Sim Theme Park (Windows, Mac OS Classic)
Sim Theme Park |
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Also known as: Theme Park World (EU) This game has uncompiled source code. |
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
To do: Grab files from the US version. This was all grabbed from the EU version. |
The second entry in the Theme Park series. The US title can be kind of questionable, as the game has little association with the Sims franchise, if at all, as Will Wright was not involved in the project.
Contents
Uncompiled Source Code
Present in the /Data/Particle folder is a header file labelled par_lib.h.
#define P_EFFECT_NULL 0 #define P_EFFECT_Sparks 1 #define P_EFFECT_Smoke 2 #define P_EFFECT_Firework1 3 #define P_EFFECT_ExplodeFirey 4 #define P_EFFECT_Explode2 5 #define P_EFFECT_Firework2 6 #define P_EFFECT_Explode3 7 #define P_EFFECT_FirePuff 8 #define P_EFFECT_Flies 9 #define P_EFFECT_ExhaustPuff 10 #define P_EFFECT_Fire 11 #define P_EFFECT_Splash 12 #define P_EFFECT_SmallSmoke 13 #define P_EFFECT_Explode 14 #define P_EFFECT_BeamUpCar 15 #define P_EFFECT_Smoke2 16 #define P_EFFECT_Steam 17 #define P_EFFECT_IncaGodFlame 18 #define P_EFFECT_BeamUp 19 #define P_EFFECT_WaterFall 20 #define P_EFFECT_BigGreenPuff 21 #define P_EFFECT_ApeSnot 22 #define P_EFFECT_ApeSmoke 23 #define P_EFFECT_LargeExplosion 24 #define P_EFFECT_TorchSmoke 25 #define P_EFFECT_AirLeak 26 #define P_EFFECT_SmallAirLeak 27 #define P_EFFECT_Volcano 28 #define P_EFFECT_CoasterSparks 29 #define P_EFFECT_BigSparks 30 #define P_EFFECT_MumboPuff 31 #define P_EFFECT_Zzzz 32 #define P_EFFECT_Spray 33 #define P_EFFECT_DemonBreath 34 #define P_EFFECT_Button 35 #define P_EFFECT_Notes 36 #define P_EFFECT_WaterJet 37 #define P_EFFECT_GreenSmokePuff 38 #define P_EFFECT_FlySmoke 39 #define P_EFFECT_FlyFire 40 #define P_EFFECT_BloodSpurt 41 #define P_EFFECT_SlimeJet 42 #define P_EFFECT_Cannon 43 #define P_EFFECT_GoldenTicket 44 #define P_EFFECT_DemonFire 45 #define P_EFFECT_PinkPop 46 #define P_EFFECT_BrewUp 47 #define P_EFFECT_PlasmaSphere 48 #define P_EFFECT_GoldenTicket2 49 #define P_EFFECT_YellowStink 50 #define P_EFFECT_Repair 51 #define P_EFFECT_GreenPuke 52 #define P_EFFECT_Avatar 53 #define P_EFFECT_RepairData 54 #define P_EFFECT_Flames 55 #define P_EFFECT_feathers 56 #define P_EFFECT_OtherAvatar 57 #define P_EFFECT_Bubbles 58 #define P_EFFECT_BuyLand 59 #define P_EFFECT_FW1explosion 60 #define P_EFFECT_FireworkLaser 61 #define P_EFFECT_LaserFWexplode 62 #define P_EFFECT_LaserRing 63 #define P_EFFECT_LaserLaunch 64 #define P_EFFECT_GocartFireballs 65 #define P_EFFECT_BigSteamJet 66 #define P_EFFECT_GoldSparkles 67 #define P_EFFECT_SmallExplosion 68 #define P_EFFECT_GreenFumes 69 #define P_EFFECT_SteamJet 70 #define P_EFFECT_Engine 71 #define P_EFFECT_QuickSteamJet 72 #define P_EFFECT_MudJet 73 #define P_EFFECT_SideShowWin 74 #define P_EFFECT_Destroy1 75 #define P_EFFECT_Destroy2 76 #define P_EFFECT_Destroy3 77 #define P_EFFECT_Destroy4 78 #define P_EFFECT_Create1 79 #define P_EFFECT_Create2 80 #define P_EFFECT_Create3 81 #define P_EFFECT_Create4 82 #define P_EFFECT_Twinkle 83 #define P_EFFECT_Twinkle2 84 #define P_EFFECT_TwinkleSm 85 #define P_EFFECT_Twinkle2Sm 86 #define P_EFFECT_Key 87 #define P_EFFECT_Key2 88 #define P_EFFECT_Upgrade 89 #define P_EFFECT_MessageTag1 90 #define P_EFFECT_EndOfMessage 91 #define P_EFFECT_BigSmokePuff 92 #define P_EFFECT_SmokeTrailR 93 #define P_EFFECT_SmokeTrailB 94 #define P_EFFECT_SmokeTrailW 95 #define P_EFFECT_SmallSplash 96 #define P_EFFECT_KeySparkle 97 #define P_EFFECT_KeyPuff 98 #define P_EFFECT_CongratSparkle 99 #define P_EFFECT_Test2D 100 #define E_EFFECT_Coll 0 #define E_EFFECT_Coll2 1 #define E_EFFECT_UIAttr 2 #define E_EFFECT_UIRepel 3 #define E_EFFECT_KeyAttr 4 #define E_EFFECT_UiBigRepel 5
Unused Graphics
A font file, which is much of what remains of the debug mode.
Placeholder texture.
Undocumented Command Line Parameters
Command Line Argument | Effect |
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/noload | Unknown |
/SAVEDEBUG | Unknown |
/quickload | Unknown |
/version | Crashes |
/flmouse | Unknown |
/bwcursor | Cursor turns black and white. |
Regional Differences
The US got a gold version which includes the DLC that was once on the game's website, plus further additional content.
Buzzy
Buzzy was completely re-dubbed for the US market - He was originally voiced by Lewis Macleod, but the US version uses Terry McGovern instead.
UK | USA |
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Title Screen
The loading picture was completely changed between the European and US versions. The Game was renamed from Theme Park World to Sim Theme Park for the US but the rebrand was not very smooth because the FMV intros still say Theme Park World
UK | USA |
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The Theme series
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DOS | Theme Park (Prototypes) • Theme Hospital |
Windows | Theme Hospital (Prototypes) • Theme Park World • Theme Park Inc. |
Mac OS Classic | Theme Park World |
Genesis | Theme Park |
SNES | Theme Park |
PlayStation | Theme Hospital • Theme Aquarium • Theme Park World |
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- Stubs
- To do
- Theme series
- Sim series
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Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > Stubs
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Games > Games by content > Games with unused graphics
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Games > Games by publisher > Games published by Electronic Arts
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Games > Games by publisher > Games published by Square Enix > Games published by Square > Games published by EA Square
Games > Games by release date > Games released in 1999
Games > Games by release date > Games released in 2000
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