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The Sims 2 (PlayStation Portable)

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Title Screen

The Sims 2

Also known as: The Sims 2: Dr. Dominic no Inbou (JP)
Developers: Amaze Entertainment, Maxis
Publisher: EA Games
Platform: PlayStation Portable
Released in JP: February 9, 2006
Released in US: December 7, 2005
Released in EU: January 13, 2006
Released in AU: December 10, 2009
Released in KR: January 26, 2006


CodeIcon.png This game has unused code.
Sgf2-unusedicon1.png This game has unused abilities.
MusicIcon.png This game has unused music.


NotesIcon.png This game has a notes page

The PSP version of The Sims 2 was made by different developers and it uses a very different engine. This version also looks a lot like the PC version, so that's a good touch.

Hmmm...
To do:
  • A lot more things, including TA-7 and Emily's dialogue about him, addiction urgency, orderly white and black, Paradise Place green room, etc.
  • Bugs, such as getting stuck in a chatting mini-game, Dominion's missing helmet, inability to lose final battle after successfully intimidating Newlow in Paradise Place, etc.
  • More information and photos about alternate cheat menu

Sub-Pages

Miscellaneous tidbits that are interesting enough to point out here.
Notes
NotesIcon.png
Lua Scripts
You'd be surprised at how much of the game is Lua...

Unused Music

intro_cutscene_fullmix

An alternate version of the intro cutscene with sound effects mixed in. In the actual cutscene, the music is completely separate from its sound effects.

loading01

A loading theme. In the final game, all loading screens are completely silent.

ditty_librarystinger

This jingle is used for entering the old library in Deadtree, but the first 2 seconds are cut off due to the fade-in when entering rooms.

Unused/Alternate Cheat Perk

In the final game, it is possible to unlock and buy the "Cheat" perk on the "Buy Perks" screen by pressing L+R+Square buttons at the same time. Using this perk in game will use the lua script at lua/cheats_final.lua.

However, in the game files, there is another lua script which can be found at lua/cheats.lua. This seems to be a much more extensive version of the cheat perk found in the final game. This menu can be accessed by changing the reference to cheatsMenu() at perks/cheat/perk.lua to cheatMenu(), and sourcing the cheat menu config in the main lua script so that it loads at boot.

Afterwards, you can access the alternate cheat menu by using the cheat perk the same way in game.

Demonstration

Alternate Cheat Menu Demonstration

Unused Mind Control Perk

The Mind Control perk (PERK_COMMAND in the game code, "Dominate Perk" according to developer commentary) is a perk that is not used in the final game, even though it is listed under "Story Perks" in the main game lua code. It's possible this was planned to be the original use of Dr. Dominion's mind control device after he was defeated, but it was likely cut due to time concerns. While there aren't any legitimate ways of obtaining the perk in-game, it can be added to the player's perk inventory using a hex editor and a decrypted save of the game. The perk functions only partially, and suffers from some bugs.

It uses 'menus/wants/menu_want_social_woohoo' as its perk texture, same as the Cheat perk. The lua code for this perk can be found under 'perks/command/perk.lua'.

When activated, the perk looks for an NPC target within activation distance in a similar fashion to other target based perks. If activated successfully, the NPC is given a plumbob above their head identical to the one used for Dr. Dominion controlled targets, and the mind control device appears on the player's head. After this, the NPC interaction menu gains an additional "Command" option above the regular 'Greet' option. The player can then either press the perk button again on the same NPC, or press it for the first time on another NPC, to take off the mind control device before using it on another NPC. Pressing the "Command" option on an NPC after using the perk will bring up the mind control perk menu.

Perk Menu

Option Description Notes
Change (Casual) NPC will change into their default outfit
Change (Gym) NPC will change into a gym outfit The outfits seem to be randomly colored
Change (Naked) NPC will get naked, with the censoring present
Change (Sleep) NPC will change into their underwear The outfits seem to be randomly colored
Change (Swim) NPC will change into a swimming outfit Seems similar to the sleeping outfit
Clean NPC will (attempt to) pathfind to the nearest sink/bath and use it Will not work on vendor NPCs
Eat NPC will (attempt to) do an eating action Seems to work only with house guests after Emily Emory has prepared a meal
Play NPC will (attempt to) do a fun action Will not work on vendor NPCs
Relieve NPC will (attempt to) pathfind to the nearest toilet and use it Will not work on vendor NPCs
Rest NPC will (attempt to) pathfind to the nearest restable object and use it Will not work on vendor NPCs
Socialize NPC will (attempt to) socialize Will not work on vendor NPCs

Bugs/Oversights

  • Scrolling past the "Cancel" button at the very end of the perk menu will sometimes leave the cursor at the very end of the list, despite the list having scrolled to the very beginning.
  • If an NPC already has another option above "Greet" on their interaction menu (ie. Emily Emory's "Cook"), the "Command" option will not appear.
  • None of the command options that require the NPC to move will not work on NPCs that cannot move (ie. all vendor NPCs).
  • Using the perk on the same NPC for the second time to take off the mind control device will not remove the plumbob over the NPC's head.
  • If a naked NPC does an action that would normally cause a censor bar to appear, the censor bar will be gone after the NPC finishes the action but they will not put any clothes back on.

Gallery

Demonstration

Mind Control Perk Demonstration

Missing Texture

TS2PSPMissingTexture.png
There is a missing texture somewhere near a cashier in Oscar's garage.