The Sims Pet Stories
|The Sims Pet Stories|
Also known as: Les Sims Histories d'animaux (FR), Die Sims Tier-geschichten (DE), Los Sims Historias de Mascotas (ES), The Sims Historias de Bichos (BR), The Sims Pet Story (JP)
|This page is rather stubbly and could use some expansion.|
Are you a bad enough dude to
A lot to cover.
The Sims Pet Stories is the second of the three spin-off Stories series, which is basically Life Stories with more returning content and Pets...but without the Elder Life State and Old Age Death for Sims, which resulted in a small debate whether if it is better than the previous game or not. Just like the previous game, there's exclusive content available, along with two story modes and a Free Play mode.
Use SimPE: The simple DBPF-Package Editor and any text editor to research game files.
| The Sims 2 Leftovers|
Yep, this again.
| Hidden Sim Data|
Still no dead sims, but more hidden NPCs.
The image at the end of Chapter 2 of Alice's Story shows the Delivery person giving Alice a boxed present, but in the final she gets a package instead.
Upload the wall and floor textures to this article.
There are wall and floor textures that are in the Textures.package file that go unused in both this game and its desktop counterpart (The Sims 2).
A lot of cover.
There are several removed interactions that exist within the file of the game. Some would be re-introduced in later expansions or games.
Like in The Sims 2, a game left a mention of the ability to call an ambulance, which was scrapped in The Sims 2. In the objects.package file, in the Behaviour function resource (BHAV), there is a BHAV CT - Call Ambulance.
|objects.package||CT - Call Ambulance||BHAV||0x7F1D0F49|
Power Outage - Get Time
|objects.package||Power Outage - Get Time||BHAV||0x7FF37E31|
Power Outage - Main Loop
|objects.package||Power Outage - Main Loop||BHAV||0x7FF37E31|
Engagement - Get Time
|objects.package||Engagement - Get Time||BHAV||0x7FF37E31|
|objects.package||Grandchild - Main Loop||BHAV||0x7FF37E31|
Grandchild - Get Time
|objects.package||Grandchild - Get Time||BHAV||0x7FF37E31|
Grandchild - Has No Children?
|objects.package||Grandchild - Has No Children?||BHAV||0x7FF37E31|
The sfx1.package, which is located at the path "TSData\Res\Sound" contain five full unused music tracks. This tracks can be found by extracting the contents of this package using SimPE into a folder. The extracted package will consist of 4 folders and one file. The unused music tracks are located in "2026960B - mp3 or xa Sound File" folder. The files in the "2026960B - mp3 or xa Sound File" folder need to be sorted by file size from largest to smallest. The five larger files are these tracks. You can listen to these music tracks below:
"Eeyooma Mana Muki Vop" from The Sims Bustin' Out
This music track is from The Sims Bustin' Out. Its original name is "Eeyooma Mana Muki Vop". The name of the extracted file is "94E6DF8B-0B8AB3CD-FF5B9FA4.mp3".
There is an unused cinematic of the game's logo in the same vein as the previous Stories game called Sims_Pet_Stories_logo_whtie.movie, that goes unused for some unknown reason. There's no other language equivalents of the logo.
Locale-Exclusive Radio Songs
Just like the mainline counterpart, some radio songs are exclusive to certain locales of the game. All of them are from the Pop station.
|Baby Let's Dance||The Smokebreakers||Russian|
|Can't You Be Mine||Krezip||Dutch, German|
|Dulce Locura||La Oreja de Van Gogh||Spanish|
|Never Coming Back||Roni||Finnish|
|Run Away||Finley||Italian, UK English|
|Suburbia||West End Girls||Danish, Japanese, Korean, Swedish, UK English|
|What If||Lene Marlin||Norwegian, Swedish|