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The Sims 2 (Windows)

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Title Screen

The Sims 2

Developer: Maxis
Publisher: Electronic Arts
Platform: Windows
Released in JP: September 16, 2004
Released in US: September 14, 2004
Released in EU: September 17, 2004


ObjectIcon.png This game has unused objects.
GraphicsIcon.png This game has unused graphics.
Sgf2-unusedicon1.png This game has unused abilities.
DebugIcon.png This game has debugging material.


BugsIcon.png This game has a bugs page

Hmmm...
To do:
There is a lot more unused stuff. Also still in need of some clean up in some areas.

The Sims 2 is, as you may have guessed, the sequel to The Sims. And it still sold massively well.

Unused Textures

It's worth noting that most all textures in the game have a duplicate at half the resolution, the versions uploaded here are the original full resolution versions.

Package Found In Image Notes
ui.package The-sims-2-early-splash.png An early splash screen of sorts, featuring an early logo for the game.
ui.package The-sims-2-power-icon.png An icon for the unused Power aspiration.
Package Found In File Name Image Notes
Sims10.package ufhairbunbangs-all-bump0_lifo, ufhairbunbangs-black0_lifo, ufhairbunbangs-brown0_lifo, ufhairbunbangs-blond0_lifo, ufhairbunbangs-red0_lifo, and ufhairbunbangs-grey0_lifo The-sims-2-ufhairbunbangs-all-bump0 lifo 512x512.png The-sims-2-ufhairbunbangs-black0 lifo 512x512.png The-sims-2-ufhairbunbangs-brown0 lifo 512x512.png The-sims-2-ufhairbunbangs-blond0 lifo 512x512.png The-sims-2-ufhairbunbangs-red0 lifo 512x512.png The-sims-2-ufhairbunbangs-grey0 lifo 512x512.png Textures for an unused female hairstyle which would have featured a bun and bangs. Interestingly it uses the art style used for hairstyles seen only pre-release. There are no known models associated with these textures.
Package Found In File Name Image Notes
Objects07.package baby-awake0_lifo The-sims-2-baby-awake0 lifo 512x512.png An unused texture for a baby, apparently they were originally supposed to be similar in appearance to babies in The Sims. There is no known model associated with this texture.
Objects07.package baby3drt0_lifo The-sims-2-baby3drt0 lifo 128x128.png Another unused baby texture, however this is a leftover from The Sims.
Objects07.package babynap3drt0_lifo The-sims-2-babynap3drt0 lifo 128x128.png Possibly another leftover from The Sims.
Objects09.package tv000_lifo The-sims-2-tv000 lifo 256x256.png In The Sims, images shown on a TV were completely static, it's entirely possible that at one point TVs were intended to also show static images as well. Also of note is that these are all still images taken from real TV shows and commercials.
Objects09.package tv010_lifo The-sims-2-tv010 lifo 256x256.png
Objects09.package tvscreenanimations-screen-simscommerical0_lifo The-sims-2-tvscreenanimations-screen-simscommerical0 lifo 1024x1024.png It's worth noting that this is a commercial for The Sims, it can be viewed hereː here.
Objects09.package stereowallclassical-surface0_lifo The-sims-2-stereowallclassical-surface0 lifo 256x256.png The texture for the unused classical wall-mounted speaker (see below.)
Objects07.package caspodium-industrial-podium1_lifo The-sims-2-caspodium-industrial-podium1 lifo 512x512.png The texture for an early version of the podium sims stand on while in Create-A-Sim (see below.)
Objects07.package caspodium-industrial-podium-bump0_lifo The-sims-2-caspodium-industrial-podium-bump0 lifo 1024x1024.png The bump-map texture for an early version of the podium sims stand on while in Create-A-Sim (see below.)
Package Found In File Name Image Notes
Objects06.package placeholder_txtr The Sims 2 - placeholder.png A texture for the placeholder object (see below).
Objects06.package placeholder2_txtr The Sims 2 - placeholder2.png
Objects06.package placeholderb_txtr The Sims 2 - placeholderb.png
Objects06.package placeholderr_txtr The Sims 2 - placeholderr.png
Objects06.package placeholderg_txtr The Sims 2 - placeholder2.png Duplicate of placeholder2_txtr.

Unused Models

Hmmm...
To do:
there's more unused models.
Package Found In File Name Image Notes
Objects03.package stereoWallClassical_root_rot_gmdc The-sims-2-classical-wall-speakers-model.png The model for the unused classical wall-mounted speaker.
Objects03.package wall_paintbrush_cursor_tslocator_gmdc The-sims-2-paintbrush.png In The Sims when applying wallpaper a paintbrush would be used as a cursor. It’s likely that the developers intended for this to be the case again.

There are no textures associated with the model.

Objects03.package terrain_elevate_cursor_tslocator_gmdc The-sims-2-up.png When modifying terrain in ‘The Sims’ a shovel would be used as a cursor. Like the paintbrush it’s possible the developers intended for it to be the case again.

This would have appeared when raising terrain.

There are no textures associated with the model.

Objects03.package terrain_elevate_error_cursor_tslocator_gmdc The-sims-2-up-error.png This would have appeared when there was an error raising terrain.

There are no textures associated with the model.

Objects03.package terrain_dig_cursor_tslocator_gmdc The-sims-2-down.png This would have appeared when lowering terrain.

There are no textures associated with the model.

Objects03.package terrain_dig_error_cursor_tslocator_gmdc The-sims-2-down-error.png This would have appeared when there was an error lowering terrain.

There are no textures associated with the model.

Objects03.package terrain_anchor_cursor_tslocator_gmdc The-sims-2-anchor.png This would have appeared when leveling terrain.

There are no textures associated with the model.

Objects03.package objecttoollocator_tslocator_gmdc The-sims-2-object-locator.png When placing an object in The Sims, a yellow box like the one shown would appear underneath the object to show how many tiles it would occupy. Evidently the developers originally wanted to use the same kind of box before ultimately scrapping it.

There are no textures associated with the model.

Objects03.package caspodiumindustrial_platform_rot_gmdc and caspodiumindustrial_root_rot_gmdc The-sims-2-industrial-podium.png An early version of the podium sims stand on while in Create-A-Sim, it can be seen in some pre-release material.
Objects03.package templatechairloungeadirondack_tslocator_gmdc The-sims-2-loung-chair-template.png A test version of a lounge chair object. Interestingly this has an early model for an adult male sim.

There are no textures associated with the model.

Objects07.package failedElectricalOutageGold_tslocator_gmdc The-sims-2-power-outage-memories.png The Power Outage scenario would have given a memory upon completion. Evidently this was used for the memory for if the player failed the scenario.

Unused Strings

It's worth noting that some early or unused strings exist, untranslated in non-english languages.

Family Need

Package Found In String Number String Description (As found in the files) Notes
Live.package 0x0011 Family  ! Sims2 - Needs Translation - batch1

not used anymore in game.

Live.package 0x0012 There's nothing like the bonds of family to make a Sim feel happy inside. Giving hugs and talking to relatives will boost this need and strengthen relationships.  ! The Sims2 - Needs Translation - Batch8a

not used anymore in game.

Interacting with family members would have been another motive for a sim for the player to take care of. This can be seen in some pre-release screenshots.

Memories

Package Found In String Number String Description (As found in the files) Notes
Live.package 0x0001 Give your Sims memories to keep them happy throughout their lifetime. Memories and Needs are combined to calculate a Sim's mood.  !!! this string set used to have untranslated text referring to memory strengths. it doesn't anymore. SMP 5/23, per JK. Evidently Memories would have played a part in a Sim's wellbeing rather than just chronicling their life.
Live.package 0x0002 Original Strength %d
Live.package 0x0003 Current Strength %d
Live.package 0x0005 This is a great memory and it's keeping your mood up, but you shouldn't let yourself forget it. Find someone and take the time to to share it with them--it will build its strength back up. Make sure your tale doesn’t fall on uncaring ears, though; an unreceptive audience can hasten a weak memory's demise.
Live.package 0x0006 This is a nice memory, but don’t dwell on just one happy moment. You have weaker memories that you should be more concerned about.
Live.package 0x0007 This memory is something you'd much rather forget, and it's bringing down your mood. Don’t bottle it up inside, vent about it! The more you talk about it, the sooner you can move on. Try to pick someone who cares, however, as you can do more harm than good if no one wants to listen.
Live.package 0x0008 It's awful to live in the past, but ufortunately (sic) you have some stronger bad memories dragging you down; maybe you should try to work through those first.

Early Aspiration Strings

Found untranslated in non-english languages over the used strings. Slightly modified from original versions to avoid formatting conflicts.

Package Found In String Number String Description (As found in the files) Notes
Live.package 0x0000 Family Family focused Sims desire to strengthen and expand their relationships with members of their household and with other families in the neighborhood. Building those high relationships will fulfill this aspiration. 0xab202561 L The Sims 2 - Needs ReTranslation - Batch23
Live.package 0x0001 Reputation A Sim desiring to build a reputation strives to be well known. A large amount of high or low relationships with non-family Sims will lead to the renown, or perhaps infamy, they crave. 0xab202586 L The Sims 2 - Needs ReTranslation - Batch23 Reputation is the early name for Popularity
Live.package 0x0002 Wealth Sims aspiring to wealth wish to accumulate lots of money. To realize their ambitions of riches, a Sim must earn large amounts of money on their own. 0xab202576 L The Sims 2 - Needs ReTranslation - Batch23 Wealth is the early name for Fortune
Live.package 0x0003 Knowledge A motivated Sim seeking knowledge will want to learn as much as possible about anything and everything. Building high skill levels in all areas is a necessity when striving to fulfill this goal. 0xab202581 L The Sims 2 - Needs ReTranslation - Batch23
Live.package 0x0005 Romance Romantic Sims desire intense and abundant romantic contact with lots of other Sims, one is never enough. Fulfillment of this desire is based upon the number of other Sims this Sim can romantically interact with. 0xab202591 L The Sims 2 - Needs ReTranslation - Batch23
Live.package 0x0006 Power Excellent performance and career success is of the highest importance to a power seeking Sim whose professional accomplishments are essential to fulfilling this dream. 0xab202566 L The Sims 2 - Needs Translation - Batch17

Grow Up aspriation - New design. Aspiration is shared by Toddlers, Children, and Teens.

The scrapped Power Aspiration, evidently the Grow Up aspiration was to be used by teens as well, as opposed to only being used by toddlers and children.

Neighborhoods

Package Found In String Number String Description (As found in the files) Notes
Neighborhood.package 0x000D Population The Sims 2 - Needs Translation - Batch 9b Originally neighborhoods would have been able to display how many sims live in it, this feature can be seen in some pre-release screenshots.
Neighborhood.package 0x0019 Sims from far and wide are flocking to the new neighborhood to fill a variety of positions, some are even lining up just to see what type of community centers you'll build for them to visit. But as eager as they are, this one-time process might still take awhile.

Please be sure to save your game once the process completes.

The Sims 2 - Needs ReTranslation - Batch23

was in Batch20 - pending edits. Appears when creating a new neighborhood while generating Sims.

Originally, the game would generate NPCs and townies for custom neighborhoods, resulting in a different set of NPCs and townies for every custom neighborhood, but in the final game, every custom neighborhood uses the same set of NPCs and townies from Pleasantview, rendering this message redundant.
Neighborhood.package 0x001A Neighborhood Score The Sims 2 - Needs Translation - Batch16

Neighborhood chooser tooltip

Neighborhoods would have had some sort of score assigned to them, it is unknown how this would have worked.
Neighborhood.package 0x001B Neighborhood Aspiration The Sims 2 - Needs Translation - Batch16
Neighborhood.package 0x0022 Choose a Neighborhood Aspiration The Sims 2 - The Sims 2 - Needs Translation - Batch16

For Create a Neighborhood

When creating a neighborhood you would have been able to assign an aspiration to it like you would a sim. It is unknown how this would have affected gameplay if at all.
Neighborhood.package 0x0023 Family The Sims 2 - The Sims 2 - Needs Translation - Batch16

For Create a Neighborhood

Neighborhood.package 0x0024 Wealth The Sims 2 - The Sims 2 - Needs Translation - Batch16

For Create a Neighborhood

Neighborhood.package 0x0025 Romance The Sims 2 - The Sims 2 - Needs Translation - Batch16

For Create a Neighborhood

Neighborhood.package 0x0026 Popularity The Sims 2 - The Sims 2 - Needs Translation - Batch16

For Create a Neighborhood

Neighborhood.package 0x0027 Knowledge The Sims 2 - The Sims 2 - Needs Translation - Batch16

For Create a Neighborhood

Neighborhood Manager

Package Found In String Number String Description (As found in the files) Notes
NeighborhoodManager.package 0x0000 z_Riverside A neighborhood featured in some pre-release previews of the game.
NeighborhoodManager.package 0x0000 z_Sedona A premade neighborhood terrain included with the game for creating custom neighborhoods. It apparently would have been a fully playable premade neighborhood.
NeighborhoodManager.package 0x0000 z_ObjectReview
NeighborhoodManager.package 0x0000 z_OEPlayground
NeighborhoodManager.package 0x0000 z_Automation
NeighborhoodManager.package 0x0000 z_Lighting
NeighborhoodManager.package 0x0000 z_Tuning
NeighborhoodManager.package 0x0000 Waterside A town featured prominently in the game's showing at E3 2004, it was ultimately scrapped before release.
NeighborhoodManager.package 0x0001 Don, Sarah, and little Alex settled down in Waterside. Sarah wants a bigger family, but Don still craves the romance of his youth. Can you hold this family together, or will these Sims just grow apart? The description for the neighborhood.

Engagement Scenario

Package Found In String Number String Description (As found in the files) Notes
Objects.package 0x0001 Scenario: Engagement

Engagement Score: $PrivateString:4:5 Time Left: $Local:1 : $Local:2

Sims2 - Needs Translation - batch15
Objects.package 0x0002 Scenario: Engagement

Engagement Score: $PrivateString:4:5 Time Left: $Local:1 : 0$Local:2

Sims2 - Needs Translation - batch15
Objects.package 0x0003 Hot! Hot! Hot! Sims2 - Needs Translation - batch15
Objects.package 0x0004 Getting Warmer Sims2 - Needs Translation - batch15
Objects.package 0x0005 Tepid Sims2 - Needs Translation - batch15
Objects.package 0x0006 Sprung a Leak? Sims2 - Needs Translation - batch15
Objects.package 0x0007 S.O.S. Sims2 - Needs Translation - batch15
Objects.package 0x0008 Abandon Ship! Sims2 - Needs Translation - batch15
Objects.package 0x0009 Congratulations! There are wedding bells in your future. You won the Engagement Scenario! Sims2 - Needs Translation - batch15
Objects.package 0x000A You lost the Engagement Scenario. Oh, well. The single life's not so bad. Sims2 - Needs Translation - batch15

Grandchild Scenario

Package Found In String Number String Description (As found in the files) Notes
Objects.package 0x001B Scenario: Grandchild

Score: $PrivateString:4:5 Time Left: $Local:1 : 0$Local:2

Grandchild TNS Scenario - Sims2 - Needs Translation - batch16
Objects.package 0x001C Scenario: Engagement

Engagement Score: $PrivateString:4:5 Time Left: $Local:1 : 0$Local:2

Sims2 - Needs Translation - batch15
Objects.package 0x001D Here Comes the Stork Grandchild TNS Scenario - Sims2 - Needs Translation - batch16
Objects.package 0x001E Pitter Patter of Little Feet? Grandchild TNS Scenario - Sims2 - Needs Translation - batch16
Objects.package 0x001F Might want to get a larger house.... Grandchild TNS Scenario - Sims2 - Needs Translation - batch16
Objects.package 0x0020 Lame Grandchild TNS Scenario - Sims2 - Needs Translation - batch16
Objects.package 0x0021 Badly Grandchild TNS Scenario - Sims2 - Needs Translation - batch16
Objects.package 0x0022 Sorry, but you've lost the Grandchild Scenario. Too bad. But, hey—at least you won't have to change any diapers. Grandchild TNS Scenario - Sims2 - Needs Translation - batch16
Objects.package 0x0023 Congratulations! There are wedding bells in your future. You won the Engagement Scenario! Grandchild TNS Scenario - Sims2 - Needs Translation - batch16
Objects.package 0x0024 Sorry, but you've lost the Grandchild Scenario. Too bad. But, hey—at least you won't have to change any diapers. Grandchild TNS Scenario - Sims2 - Needs Translation - batch16 Duplicate of above.

Power Outage Scenario

Package Found In String Number String Description (As found in the files) Notes
Objects.package 0x000E The SimCity Power Company is experiencing problems in your service area, and we're hoping to have your power back on in about 7 hours. In the meantime, during this crisis, would you like to try to keep your family in a decent mood? Power Outage Dialog Sims2 - Needs Translation - batch16
Objects.package 0x000F Scenario: Power Outage

Scenario Score: $PrivateString:4:5 Time Left: $Local:1 : 0$Local:2

Power Outage TNS Sims2 - needs translation - batch16
Objects.package 0x0010 Scenario: Power Outage

Scenario Score: $PrivateString:4:5 Time Left: $Local:1 : $Local:2

Power Outage TNS Sims2 - needs translation - batch16
Objects.package 0x0011 Feelin' Great Power Outage TNS Sims2 - needs translation - batch16
Objects.package 0x0012 Not Too Shabby Power Outage TNS Sims2 - needs translation - batch16
Objects.package 0x0013 Okay Power Outage TNS Sims2 - needs translation - batch16
Objects.package 0x0014 Lame Power Outage TNS Sims2 - needs translation - batch16
Objects.package 0x0015 Grrr . . . Argh . . . Power Outage TNS Sims2 - needs translation - batch16
Objects.package 0x0016 Crashing and Burning Power Outage TNS Sims2 - needs translation - batch16
Objects.package 0x0017 Congratulations! You won the Power Outage Scenario. Power or no, you've got that special spark. Power Outage TNS Sims2 - needs translation - batch16
Objects.package 0x0018 You've lost the Power Outage Scenario. Your family's miserable, and at this point, turning the lights back on will hardly help. Oh, well. Keep the candles burning . . . Power Outage TNS Sims2 - needs translation - batch16

Unused Aspirations

Power is a scrapped aspiration that is a combination of Fortune and Popularity. It can be loaded into the game through the use of debugging cheats (specifically 'testingcheatsenabled' and spawning an object known as the "Sim Modder.") However due to its unfinished nature it doesn't display an icon in-game (despite one existing,) borrows text from other aspirations, and leaves any sim that ages up with a bad memory of growing up despite how high their aspiration meter is.

Unused Objects

Placeholder Object

This placeholder object exists in the game and is the form taken by several debugging objects when they are spawned in-game. Oddly enough, whilst this placeholder object is not obtainable by normal means, it can be seen on the KidzTube station on a Sim's TV.

Unused Neighborhood Cinematics

Hmmm...
To do:
Record videos of the cinematics.

With the three premade neighborhoods included with the game, upon entering them you are treated to a short cinematic that shows off the various highlights of the neighborhood. However there are three cinematics associated with three names that are not used in any premade neighborhood.

  • Sedona
  • Lakeview
  • Europa

The Sims Leftovers

TS2-TS Maid.PNG

Images of Brigit the Maid, a character from the first Sims game, are present in the files of some of the default Maid NPCs.

Debugging Features

By pressing CTRL + SHIFT + C to bring up the command console and typing "boolprop testingcheatsenabled true" and pressing Enter will enable several debugging features;

  • By clicking a Sim while holding down SHIFT, a menu pops up with debugging options. These include making Sims grow up instantly (or killing them if they're old), changing their aspiration, and making many Sims either selectable or unselectable. Most objects also have a debugging options, in which they can be reset to their original form or even deleted.
  • Holding SHIFT + N in Create-A-Sim mode will allow the player to access clothing and hairstyles that are normally used, but not for normal sims.

Unused Radio Stations

Several references can be found for radio stations that do not appear in the game:

  • Bluegrass
  • Classical
  • Jazz

There are community lot wall speakers for Bluegrass and Jazz in Objects.package. The Bluegrass speaker is actually the R&B one and the Jazz one is actually for Pop, suggesting that the stations were replaced during development (Jazz was later added with the University expansion, though curiously lacking any wall speaker).

The Classical station was cut, but brought back in the Nightlife expansion (with its original index number too). There is a mesh and texture for its own wall-mounted speaker in the files for the base game sporting a unique look from the other wall-mounted speakers (see above).

Unused/Hidden Sims

ideal plantsim

The-sims-2-ideal-plantsim.png
Introduced in The Sims 2: Seasons Expansion Pack, ideal plantsim (sic) is a hidden Sim whose only purpose in the game is to provide genetics towards all PlantSims born via the 'Spawn PlantBaby' option, technically making him the father of all PlantSim children (despite not appearing on their family trees).

Big Boss

The Big Boss thumbnail found in the Objects.package file.
Big Boss's Helicopter landing and hurting a Sim's ears.

Unlike ideal, Big Boss cannot be added to the household and was removed from the final game, although his icons and a good amount of the files relating to his scenario still exist within the game. His scenario would have played a lot like the "Invite Headmaster" scenario, except the schmoozing part was not needed to win the scenario. The Big Boss and his scenario were most likely scrapped in favor of Chance Cards. Though he technically went unused, there is a Boss NPC which will generate if your Sim calls in sick.

He would've arrived via helicopter at 5 PM, much like how the Headmaster arrives in a normal car at the same time. For some reason, if you summon the NPC through mods, he appears as a female Sim with a male voice, or vice versa.

Removed Cheat

intProp censorgridsize, a cheat which removed the mosaic blur that appears on Sims while they take a bath or shower, was removed from the game starting in The Sims 2: University Expansion pack. It was revealed by EA that the cheat had been removed due to the game being accused of having in-depth sexual content, despite sims having the anatomical detail of a Barbie doll.

Removed Features

Within the files of the game are a lot of removed features from the game. Some were re-introduced in later expansions.

  • Weather was originally planned to be included in the base game, though it was removed due to technical issues. It would be re-introduced in the Seasons expansion pack.
    • As a result of weather being removed from the game, a scenario in which power would have gone out during a heavy storm was removed as well. During the scenario the player would have been tasked with keeping the Fun motive of household members and guests high without the use of electronic objects. As a reward the player would have received a windmill that would keep power in the event of another power outage.
  • Watch play-in is a scrapped computer action. Judging from its name, which "play-in" refers to WooHoo internally, it would have most likely allowed a Sim to look at pornography on the computer. The code for the game removes 20 Simoleons from a Sim's savings if this action is done.
  • Wash clothes is a self-explanatory action, and is only referenced a few times in the code. This feature would eventually appear in the The Sims 3: Ambitions.
  • Hospital births were also going to be in the game, but only some code remains of it. This idea was somewhat reintroduced in The Sims 3, and fully implemented in The Sims 4: Get To Work.
  • Besides the Boss and Power Outage scenarios, 2 others exist; Engagement and Grandchild. They must have been cut very early on, as not much work was done to them.
  • Ownable cars were going to be in the base game, but they were removed for unknown reasons. They would later be retooled in The Sims 2: Nightlife Expansion Pack.
  • In The Sims 2: Apartment Life it was originally possible to rent an apartment pre-furnished, instead of just the apartment by itself. This feature was disabled for unknown reasons, and can only be seen if using debugging cheats or if a mod that enables it the feature.