Sim Theme Park (Windows, Mac OS Classic)
Sim Theme Park |
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Also known as: Theme Park World (EU)
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This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
To do: Grab files from the US version. This was all grabbed from the EU version. |
Contents
Uncompiled Source Code
Present in the /Data/Particle folder is a header file labelled par_lib.h.
#define P_EFFECT_NULL 0 #define P_EFFECT_Sparks 1 #define P_EFFECT_Smoke 2 #define P_EFFECT_Firework1 3 #define P_EFFECT_ExplodeFirey 4 #define P_EFFECT_Explode2 5 #define P_EFFECT_Firework2 6 #define P_EFFECT_Explode3 7 #define P_EFFECT_FirePuff 8 #define P_EFFECT_Flies 9 #define P_EFFECT_ExhaustPuff 10 #define P_EFFECT_Fire 11 #define P_EFFECT_Splash 12 #define P_EFFECT_SmallSmoke 13 #define P_EFFECT_Explode 14 #define P_EFFECT_BeamUpCar 15 #define P_EFFECT_Smoke2 16 #define P_EFFECT_Steam 17 #define P_EFFECT_IncaGodFlame 18 #define P_EFFECT_BeamUp 19 #define P_EFFECT_WaterFall 20 #define P_EFFECT_BigGreenPuff 21 #define P_EFFECT_ApeSnot 22 #define P_EFFECT_ApeSmoke 23 #define P_EFFECT_LargeExplosion 24 #define P_EFFECT_TorchSmoke 25 #define P_EFFECT_AirLeak 26 #define P_EFFECT_SmallAirLeak 27 #define P_EFFECT_Volcano 28 #define P_EFFECT_CoasterSparks 29 #define P_EFFECT_BigSparks 30 #define P_EFFECT_MumboPuff 31 #define P_EFFECT_Zzzz 32 #define P_EFFECT_Spray 33 #define P_EFFECT_DemonBreath 34 #define P_EFFECT_Button 35 #define P_EFFECT_Notes 36 #define P_EFFECT_WaterJet 37 #define P_EFFECT_GreenSmokePuff 38 #define P_EFFECT_FlySmoke 39 #define P_EFFECT_FlyFire 40 #define P_EFFECT_BloodSpurt 41 #define P_EFFECT_SlimeJet 42 #define P_EFFECT_Cannon 43 #define P_EFFECT_GoldenTicket 44 #define P_EFFECT_DemonFire 45 #define P_EFFECT_PinkPop 46 #define P_EFFECT_BrewUp 47 #define P_EFFECT_PlasmaSphere 48 #define P_EFFECT_GoldenTicket2 49 #define P_EFFECT_YellowStink 50 #define P_EFFECT_Repair 51 #define P_EFFECT_GreenPuke 52 #define P_EFFECT_Avatar 53 #define P_EFFECT_RepairData 54 #define P_EFFECT_Flames 55 #define P_EFFECT_feathers 56 #define P_EFFECT_OtherAvatar 57 #define P_EFFECT_Bubbles 58 #define P_EFFECT_BuyLand 59 #define P_EFFECT_FW1explosion 60 #define P_EFFECT_FireworkLaser 61 #define P_EFFECT_LaserFWexplode 62 #define P_EFFECT_LaserRing 63 #define P_EFFECT_LaserLaunch 64 #define P_EFFECT_GocartFireballs 65 #define P_EFFECT_BigSteamJet 66 #define P_EFFECT_GoldSparkles 67 #define P_EFFECT_SmallExplosion 68 #define P_EFFECT_GreenFumes 69 #define P_EFFECT_SteamJet 70 #define P_EFFECT_Engine 71 #define P_EFFECT_QuickSteamJet 72 #define P_EFFECT_MudJet 73 #define P_EFFECT_SideShowWin 74 #define P_EFFECT_Destroy1 75 #define P_EFFECT_Destroy2 76 #define P_EFFECT_Destroy3 77 #define P_EFFECT_Destroy4 78 #define P_EFFECT_Create1 79 #define P_EFFECT_Create2 80 #define P_EFFECT_Create3 81 #define P_EFFECT_Create4 82 #define P_EFFECT_Twinkle 83 #define P_EFFECT_Twinkle2 84 #define P_EFFECT_TwinkleSm 85 #define P_EFFECT_Twinkle2Sm 86 #define P_EFFECT_Key 87 #define P_EFFECT_Key2 88 #define P_EFFECT_Upgrade 89 #define P_EFFECT_MessageTag1 90 #define P_EFFECT_EndOfMessage 91 #define P_EFFECT_BigSmokePuff 92 #define P_EFFECT_SmokeTrailR 93 #define P_EFFECT_SmokeTrailB 94 #define P_EFFECT_SmokeTrailW 95 #define P_EFFECT_SmallSplash 96 #define P_EFFECT_KeySparkle 97 #define P_EFFECT_KeyPuff 98 #define P_EFFECT_CongratSparkle 99 #define P_EFFECT_Test2D 100 #define E_EFFECT_Coll 0 #define E_EFFECT_Coll2 1 #define E_EFFECT_UIAttr 2 #define E_EFFECT_UIRepel 3 #define E_EFFECT_KeyAttr 4 #define E_EFFECT_UiBigRepel 5
Unused Graphics
A font file, which is much of what remains of the debug mode.
Placeholder texture.
Undocumented Command Line Parameters
Command Line Argument | Effect |
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/noload | Unknown |
/SAVEDEBUG | Unknown |
/quickload | Unknown |
/version | Crashes |
/flmouse | Unknown |
/bwcursor | Cursor turns black and white. |
Regional Differences
The loading picture was completely changed between the European and US versions.
Buzzy was completely re-dubbed for the US market - He was originally voiced by Lewis Macleod, but the US version uses Terry McGovern instead.
The US got a gold version which includes the DLC that was once on the game's website, plus further additional content.
The Theme series
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DOS | Theme Park (Prototypes) • Theme Hospital |
Windows | Theme Hospital (Prototypes) • Theme Park World • Theme Park Inc. |
Mac OS Classic | Theme Park World |
Genesis | Theme Park |
SNES | Theme Park |
PlayStation | Theme Aquarium • Theme Park World |
- Pages missing developer references
- Games developed by Bullfrog Productions
- Games developed by Zonic
- Pages missing publisher references
- Games published by Electronic Arts
- Games published by Feral Interactive
- Windows games
- Mac OS Classic games
- Pages missing date references
- Games released in 2000
- Games released in 1999
- Games with uncompiled source code
- Games with unused graphics
- Games with debugging functions
- Games with regional differences
- Stubs
- To do
- Theme series
- Sim series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > Stubs
Cleanup > To do
Games > Games by content > Games with debugging functions
Games > Games by content > Games with regional differences
Games > Games by content > Games with uncompiled source code
Games > Games by content > Games with unused graphics
Games > Games by developer > Games developed by Electronic Arts > Games developed by Bullfrog Productions
Games > Games by developer > Games developed by Zonic
Games > Games by platform > Mac OS Classic games
Games > Games by platform > Windows games
Games > Games by publisher > Games published by Electronic Arts
Games > Games by publisher > Games published by Feral Interactive
Games > Games by release date > Games released in 1999
Games > Games by release date > Games released in 2000
Games > Games by series > Sim series
Games > Games by series > Theme series