The Sims 2 (PlayStation Portable)
The Sims 2 |
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Also known as: The Sims 2: Dr. Dominic no Inbou (JP) This game has unused areas. This game has a notes page |
The PSP version of The Sims 2 was made by different developers and it uses a very different engine. This version also looks a lot like the PC version, so that's a good touch.
To do:
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Contents
Sub-Pages
Notes |
Lua Scripts You'd be surprised at how much of the game is Lua... |
Unused Music
intro_cutscene_fullmix
An alternate version of the intro cutscene with sound effects mixed in. In the actual cutscene, the music is completely separate from its sound effects.
loading01
A loading theme. In the final game, all loading screens are completely silent.
ditty_librarystinger
This jingle is used for entering the old library in Deadtree, but the first 2 seconds are cut off due to the fade-in when entering rooms.
Unused/Alternate Cheat Perk
In the final game, it is possible to unlock and buy the "Cheat" perk on the "Buy Perks" screen by pressing L+R+Square buttons at the same time. Using this perk in game will use the lua script at lua/cheats_final.lua.
However, in the game files, there is another lua script which can be found at lua/cheats.lua. This seems to be a much more extensive version of the cheat perk found in the final game. This menu can be accessed by changing the reference to cheatsMenu() at perks/cheat/perk.lua to cheatMenu(), and sourcing the cheat menu config in the main lua script so that it loads at boot.
Afterwards, you can access the alternate cheat menu by using the cheat perk the same way in game.
Demonstration
Alternate Cheat Menu Demonstration |
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Unused Level
There is an unused level file located at levels/interface/mainmenu.res in the game files. Despite what the directory name suggests, the actual background level for the main menu (and also Create-a-Sim) is levels/cas.res Trying to load into this level by ROM hacking or save editing will result in being locked out of player and camera controls. Within the next couple of seconds, the player will acquire all urgencies in the game. Afterwards, the camera will jump to an angle similar to the one seen on the main menu screen and the menu options will appear for a split second, before the player is forcibly teleported to the last map they were on and their progress wiped. The controls will still be locked at this stage, but it is possible to unlock them by opening and closing the pause screen - this will not be possible if the last level the player was on has a one-time prompt. (such as the Espiritu Estate welcome text)
It is possible to take a further look at this map by removing the references to main menu functions at levels/interface/mainmenu.res. Despite the default camera location only showing a part of the map that resembles the Espiritu Estate entrance, the rest of the house is fully modelled, although missing lighting and all furniture. The overall similarities makes it possible that this is an earlier version of Espiritu Estate. The main differences between the final version and this one is a slightly smaller area, more rooms, and what seems to be a garden located at the back.
This level also has no collision, so it is possible to wander off into the abyss if one chooses to do so.
Gallery
Demonstration
Unused Level Exploration |
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Unused Mind Control Perk
The Mind Control perk (PERK_COMMAND in the game code, "Dominate Perk" according to developer commentary) is a perk that is not used in the final game, even though it is listed under "Story Perks" in the main game lua code. It's possible this was planned to be the original use of Dr. Dominion's mind control device after he was defeated, but it was likely cut due to time concerns. While there aren't any legitimate ways of obtaining the perk in-game, it can be added to the player's perk inventory using a hex editor and a decrypted save of the game. The perk functions only partially, and suffers from some bugs.
It uses 'menus/wants/menu_want_social_woohoo' as its perk texture, same as the Cheat perk. The lua code for this perk can be found under 'perks/command/perk.lua'.
When activated, the perk looks for an NPC target within activation distance in a similar fashion to other target based perks. If activated successfully, the NPC is given a plumbob above their head identical to the one used for Dr. Dominion controlled targets, and the mind control device appears on the player's head. After this, the NPC interaction menu gains an additional "Command" option above the regular 'Greet' option. The player can then either press the perk button again on the same NPC, or press it for the first time on another NPC, to take off the mind control device before using it on another NPC. Pressing the "Command" option on an NPC after using the perk will bring up the mind control perk menu.
Perk Menu
Option | Description | Notes |
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Change (Casual) | NPC will change into their default outfit | |
Change (Gym) | NPC will change into a gym outfit | The outfits seem to be randomly colored |
Change (Naked) | NPC will get naked, with the censoring present | |
Change (Sleep) | NPC will change into their underwear | The outfits seem to be randomly colored |
Change (Swim) | NPC will change into a swimming outfit | Seems similar to the sleeping outfit |
Clean | NPC will (attempt to) pathfind to the nearest sink/bath and use it | Will not work on vendor NPCs |
Eat | NPC will (attempt to) do an eating action | Seems to work only with house guests after Emily Emory has prepared a meal |
Play | NPC will (attempt to) do a fun action | Will not work on vendor NPCs |
Relieve | NPC will (attempt to) pathfind to the nearest toilet and use it | Will not work on vendor NPCs |
Rest | NPC will (attempt to) pathfind to the nearest restable object and use it | Will not work on vendor NPCs |
Socialize | NPC will (attempt to) socialize | Will not work on vendor NPCs |
Bugs/Oversights
- Scrolling past the "Cancel" button at the very end of the perk menu will sometimes leave the cursor at the very end of the list, despite the list having scrolled to the very beginning.
- If an NPC already has another option above "Greet" on their interaction menu (ie. Emily Emory's "Cook"), the "Command" option will not appear.
- None of the command options that require the NPC to move will not work on NPCs that cannot move (ie. all vendor NPCs).
- Using the perk on the same NPC for the second time to take off the mind control device will not remove the plumbob over the NPC's head.
- If a naked NPC does an action that would normally cause a censor bar to appear, the censor bar will be gone after the NPC finishes the action but they will not put any clothes back on.
Gallery
Demonstration
Mind Control Perk Demonstration |
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Missing Texture
There is a missing texture somewhere near a cashier in Oscar's garage.
- Pages missing developer references
- Games developed by Amaze Entertainment
- Games developed by Maxis
- Pages missing publisher references
- Games published by EA Games
- PlayStation Portable games
- Pages missing date references
- Games released in 2005
- Games released in December
- Games released on December 7
- Games with unused areas
- Games with unused code
- Games with unused abilities
- Games with unused music
- To do
- Sim series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with unused abilities
Games > Games by content > Games with unused areas
Games > Games by content > Games with unused code
Games > Games by content > Games with unused music
Games > Games by developer > Games developed by Amaze Entertainment
Games > Games by developer > Games developed by Electronic Arts > Games developed by Maxis
Games > Games by platform > PlayStation Portable games
Games > Games by publisher > Games published by Electronic Arts > Games published by EA Games
Games > Games by release date > Games released in 2005
Games > Games by release date > Games released in December
Games > Games by release date > Games released in December > Games released on December 7
Games > Games by series > Sim series