Final Fantasy XIII
Final Fantasy XIII |
---|
Developer: Square Enix
![]() |
Final Fantasy XIII is the thirteenth major installment in the never-ending RPG series, in which Claire "Lightning" Farron treks through a never-ending series of hallways to overthrow the government.
This installment gave way to a trilogy of games referred to as The Lightning Trilogy. The second game centered around her sister Serah and boasted an expanded battle system and non-linearity. The third game threw all of that out the window and became more action-oriented while implementing a Majora's Mask-style time limit.
To do:
|
Contents
- 1 Sub-Page
- 2 E3 Preview Content
- 3 Unused System Data
- 4 Unused Enemies
- 5 Unused Models
- 6 The Seventh Ark
- 7 Unused Prerendered Cutscenes
- 7.1 z009_us.ps3.wmp
- 7.2 z009_us.ps3_01
- 7.3 z009_us.ps3_02
- 7.4 z009_us.ps3_03
- 7.5 z009_us.ps3_04
- 7.6 z009_us.ps3_05
- 7.7 z009_us.ps3_06
- 7.8 z009_us.ps3_07
- 7.9 z009_us.ps3_08
- 7.10 z009_us.ps3_09
- 7.11 z009_us.ps3_10
- 7.12 z009_us.ps3_11
- 7.13 z009_us.ps3_12
- 7.14 z009_us.ps3_13
- 7.15 z009_us.ps3_14
- 7.16 z009_us.ps3_15
- 7.17 z009_us.ps3_16
- 8 Regional Differences
- 9 Version Differences
- 10 References
Sub-Page
Prototype Info |
E3 Preview Content
Early Hope
The only noticeable difference between the model used in the E3 preview build and the final is the color scheme: in the early build, his hair was closer to Lightning's bright pink rather than being gray/white. There are also minimal differences in the texture design of the bandanna he wears around his neck.
A model that appears to be a prototype leftover. It seems to be close to Hope's final design, but it has a very low polygon count and no textures along with seemingly wearing different clothes (although in similar fashion). Most noticeable is the lack of his signature scarf, and slight difference in his hair polygons' layout.
Hope's facial features also seem to be different, but that can't be determined for certain due to the model's low fidelity and lack of textures.
Early Snow
Untextured and is less detailed.
Unused System Data
Unused XMB Background
filelistu.ps3.bin\sys\ps3\savedata\etc\PIC1.PNG
An unused XMB wallpaper for the PlayStation 3 version.
filelistu.ps3.bin\sys\ps3\savedata\jp\PIC2.PNG
An unused XMB background image overlay for the PlayStation 3 version.
Unused Enemies
Wurtzitoise
An Oretoise-type enemy with green glowing cysts coming out of its sides.
Rotten Tomato
An unused Flan enemy that was reused in Final Fantasy XIII-2.
Unused Models
Cactuar
An unused, uncolored Cactuar model exists within the game's data. A metallic-colored version was used in Final Fantasy XIII-2 for the Metal Gigantuar enemy.
Others
- Two other models exist on the disc which were not used in Final Fantasy XIII, but were used in Final Fantasy XIII-2 for Gorgyra and Raspatil.
- There is also a fully animated Zenobia and Vaballathus, but are never used due to the creature being killed in a cutscene before facing the party.
- A blue wyvern-looking Cie'th was also never used in-game, but appeared in Lightning Returns: Final Fantasy XIII as the superboss Ereshkigal.
The Seventh Ark
The Seventh Ark is a cut playable zone, originally meant to be one of 13 existing Arks in the game's universe, also being the third Ark (besides the 5th and 13th Arks) directly shown in-game.
The entire zone was initially planned to be an integral part of the game:
It was going to be an extra area with optional free battles and a quest structure of some sort
However, due to its nature, being optional, and not essential to the story, it was sacrificed for the sake of finishing the rest of the game in time for release. It was then supposed to be finished and released as DLC, but the team ran into issues caused by differences in the DLC shipping process between the Xbox 360 and PS3.
Additionally, the team indicated that there were technical limitations of some kind within the engine which possibly made it harder to ship the DLC. As a result, the Seventh Ark was never finished.
Despite being incomplete, the retail version on all three platforms does contain the Seventh Ark. A small part of the area can be accessed by editing user save files, but additional modifications are required to initiate other events within the area due to a lack of (or removal of) event scripting.
Originally, it was meant to be accessible using the 3rd warp gate inside The Orphan's Cradle. Once entered, it was supposed to greet the player with an introductory screen identical to the chapter title screen. The accessible area consists of a small corridor with warp gate, leading to a greater hallway with a Berserker (or a statue of it) in the middle. It is worth noting that the accessible area does not have any enemies, although whether that was the final intention is unknown.
The greater hallway also has a set of four diamond-shaped switches which, despite being interactive, don't contain any messages. Accepting the first option will make the switch spin indefinitely while making the player unable to move, leaving you with no option but closing the game or resetting the console.
Using the second option seems to either do nothing at all, or launch one of two things: a cutscene showing the door which leads to the second hallway opening, or a Nemesis boss battle.
The second room is much smaller and round, with a set of three (locked) main doors located directly in front, left, and right with a set of closed gates located on diagonal walls. The gates do not have any collision, and walking through them reveals a small box-style, dead-end room which may indicate that this area was meant to be an ambush of some sort. Present in the middle is another diamond-shaped switch which functions like the other four.
Currently, there is no way to leave the initial area, as it is completely detached from the rest of the rooms (marked with a red rectangle).
Content
The available parts of the Seventh Ark contain few in-game cutscenes (non-CGI), which are unpolished (lack of ambiance audio, rough animations) and have only Japanese voiceovers (though there are English subtitles). Besides cutscenes, the Seventh Ark also features a Fal'Cie boss dubbed Nemesis, which was later reused in XIII-2 as Adam, the proto-Fal'Cie.
As for the rest of the existing content, the boss battle is roughly laid out:
- Nemesis itself has poor animations and no AI.
- His two manipulators, left and right, each have roughly 2,999,997 HP.
- Nemesis has about 6,999,993 HP, but unlike his manipulators does not seem to have the correct collision mesh. As a result, he's immune to most attacks due to hits not always connecting with his collision mesh.
List of available cutscenes
- Upon entering, the full party will think that they've landed back in the Fifth Ark. However, Vanille quickly makes it clear that this is a separate Ark and one of the 13 existing ones.
- (most likely) When all four switches are enabled inside the first hall, the door to the second hall opens.
- When initiating the battle with Nemesis, a short cutscene plays showing the arena. Lightning senses an ambush and notices Nemesis; she taunts the Fal'Cie, and battle begins.
- Upon defeating Nemesis, Lightning starts a monologue about the need to use their powers in order to save the world instead of destroying it.
Additionally, both the Seventh Ark and Nemesis have Datalog entries, however they were not translated to English. Trying to view the log entry in English versions of the game will display the line "PLACEHOLDER - TO BE TRANSLATED LAST AS THIS IS GOING TO BE DELETED ANYWAY". Oof.
Very strangely, the Datalog entries were translated into Spanish, and can be retrieved from the game files.
Unused Prerendered Cutscenes
z009_us.ps3.wmp
There are several unused .PAM movie files stored in this particular .wmp file and is found only on the PlayStation 3 version. the wmp file is essentially an container format that holds the binary data for the pre-rendered movies and by saving each pre rendered movie's binary data as a file with .PAM extension, the movie file can be played in Sony's official PAM player which is included in the PAMF tools (goggle it) or on a PS3 console.
There are about 16 pre-rendered movies stored inside the wmp file and each of them is linked below. a large majority of these cutscenes are incomplete versions of cutscenes that are used by the game.
z009_us.ps3_01
https://drive.google.com/file/d/1Z__nz5IKCxhxalmYv6yx4fY1Puxx5OMH/view?usp=sharing
z009_us.ps3_02
https://drive.google.com/file/d/1Bz7U75z-m15g1rA48TwhXrnPbCbIE_Hp/view?usp=sharing
z009_us.ps3_03
https://drive.google.com/file/d/1_2iCiV5NmUAJyoEGNVqz5qA8coHGHHGT/view?usp=sharing
z009_us.ps3_04
https://drive.google.com/file/d/1AyTMrFXjgwGC_JgG9i55It1bpmKOptob/view?usp=sharing
z009_us.ps3_05
https://drive.google.com/file/d/1MPiJMFJh9nRVqaL_T49PP8cdVF8oCAHa/view?usp=sharing
z009_us.ps3_06
https://drive.google.com/file/d/10D7u_xLdlfUJ7DV3jbZtPo534wm14OlE/view?usp=sharing
z009_us.ps3_07
https://drive.google.com/file/d/1T-dD0sb7KyPRORJYz3h9QdUqf3fPaKTl/view?usp=sharing
z009_us.ps3_08
https://drive.google.com/file/d/1tnl1ExFAV8TxKCGuGcOWdfpCijPj3IUI/view?usp=sharing
z009_us.ps3_09
https://drive.google.com/file/d/1vcwitqbP75tChd8pmOcWHoi1g_CIB8_i/view?usp=sharing
z009_us.ps3_10
https://drive.google.com/file/d/1lh5XPVh_QH143Z0Zyw2p0uAJCHJd-HJ1/view?usp=sharing
z009_us.ps3_11
https://drive.google.com/file/d/1lkOQsXSqcXNE_chO6kL6QRUCrfFSWVw4/view?usp=sharing
z009_us.ps3_12
https://drive.google.com/file/d/1uaap82xRqtfud9S3r9NesPYIPVF6mKuM/view?usp=sharing
z009_us.ps3_13
https://drive.google.com/file/d/15BXsqHjZ4qbVdi3y61YmqTpsaQ53IHrI/view?usp=sharing
z009_us.ps3_14
https://drive.google.com/file/d/1_0GqKTIjL5m2SfYYmWvkpQIjk1r1C1vd/view?usp=sharing
z009_us.ps3_15
https://drive.google.com/file/d/1kcZ44GpXw6B6mLSBIPOOm2o2sMJnJxtC/view?usp=sharing
z009_us.ps3_16
https://drive.google.com/file/d/1guetaZta08cLBqIb3uqwb48sBe4G7AlP/view?usp=sharing
Regional Differences
Various English UI elements and battle system terms in the Japanese version were changed in the English version.
Japanese | English | Notes |
---|---|---|
Optima | Paradigm | |
Optima Change | Paradigm Shift | |
Attacker | Commando | |
Blaster | Ravager | |
Defender | Sentinel | |
Jammer | Saboteur | |
Enhancer | Synergist | |
Healer | Medic | |
Driving Mode | Gestalt Mode | |
Enemy | Target | |
Break! | Stagger | |
Battle Result | Battle Results | |
Rank | Rating | |
Items | Spoils | |
Tactical Points | Technical Points | |
Crystal Points | Crystogen Points | |
Battle Member Change | Battle Team Changed | During party modifications |
Treasure | Open | Approaching treasure spheres |
Reserve Smoke | Shrouds | In the Shroud menu |
Camera Settings | Camera Control | Tutorial at beginning of the game |
Chain Break System | Attack Chain | Battle tutorial |
Command System | Command Execution | Battle tutorial |
Item System | Item Usage | Battle tutorial |
TP Ability | Battle Technique | Battle tutorial |
Shiva Sister Battle | Eidolon Battle | Eidolon tutorial with Snow against Shiva |
Odin Driving Mode | Gestalt Mode | During eidolon tutorial with Odin |
- The two theme songs made specifically for the game were changed in the international versions. "Eternal Love", which plays during the movie showing Snow and Serah during the festival is replaced with "Serah's Theme". "Kimi ga Iru Kara", which plays during the ending, was replaced with the licensed track "My Hands" by Leona Lewis.
- The English lyrics of the songs "Serah's Theme" and "Sunleth Waterscape" were revised for the international versions. The song "Chocobos of Cocoon - Chasing Dreams" was translated to English for the international versions.
- The sound effect for the Optima Change/Paradigm Shift was changed in the international versions.
- Controller vibration has been reduced.
- It is no longer possible to trigger a Preemptive Strike against an Ochu.
- The AI for Synergists has been modified, allowing them to prioritize using Haste and deprioritize using En-spells.
- When a target is Dazed, damage dealt to said target that is doubled is now calculated before the damage cap is applied.
Version Differences
PlayStation 3
- Released on 1 Blu-ray Disc.
- An update that was released exclusively in Japan on July 21, 2010 adds an Easy Mode for battle difficulty.
Xbox 360
- Released on 3 DVDs.
- Initially released only in North America and Europe.
- A later International Version re-release for Japan was released on December 16, 2010. Based on the localized version of the game with the English voice acting, text in Japanese, English, French, Italian, German and Spanish and the music changes. It also adds the Easy Mode from the update to the Japanese PS3 version.
Windows
- Released as a digital download.
- Voice-overs can be selected in either English or Japanese. When set to English, the music changes that were made in the localized PS3/360 version apply, while in Japanese, the original theme songs will play.
- The previously Japanese-exclusive Easy Mode difficulty setting is available for the first time in a worldwide release.
References
- Pages missing developer references
- Games developed by Square Enix
- Pages missing publisher references
- Games published by Square Enix
- PlayStation 3 games
- Xbox 360 games
- Windows games
- Pages missing date references
- Games released in 2009
- Games released in December
- Games released on December 19
- Games with unused areas
- Games with unused enemies
- Games with unused graphics
- Games with unused models
- Games with unused cinematics
- Games with regional differences
- Games with revisional differences
- To do
- Final Fantasy series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with regional differences
Games > Games by content > Games with revisional differences
Games > Games by content > Games with unused areas
Games > Games by content > Games with unused cinematics
Games > Games by content > Games with unused enemies
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused models
Games > Games by developer > Games developed by Square Enix
Games > Games by platform > PlayStation 3 games
Games > Games by platform > Windows games
Games > Games by platform > Xbox 360 games
Games > Games by publisher > Games published by Square Enix
Games > Games by release date > Games released in 2009
Games > Games by release date > Games released in December
Games > Games by release date > Games released in December > Games released on December 19
Games > Games by series > Final Fantasy series