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Final Fantasy III (Nintendo DS)

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Title Screen

Final Fantasy III

Developers: Square Enix, Matrix Software
Publisher: Square Enix
Platform: Nintendo DS
Released in JP: August 24, 2006
Released in US: November 14, 2006
Released in EU: May 4, 2007

ItemsIcon.png This game has unused items.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.

PrereleaseIcon.png This game has a prerelease article

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
The lost third game in the Final Fantasy series finally comes to America and Europe! Unfortunately, it was given an awful new difficulty curve and flat, uninteresting characters. That second part was actually an improvement.

Interestingly, the game has a huge amount of unused, untranslated dialogue, which points to the script in the final being a heavily cut down version of an earlier one.


Unused Text
This version has a shitload of unused text sitting in the code, untranslated, for just about every area in the game.

Unused items

To do:
There's more, most notably every Bardsong/Terrain spell. If memory serves, the individual Summon spells are also available, but don't quote me on that. Also, can these be hacked to work?


Desch's Sword

Used by Desch while he is in your party. Cannot be equipped by any class (not even the Onion Knight class, which can otherwise equip anything), but can be thrown. Its description reads "Desch's personal sword."

Adaman Sword

It's spelled that way in the code. Completely unused. Can be thrown. Has an Attack of 138, placing it in the endgame. Cannot be equipped by any class, judging by this and its attack value, was it meant to be an Ultimate Weapon for a prototype class?



Normally used with the Geomancer's Terrain command. Level 8. Cannot be used by any class (probably for the best, as this would break the game if it could be used at will). Uses the bell icon in the item menu and the "dead" status icon in the magic menu (for some reason), and has a description: "Deals non-elemental damage."

Debug Room

To do:
The game may have more debugging material left in it. There are references to a viewer, and there may be more rooms. Investigate this, and perhaps see if the Japanese version has any debug content that may have been removed when the game was localised.
FF3DS DebugRoom.png

To be perhaps one of the most uninteresting debug rooms in all of Final Fantasy, a fairly simple debug room exists in the game under the name debug01. Unei stands as the sole NPC in the room, talking to her will cause the screen to flash, then display text.