MySims Agents (Wii)
This game has a prerelease article
In the Wii version of MySims Agents, the player must guide agents in an effort to stop the sinister plans of Morcubus involving the Crown of Nightmares. This entry in the franchise is notable for taking a slightly darker turn, losing some of the customize-able charm that made it mildly popular in the first place. Despite that, many fans consider it to be one of the best entries, due to its storyline and comic-book visuals.
- 1 Sub-Page
- 2 Unused Characters
- 3 Unused Recruitable Agents
- 4 Unused Music
- 5 Unused Room
- 6 Censorship
On the MySims Agents official website, it says over 100 characters would appear in the game. However, there are only 70 characters. This means that at least 30 characters were removed from the game. But only eight characters of the planned characters have leftovers in the game. Due to short development timing, a sequel of this game was planned, but was later cancelled. It is very likely that some of the cut characters were planned to appear in a second part of the game, before being considered for MySims Agents 2, before finally being ultimately cut.
en_us.str (Global English text strings)
Strings for character names exist for Isaac Clarke, Odin Revolution, Proto-Makoto, Ray, and Sandra. Faith Connors is referenced in the text but is not assigned to a name.
hq_protomakoto.package (Proto-Makoto model)
This archive holds a complete model of Proto-Makoto, and judging by the filename and similar packages it is likely that she was a scrapped Recruitable Agent. Sadly, no other unused Sims models exist in the game.
Unused Recruitable Agents
Recruitable agents have models located in separate archives so that they are not all loaded in memory when the player visits the HQ.
The following Sims are not recruitable however have separately stored models in addition to their regular map(s), suggesting that they may have been recruitable at some point in development.
- Alexa Lexington
- Barney Cull
- DJ Candy
- Chaz McFreely
- Dr. F
- Ol' Gabby
- Chef Gino
- Proto-Makoto (see above)
- Tim (an earlier build of the game utilizes this)
- Chef Wantanabe
Unused Create-a-Sim Theme
There is an unused track that was originally going to be played on the menu where the character is created. It is worth mentioning that parts of this music has been recycled in MySims Agents' DS version title screen music, a part of this track is used in the opening sequence of the game as well.
Unused Evelyn's House Theme
There is an unused track that was planned to play while the main character was in Evelyn's house, but was cut.
Unused Surf Shop Theme
There is an unused track that was gonna play in Luke's surf shop, but was removed from the final game.
Unused Secret Sub Dock Theme
There is an unused track that was planned to be played at the Secret Sub Dock in The Boardwalk, but was cut.
As with rooms for the Wind, Fire, and Water pedestals, there was originally gonna be a room for the Earth pedestal. Since you have to climb a tree to get it, this track goes unused. The song, with no water SFX was used in The Sims 2: Castaway.
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Discuss ideas and findings on the talk page.
There is an unused test room in the archive 'physics.package'.
Yes, even MySims games have censorship. Dispatch mission What's the F? is internally referred to as What the F. Nice.