


12046CEC 00002201
12046CF0 00002201

A ridiculously big area with graphics not used elsewhere. There are several platforms that are easily obstructed from view (hinting at a different camera being used at one time), and many places where you can get stuck because platforms are too high. There is a big fancy door, hinting at this map being planned as a playable one.

You start on a platform with three orbs, a button switch, with a nearby fox enemy.

Test Map 3


12046CEC 00002202
12046CF0 00002201

A textureless, featureless test map. There are all kinds of different platforms, accounting for the camera in the final version, with even coding to change the sound effect for walking on wet and metallic surfaces. Unlike all other maps, you can't control your three other party members, and you can even attack them.

Test Map 4


12046CEC 00002202
12046CF0 00002202

A functional version of Test Map 3, with controllable party members, minor layout alterations. Interestingly, it has some objects, such as different sized button switches. Non-interactable Moggles, various signs, and one cow are nearby, but there are also a pair of cats that will react to your presence and escape.

Test Map 5


12046CEC 00002202
12046CF0 00002203

This area would likely be from Chapter 7. Unlike all other maps, you can't control your three other party members, and you can even attack them.

Test Map 6


12046CEC 00002202
12046CF0 00002204

Uses the layout of Test Map 1. There is only the special platform with the 8-bit music Easter egg (which game was it from, again?).

Test Map 7


12046CEC 00002202
12046CF0 00002205

Also uses the layout of Test Map 1. There are many non-functional elemental magical barriers.

Debug Info

Action Replay code 220FB708 00000006 (Europe) will make debug-related info appear on-screen.

Unused Sound

A test track, appropriately named TEST_VOICE01, is present in all versions. The Japanese voice of Chelinka says the title in a distinctly Japanese accent.


If the game detects it is a pirated copy, the game will end after 20 minutes of play with a screen saying "Thank you for playing!!".