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MySims Agents (Wii)

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Title Screen

MySims Agents

Also known as: Boku to Sim no Machi Agent: Gokuaku Shachō Kara Sekai o Sukue Dai Sakusen!
Developer: EA Redwood Shores
Publisher: Electronic Arts
Platform: Wii
Released in JP: October 1, 2009
Released in US: September 29, 2009
Released in EU: September 25, 2009

AreasIcon.png This game has unused areas.
GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.

PrereleaseIcon.png This game has a prerelease article

MySims Agents was the third fully-fledged MySims game to be released in one year. This time, it ditches the town-building feature in favor of a heavier emphasis on story, lots of dispatch missions masqueraded as text adventures and team-building based on room customization.


Read about prerelease information and/or media for this game.
Prerelease Info

Unused Characters

On the MySims Agents official website, it says over 100 characters would appear in the game. However, there are only 70 characters. This means that at least 30 characters were removed from the game. But only eight characters of the planned characters have leftovers in the game. Due to short development timing, a sequel of this game was planned, but was later cancelled. It is very likely that some of the cut characters were planned to appear in a second part of the game, before being considered for MySims Agents 2, before finally being ultimately cut.

en_us.str (Global English text strings)

Strings for character names exist for Isaac Clarke, Odin Revolution, Proto-Makoto, Ray, and Sandra. Faith Connors is referenced in the text but is not assigned to a name.

hq_protomakoto.package (Proto-Makoto model)

This archive holds a complete model of Proto-Makoto, and judging by the filename and similar packages it is likely that she was a scrapped Recruitable Agent. Sadly, no other unused Sims models exist in the game.

Unused Recruitable Agents

Recruitable agents have models located in separate archives so that they are not all loaded in memory when the player visits the HQ.

The following Sims are not recruitable however have separately stored models in addition to their regular map(s), suggesting that they may have been recruitable at some point in development.

  • Alexa Lexington
  • Barney Cull
  • DJ Candy
  • Chaz McFreely
  • Dr. F
  • Ol' Gabby
  • Chef Gino
  • Justice
  • Proto-Makoto (see above)
  • Tim (an earlier build of the game utilizes this)
  • Chef Wantanabe

Unused Music

Unused Create-a-Sim Theme

There is an unused track that was originally going to be played on the menu where the character is created. It is worth mentioning that parts of this music has been recycled in MySims Agents' DS version title screen music, a part of this track is used in the opening sequence of the game as well.

Unused Evelyn's House Theme

There is an unused track that was planned to play while the main character was in Evelyn's house, but was cut.

Unused Surf Shop Theme

There is an unused track that was gonna play in Luke's surf shop, but was removed from the final game.

Unused Secret Sub Dock Theme

There is an unused track that was planned to be played at the Secret Sub Dock in The Boardwalk, but was cut.

Earth Room

As with rooms for the Wind, Fire, and Water pedestals, there was originally gonna be a room for the Earth pedestal. Since you have to climb a tree to get it, this track goes unused. The song, with no water SFX was used in The Sims 2: Castaway.

Unused Room

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.

There is an unused test room in the archive 'physics.package'.

Internal Name Oddity

Dispatch mission What's the F? is internally referred to as What the F, which is an earlier name of the title. Was likely changed to avoid a higher age rating.