Final Fantasy III (Nintendo DS)
|Final Fantasy III|
This game has a prerelease article
|This page is rather stubbly and could use some expansion.|
Are you a bad enough dude to
Interestingly, the game has a huge amount of unused, untranslated dialogue, which points to the script in the final being a heavily cut down version of an earlier one.
| Unused Text|
This version has a shitload of unused text sitting in the code, untranslated, for just about every area in the game.
There's more, most notably every Bardsong/Terrain spell. If memory serves, the individual Summon spells are also available, but don't quote me on that. Also, can these be hacked to work?
Used by Desch while he is in your party. Cannot be equipped by any class (not even the Onion Knight class, which can otherwise equip anything), but can be thrown. Its description reads "Desch's personal sword."
It's spelled that way in the code. Completely unused. Can be thrown. Has an Attack of 138, placing it in the endgame. Cannot be equipped by any class, judging by this and its attack value, was it meant to be an Ultimate Weapon for a prototype class?
Normally used with the Geomancer's Terrain command. Level 8. Cannot be used by any class (probably for the best, as this would break the game if it could be used at will). Uses the bell icon in the item menu and the "dead" status icon in the magic menu (for some reason), and has a description: "Deals non-elemental damage."
The game may have more debugging material left in it. There are references to a viewer, and there may be more rooms. Investigate this, and perhaps see if the Japanese version has any debug content that may have been removed when the game was localised.
To be perhaps one of the most uninteresting debug rooms in all of Final Fantasy, a fairly simple debug room exists in the game under the name debug01. Unei stands as the sole NPC in the room, talking to her will cause the screen to flash, then display text.