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The Sims: Bustin' Out (GameCube, PlayStation 2, Xbox)
The Sims: Bustin' Out |
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Also known as: The Sims (JP), Die Sims: Brechen Aus (DE), Los Sims: Toman La Calle (ES), The Sims: Ryntää Raitille (FI), Les Sims: Permis de Sortir (FR), The Sims: Fuori Tutti! (IT), The Sims: Erop Uit! (NL), The Sims: Chún zhǔ yìwài (CN), The Sims: Sesangbakkeuro (KR)
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The Sims: Bustin' Out starts out with Malcolm Landgraab going around his neighborhood stealing items in return for unpaid rent. The player's objective is to complete each career track, unlock and buy back everyone's possessions, and become rich enough to evict Malcolm from his mansion and move their own Sim in.
To do: A handful of things to cover.
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Contents
Sub-Page
Prerelease Info |
Build Information
Platform | Build Number |
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GameCube, Xbox (ALL) | 2.1.3.31-1i |
PlayStation 2 (EUR-S) | 2.10.12.19-1 |
PlayStation 2 (JPN, EUR-N, ASIA) | 2.10.11.17-1 |
PlayStation 2 (USA, KOR) | 2.10.11.14-3 |
Debugging Options
To do:
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Several debugging options left hidden in the game that can be brought back.
The PS2 European version had two different releases - the standard European version (SLES-52047) with French, German, Spanish, Italian and Dutch as the additional languages, and the Nordic version (SLES-52048) that has Danish, Norwegian, Finnish and Swedish alongside English. They are represented with (S) and (N) respectively in the tables below.
The ASIA column is prefixed with (C) for the Chinese version (SLAJ-25028), (J) for the Japanese version (SLPM-65479), and (K) for the Korean version (SLKA-25137).
Debug Menu
(cheatmenu)
This debug menu is normally visually broken, because the default value that sets the distance between each line is 1.1f, whereas it needs to be a much larger number such as 70f on PS2, Xbox and GCN NTSC, and 80f on GCN PAL in order to render it properly. The debug menu can be opened by pressing SQUARE + TRIANGLE + CIRCLE on PS2 and X + Y + B on GameCube and Xbox, though not all options can be enabled here, such as display_fps because those need to be set to active before the Start screen, whereas this menu can only be brought up after it.
EUR | ASIA | USA | |
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GCN | 002E691B 00000001 042B87DC 42A00000 |
(J) 002E4CBB 00000001 (J) 042B6374 428C0000 |
002E687B 00000001 042B873C 428C0000 |
PS2 | (S) 003F8B84 00000001 (S) 102572AC 0000428C (S) 102572B0 00000000 (N) 003FA684 00000001 (N) 1025884C 0000428C (N) 10258850 00000000 |
(C) 003B5984 00000001 (C) 1022DB3C 0000428C (C) 1022DB40 00000000 (J, K) 003F7C04 00000001 (J, K) 102565C4 0000428C (J, K) 102565C8 00000000 |
003F8784 00000001 10256F2C 0000428C 10256F30 00000000 |
Xbox | 00310D82 01 0014BD8D 2F56B0 |
(C) 003104A2 01 (C) 0014B49D 2F4DE0 |
00310CE2 01 0014BC7D 2F56B0 |
FPS & Performance Statistics
(display_fps)
Displays a whole bunch of information on the screen about the performance of the game. The displayed information displays slightly on each platform, but GameCube displays the most.
EUR | ASIA | USA | |
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GCN | 002E6907 00000001 | (J) 002E4CA7 00000001 | 002E6867 00000001 |
PS2 | (S) 003F8B70 00000001 (N) 003FA670 00000001 |
(C) 003B5970 00000001 (J, K) 003F7BF0 00000001 |
003F8770 00000001 |
Xbox | 00310D7D 01 | (C) 0031049D 01 | 00310CDD 01 |
Rendering Information
Attempts to list a bunch of rendering information, but the values always remain at 0 (NaN). Just like the debug menu, this display is by default visually broken due to the line spacing being set to 1.1f and needs to be fixed by increasing it to 80f. This is also only present in the GameCube release.
EUR | JPN | USA | |
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GCN | 0037C23F 00000001 0037C27B 00000001 042C0950 42A00000 |
0037A5DF 00000001 0037A61B 00000001 042BE4E8 42A00000 |
0037C19F 00000001 0037C1DB 00000001 042C08B0 42A00000 |
Unused Graphics
Unused NPC Icons
The papergirl or the mail deliverer can't be interacted with, making the icon unseen.
Development Files and Folders
Some files and folders used during development are still present on the disc. These elements give information about early versions of the game.
Debug Options
SystemData/Runtime/ChalData/CHEATS.txt includes some settings, debug options and most likely unavailable options. Two lines (lobby_server = 0 and enable_dnas = 0) indicate either the possibility of an online mode like in the PlayStation 2 version, or just a leftover from said version. Changing the values has no effect on the game.
# ensure a space exists on either side of the = symbol for each line directionZ = 60 cam_zoom_max = 160 directionIntensity = 53 cam_fov = 220 eor_artsend_debug = 1 enable_npc_reset = 0 tutorial_stage = 255 soundon = 1 ambientIntensity = 50 lobby_server = 0 enable_dnas = 0 boot2 = grab_any_object = 0 unlock_all_items = 0 unlock_party_motel = 0 freeitems = 0 cam_zoom_min = 40 cas_start_as_male = 0 animation_name_display = 0 debug_interactions = 1 draw_flash_output = 0 display_fps = 0 draw_safe_rect = 0 directionX = 143 draw_motive_values = 0 unlock_freeplay_mode = 0 Cam_First_Per = 0 resource_test = 1 tutorial_house = 255 cameraIntensity = 42 directionY = 40 localization_test = 255 Cam_Tilt = 0 cheatmenu = 0 memory_display = 0 unlock_all_houses = 0
Developer Notes
Relationship Panel Images
/SystemData/Runtime/Thumbnails/readme.txt explains how to use the thumbnails folder:
The bitmaps in this directory are used as head icons in the relationship panel. All bitmaps must be 32x32, 8-bit images.
ALLCHARACTERS.rsp
The ALLCHARACTERS.rsp file present in /SystemData/Runtime/ contains an early list of settings for all the characters. In this file, "Mimi", "Mom", "Dudley", "Randy", and "Max" (present in the final version) don't have personal thumbnails and are linked to the "placeholder" image used during development. The file includes some physical options that are likely unused in the final version.
Leftover Thumbnails
The Thumbnails folder present in /SystemData/Runtime/ contains a lot of unused images for the relationship panel, which show leftover thumbnails for characters from the various modes in the previous game. This folder indicates the presence of 83 characters, but the final game has only 23 story characters.
Leftover Dumped File
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Download Tuning.txt File
File: The_sims_BustinOut_tuning_txt.7z (19 KB) (info)
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A file named Tuning.txt in the /SystemData/Runtime/GameData folder contains a huge list of what effects every object, event, and social interaction can have on Sims and the surrounding environment.
This file also appears to have information about unused/unfinished objects and interactions.
Leftover Batch Files
Four batch files are still present inside the /SystemData/Runtime/ChalData/ folder: export.bat, exportchallenge.bat, exportdefault.bat, and exportstory.bat.
Export.bat
@echo off rem -------------------------------------------------------------------------- rem check P4CLIENT variable rem -------------------------------------------------------------------------- if defined P4CLIENT goto CLIENTOK echo environment variable P4CLIENT is not defined! goto Done :CLIENTOK rem create a new changelist p4 change -o > p4change.txt ..\bin\simsver p4change.txt "Sims IFF export" type p4change.txt | p4 change -i p4 -s changes -c %P4CLIENT% -s pending | ..\bin\getp4change call setresult.bat if defined P4Change goto EXPORT echo Failed to create a changelist for this operation. goto Done :EXPORT p4 edit -c %P4Change% c:\eor\projects\sims\qdata\objects\*.txt ..\bin\Simsexport ..\QData\Objects\SimsObjects.qdp %* rem revert unchanged p4 revert -a -c %P4Change% p4 change -d %P4Change% :Done
Exportchallenge.bat
..\bin\SimsNghExport.exe @allcharacters.rsp -iWallsFloors.ini ChalData chall.ngh pause
Exportdefault.bat
..\bin\SimsNghExport.exe @allcharacters.rsp -iWallsFloors.ini UserData default.ngh pause
Exportstory.bat
..\bin\SimsNghExport.exe @allcharacters.rsp -iWallsFloors.ini StoryData story.ngh pause
Unused Sounds
STING_POTION_GOOD
An obvious leftover from the previous console entry, when a house is completed fast in Get A Life mode.
STING_POTION_FUNNY
Yet another sound leftover from the previous console entry, and still unused too.
STING_CRYSTALBALL
Even though there's already a crystal ball to be found in-game, it isn't used. It's also another leftover sound, used when an objective is complete. Unlike the last one that is duplicated, each of them have slight differences in sound.
STING_DEATH_FISH
To do: Is this used? |
To do: This is used in the GameCube version, but unsure about the other versions. |
An remixed version of the dead fish jingle from The Sims 1 that fits in with other sound effects. The original version of that sting is used.
Unused Effects
The final game still has some unused effects from objects or social interactions. All of this information came from Tuning.txt (see above).
Unused Object Effects
The Espresso Machine could originally become dirty at one point. (line 467).
CoffeeEsp 4096:Tuning Values
0:Drink_Espresso_Effect_Inc_M_Energy 30
1:Drink_Espresso_Effect_Inc_M_Bladder -35
2:Drink_Espresso_Timing_Loops 2
3:Drink_Espresso_Effect_Inc_M_Fun 30
4:Drink_Espresso_Get_Dirty_Dirt_Inc_per_use_-_Unused 20
5:Chance_of_Break 40
6:Drink_Espresso_Effect_Max_M_Energy 20
7:Repair_Unused 4
8:Repair_Timing_Thresh_M_Mood 0
9:Break_Amount 45
All Lamps use the same methods and appear to have unused functions. Originally, the Bulb lamp didn't have the same effect than other lamps.
Lamps 4097:Tuning
0:Room_Score_Not_Broken_Cheap 0
1:Room_Score_Not_Broken_Mod 0
2:Room_Score_Not_Broken_Exp 10
3:Room_Score_Obsolete_Broken_Bulb 0
4:Room_Score_Obsolete_Unused 0
5:Timing_Thresh_Unused 300
6:Room_Score_Not_Broken_VExp 10
7:Break_Burn_out_chance_Cheap_ 2000
8:Break_Bulb_Burn_out_chance_Mod_ 3000
9:Break_Burnouty_Chance_Exp_ 4000
10:Break_Burn_Out_Chance_VExp_ 5000
11:Misc_Electricution_Chance 100
The Heartbed (The only bed where you can perform the "WooHoo" interaction) has a lot of unused functions.
BedHeart 4096:Tuning
0:Undefined 4
1:Undefined 250
2:Misc_Snore_Every 4
3:Misc 85
4:Misc_Unused 100
5:Misc_Unused 100
6:Misc_Unused 1
7:Undefined 100
8:Misc_M_Hunger_Unused -100
11:Effect_Inc_M_Comfort 53
12:Undefined 150
13:Undefined 6
14:Undefined 18
15:Undefined 350
16:Undefined 750
17:Undefined 5
18:Undefined 2
22:Sleep_Effect_Inc_M_Energy 3
Obscured Graphics
NPC Icons
Grim Reaper
While not technically unused, it's unlikely if the player will ever see the icon of the Grim Reaper. Using the "Plea" action to revive a Sim that died would show the image of the Sim rather than the Grim Reaper's mugshot. It can be seen if a death has occurred on the lot and when a Sim uses the Talk interaction with another, with the Grim Reaper's head icon being shown in the speech bubble.
Burglar
The Burglar cannot be interacted with at all on the lot, but the mugshot can be seen if the robbery has occurred and the "Talk" interaction is used.
Platform Differences
Xbox Loading Screens
The Xbox version has unique loading screen backgrounds that can be seen. These textures also exist in the PS2 and GameCube versions, however they are 32×32 in size there.
PS2 & GCN | Xbox | PS2 & GCN | Xbox |
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Regional Differences
Title Screen
In Japan, this game is simply called The Sims (as the last console game was called SimPeople there), compared to other regions that got a unique translated subtitle.
International | Japanese |
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Create-A-Sim Presets
The adult character presets in Create-A-Sim are different in the Japanese, Korean, and Chinese versions, and look more Asian compared to the regular ones. The children, however, only have a slightly different skin tone. They can be recreated in either version without having to unlock any accessories in Bust Out mode.
International | East Asian |
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- Pages missing developer references
- Games developed by Maxis
- Pages missing publisher references
- Games published by EA Games
- GameCube games
- PlayStation 2 games
- Xbox games
- Pages missing date references
- Games released in 2003
- Games with hidden development-related text
- Games with unused graphics
- Games with unused music
- Games with debugging functions
- To do
- Sim series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused music
Games > Games by developer > Games developed by Electronic Arts > Games developed by Maxis
Games > Games by platform > GameCube games
Games > Games by platform > PlayStation 2 games
Games > Games by platform > Xbox games
Games > Games by publisher > Games published by Electronic Arts > Games published by EA Games
Games > Games by release date > Games released in 2003
Games > Games by series > Sim series