The Sims 2 (GameCube, PlayStation 2, Xbox)
|The Sims 2|
This game has a prototype article
This game has a bugs page
This game has a prerelease article
|This article is a work in progress.|
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
According to a former EA developer on ModTheSims, this game originally started out as a sequel to The Urbz, but got reskinned into The Sims 2 due to poor sales. Dig through the files and see if there are leftovers worth typing for.
The Sims 2, now with the ability to control your sim with a joystick, make food recipes, and play in a story mode...in exchange for not having any multi-level houses, using more than four houses in free play, or seeing new generations be born and raised.
| The Urbz leftovers|
There's quite a lot.
An early logo, which seems to be the same shape as The Urbz: Sims in The City logo with the working title The Sims 2 Console.
A world map, which judging by the filename seems to have been used at E3 2005, only one month before The Urbz 2 was completely reworked. The map contains some interesting differences:
- Pleasantview, Strangetown and Melbourne aren't mentioned or seen at all.
- The map design originally had a big city center, which might be one of the remnants of The Urbz 2 project.
- The extra tall building seems to resemble Diamond Heights, which might've been one of the returning locations.
- There was an industrial district, which might've been the location of the club seen in The Urbz 2 concept trailer.
- The HMS Amore's dock was placed more towards the sea.
- The Biodome wasn't underwater, and instead was placed on a sort of hill.
- The Alien Crash Site was on top of a mountain, near the sea rather than in a desert area.
- The Cliffside Retreat seemed to have overlooked a big city.
- It seemed the city also had a suburban neighboorhood, which is where Rockwell Acres is placed.
The unused elevator loading screen music from The Urbz are present, leftover.
They're also present and unused in The Sims 2: Pets & Castaway.
A panoramic photo of the developers that worked on the video game can be viewed by pressing Right, Down, Right, Down and Right on the PlayStation 2 version during the credits on the main menu. They are stored in four different 256x256 graphics, and the image displayed on the right is a recreation of the photo with all of them combined together.
Development Text & Code
File: TheSims2_GameCube-logs.zip (695 KB) (info)
The texture and model files for the Elementary Memories Dining Chair, "Saved From The Curb" Couch, and the Myne Dining Hall Table have the words "hostel" in them.
// The Sims // Copyright 2005 Electronic Arts Inc. // // \file version.h // // \brief ?? // // // This file defines the current build version. Used by the PS2 platform. // Version string format: majorver, milestone, month, day, build (resets to 1 every day) // This file is generated by code. // #ifndef VERSION_H #define VERSION_H // CM Versioning scheme. Values do not change in checked in version. #define BUILD_TIMESTAMP "2005-09-12-0502" #define BUILD_USER "codebuilder" #define BUILD_HOSTNAME "CM3-BUILD25" #define BUILD_FILEVERSION 1,mainline_SKU1,0,63 #define BUILD_VERSION "1.mainline_SKU1.0.63" ///////////////////////////////////////////////// // Sandbox versioning #define SANDBOX_FILEVERSION BUILD_FILEVERSION #define SANDBOX_VERSION BUILD_VERSION ///////////////////////////////////////////////// // Build Versioning // first Milestone letter(D=Development,P=PreAlpha,A=Alpha,B=Beta,F=Final), month, day, version that day #define VERS_LIST 'F',9,12,0 #define VERS_STRING "F.09.12.0" #if EA_PLATFORM_PLAYSTATION2 #define V_LIST VERS_LIST #define V_STRING VERS_STRING #elif EA_PLATFORM_XBOX #define V_LIST VERS_LIST #define V_STRING VERS_STRING #elif EA_PLATFORM_GAMECUBE #define V_LIST VERS_LIST #define V_STRING VERS_STRING #elif EA_PLATFORM_WINDOWS #if EDITH_IN_SIMS #define V_LIST VERS_LIST #define V_STRING VERS_STRING #else #define V_LIST VERS_LIST #define V_STRING VERS_STRING #endif #endif #define BUILD_VER_NUMS V_LIST #define BUILD_VER_STRING V_STRING #endif // VERSION_H
[9/12/2005 0:05:53] Building Sims - GameCube... [9/12/2005 0:05:53] Making QuickDatas...
Initial build date.
[9/12/2005 5:25:18] Building Datasets... [9/12/2005 5:25:18] Making Datasets...
Finished intital Build Date.
|The Sim series|
|Mac OS Classic||SimCity • SimCity 2000 • SimCity 3000|
|Windows||SimCity 2000 • SimCity 3000 (Unlimited) • SimCity 4|
|Nintendo 64||SimCity 2000|
|Nintendo DS||SimCity DS|
|Linux||SimCity 3000 Unlimited|
|Windows||The Sims • The Sims 2 • The Sims 3 • The Sims 4|
The Sims: Life Stories
|GameCube||The Sims • The Sims: Bustin' Out • The Sims 2|
|Game Boy Advance||The Sims 2|
|PlayStation 2||The Sims 2 • The Sims 2: Pets • The Sims 2: Castaway|
|Xbox||The Sims 2|
|PlayStation Portable||The Sims 2|
|Wii||The Sims 2: Castaway • The Sims 3|
|Nintendo DS||The Sims 2 • The Sims 2: Castaway • The Sims 3|
|iOS||The Sims FreePlay|
|Android||The Sims FreePlay|
|Nintendo DS||MySims • MySims Kingdom • MySims Agents|
|Wii||MySims Kingdom • MySims Racing • MySims Agents • MySims SkyHeroes|
|PlayStation 3||MySims SkyHeroes|
|Xbox 360||MySims SkyHeroes|
|Mac OS Classic||SimAnt|
|SNES||SimEarth: The Living Planet • SimAnt|