The Sims Castaway Stories
|The Sims Castaway Stories|
Also known as: Les Sims Histories de naufragés (FR), Die Sims Insel-geschichten (DE), The Sims Island Stories (IT), Los Sims Historas de Naufragos (ES), Los Sims Historas de Naufragos (BR), The Sims Survival Story (JP)
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...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
The Sims Castaway Stories is the third and final instalment of the The Sims Stories sub-series, being based off the spin-off games and using the mainline Sims 2 engine with some expansion elements sprinkled in. Also, the game's title has the word "stories" in the plural, yet there's only one story about surviving on an island. Go figure.
Use SimPE: The simple DBPF-Package Editor and any text editor to research game files.
A lot to cover.
| The Sims 2 Leftovers|
Stuff that was left behind in civilization.
| Unused Textures|
| Stories Games Leftovers|
Now that's a first!
- The filename for the opening movie is called intro_eng_audio.movie, despite it being the only available movie across all Locale files. It's possible that there were once different versions of the file (likely to go with the changed logos, as Life Stories had done it), but were removed since the intro itself doesn't have any English-language writing, which makes it suitable for localizations.
They're named with "CS____" and arranged via OBJD (Object Data). Leftovers will not be covered in the section.
While not in the same enigma as the mainline counterpart and the previous Stories games, the neighborhood view screen contains an earlier version of Felicity Island, notably using earlier rocks.
Missing second story
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In N002_Neighborhood.package, file of Wanmami island, which can viewed via SimPE, the ID Number of the neighborhood within the UID field is marked as 3 where it points towards Wanmami Island being the third neighborhood. But this island should have UID 2, since it is the second one in the game menu and the last one. In comparison, Felicity Island is marked as 1 while the How To Play Neighborhood doesn't have an ID number.
By analogy of having a second story in the other games of The Sims Stories series, the second island was likely supposed to have its own story with a different protagonist, likely that of a male Sim due to other games of The Sims Stories series having secondary male protagonists.
David Bennett is a likely option due to being harder for him to find a couple on the Felicity island during the story because of the low attraction between him and the natives. By comparison, Jessica Knight, the girl protagonist, has the 4th (highest) level of attraction with one native immediately upon first meeting him: Ahio Heimata.
There is a theory that the second story island was supposed to be Wanmami. If its UID is changed to 2, unusual things will happen on the island. Here are some of them:
- Sims perform many actions similar to Debug - Super Duper Hug. And this action is translated as a normal action "to be in a friendly hug". This hints at possible story scripts and action that no longer exist.
- Events in Lerner family. Immediately, Candy Valance came to the lot. However, Candy was not only hovering around Walter, but she was also dropping compliments to Daniela. Of interest on their property, Daniela and Walter are constantly flirting, hugging and kissing. Immediately upon entering their lot, Walter kissed his wife passionately, which is pretty unusual behaviour in game. This is also a hints at possible story scripts.
- Orangutan at one of the exit portals at the Valley Village lot. If you give him a banana, then he disappears.
Leftover Expansion Debug Objects
In TSData/Res/Objects, there are references to debug objects that appear in folders EP6 (Bon Voyage) and EP7' (FreeTime). Oddly enough, this game makes no use of FreeTime content at all, making the existence of this expansion in the folder a mystery.