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Final Fantasy Fables: Chocobo Tales
Final Fantasy Fables: Chocobo Tales |
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Developer:
h.a.n.d.
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A Final Fantasy game where you play as a Chocobo and fight people with cards. Pretty cool uh?
To do:
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Source Code
Inside root/deck/en there's a header file, probably used to define the color and the max number of the cards.
Original |
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//--------------------------------------------------------------------------- /*! * @file deck_data_defs.h * @brief デッキ用カードデータ定義 * @note Generated by deckconv.rb Ruby script. */ //--------------------------------------------------------------------------- #ifndef _DECK_DATA_DEFS_H_ #define _DECK_DATA_DEFS_H_ //--------------------------------------------------------------------------- // MACRO DEFINITIONS //--------------------------------------------------------------------------- #define DECK_DATA_DEFS_NUM_CARDS (127) //!< カード数 #define DECK_DATA_DEFS_NUM_SUMMONS (27) //!< 召喚獣の数 //--------------------------------------------------------------------------- // ENUMS //--------------------------------------------------------------------------- //! カード色ID enum { DECK_DATA_DEFS_COLOR_RED, //!< 赤 DECK_DATA_DEFS_COLOR_GREEN, //!< 緑 DECK_DATA_DEFS_COLOR_BLUE, //!< 青 DECK_DATA_DEFS_COLOR_YELLOW, //!< 黄 DECK_DATA_DEFS_COLOR_NONE, //!< 無色 DECK_DATA_DEFS_COLOR_NUM //!< 色数 }; #endif // _DECK_DATA_DEFS_H_ |
Translation |
//--------------------------------------------------------------------------- /*! * @file deck_data_defs.h * @brief Card data definitons used for decks * @note Generated by deckconv.rb Ruby script. */ //--------------------------------------------------------------------------- #ifndef _DECK_DATA_DEFS_H_ #define _DECK_DATA_DEFS_H_ //--------------------------------------------------------------------------- // MACRO DEFINITIONS //--------------------------------------------------------------------------- #define DECK_DATA_DEFS_NUM_CARDS (127) //!< Number of cards #define DECK_DATA_DEFS_NUM_SUMMONS (27) //!< Number of summonable beasts //--------------------------------------------------------------------------- // ENUMS //--------------------------------------------------------------------------- //! enums for card colors enum { DECK_DATA_DEFS_COLOR_RED, //!< Red DECK_DATA_DEFS_COLOR_GREEN, //!< Green DECK_DATA_DEFS_COLOR_BLUE, //!< Blue DECK_DATA_DEFS_COLOR_YELLOW, //!< Yellow DECK_DATA_DEFS_COLOR_NONE, //!< Colorless DECK_DATA_DEFS_COLOR_NUM //!< Number of colors }; #endif // _DECK_DATA_DEFS_H_ |
Debug Menu Text
This needs some investigation. Discuss ideas and findings on the talk page. |
In root/opseq/en/select_sprite_lower.pobj.z there's some text referring to a potential debug menu.
back story quick multi wifi present option yajirushi debug sentaku
All the text is from the main menu.
Regional Differences
There are a few differences between the 3 releases of the game, yet to be documented.
To do: There's a lot more |
Cards
Japan | USA | Europe |
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In the US and Japanese release of the game, in the bottom right of the card there's written the colour of the card, while in the European version that seems to be not available, since it contains 5 different languages.
Cleanup > To do
Cleanup > To investigate
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with regional differences
Games > Games by content > Games with uncompiled source code
Games > Games by developer > Games developed by h.a.n.d.
Games > Games by platform > Nintendo DS games
Games > Games by publisher > Games published by Square Enix
Games > Games by release date > Games released in 2006
Games > Games by series > Final Fantasy series