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SimCity (NES)

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Title Screen


Developer: Intelligent Systems
Platform: NES

AnimationsIcon.png This game has unused animations.
GraphicsIcon.png This game has unused graphics.
SoundIcon.png This game has unused sounds.
DebugIcon.png This game has debugging material.

We could only wish we were playing this right now... maybe...
This game was never completed and/or given a public release.
As a result of this, keep in mind that the developers might have used or deleted some of the content featured here, had the game actually reached store shelves.
So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

The NES SimCity was in development alongside the SNES version, progressing far enough to be shown off in a playable form at the Winter 1991 Consumer Electronics Show. It was cancelled soon afterward in favor of focusing on the SNES version and was thought to be lost forever until a prototype cartridge surfaced at the 2017 Portland Retro Gaming Expo, which was dumped a year later.

To do:
More unused graphics, sounds, and other things. Sources: 1, 2, 3

Debug Mode

A small debug mode can be activated by performing the following steps during gameplay:

  1. Open any message window (disasters, hints, information, etc.).
  2. Press and hold any combination of all four D-Pad buttons on Controllers 1 and 2 (e.g. Up + Left on Controller 1 and Down + Right on Controller 2) as well as A + B on Controller 2.
  3. Release all of the above buttons.
  4. Press and hold the same D-Pad buttons on Controllers 1 and 2 (e.g. Right on Controller 1 and Right on Controller 2).
  5. Press any other D-Pad button on Controller 1.
  6. Press A or B on Controller 1 to exit the window.

If done correctly, the message "I AM GODI WISH YOU HAPPY" will scroll across the top of the screen, and the following effects will be available:

  • All construction is free.
  • All buildings and zones can be built on top of each other.
(Source: SimCity NES Prototype Archive)

Unused Animations

Four unused animations for Dr. Wright exist in the ROM. All four were used in the SNES version.