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Sim Theme Park (Windows, Mac OS Classic)

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Title Screen

Sim Theme Park

Also known as: Theme Park World (EU)
Developers: Bullfrog Productions, Zonic (Mac OS Classic)
Publishers: Electronic Arts (Windows US/EU), EA Square (Windows, JPN) Feral Interactive (Mac OS Classic, US)
Platforms: Windows, Mac OS Classic
Released in JP: 2000
Released in US: November 4, 1999
Released in EU: 1999


SourceIcon.png This game has uncompiled source code.
GraphicsIcon.png This game has unused graphics.
DebugIcon.png This game has debugging material.
RegionIcon.png This game has regional differences.


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
Hmmm...
To do:
Grab files from the US version. This was all grabbed from the EU version.

The second entry in the Theme Park series. The US title can be kind of questionable, as the game has little association with the Sims franchise, if at all, as Will Wright was not involved in the project.

Uncompiled Source Code

Present in the /Data/Particle folder is a header file labelled par_lib.h.

#define P_EFFECT_NULL		0
#define P_EFFECT_Sparks		1
#define P_EFFECT_Smoke		2
#define P_EFFECT_Firework1		3
#define P_EFFECT_ExplodeFirey		4
#define P_EFFECT_Explode2		5
#define P_EFFECT_Firework2		6
#define P_EFFECT_Explode3		7
#define P_EFFECT_FirePuff		8
#define P_EFFECT_Flies		9
#define P_EFFECT_ExhaustPuff		10
#define P_EFFECT_Fire		11
#define P_EFFECT_Splash		12
#define P_EFFECT_SmallSmoke		13
#define P_EFFECT_Explode		14
#define P_EFFECT_BeamUpCar		15
#define P_EFFECT_Smoke2		16
#define P_EFFECT_Steam		17
#define P_EFFECT_IncaGodFlame		18
#define P_EFFECT_BeamUp		19
#define P_EFFECT_WaterFall		20
#define P_EFFECT_BigGreenPuff		21
#define P_EFFECT_ApeSnot		22
#define P_EFFECT_ApeSmoke		23
#define P_EFFECT_LargeExplosion		24
#define P_EFFECT_TorchSmoke		25
#define P_EFFECT_AirLeak		26
#define P_EFFECT_SmallAirLeak		27
#define P_EFFECT_Volcano		28
#define P_EFFECT_CoasterSparks		29
#define P_EFFECT_BigSparks		30
#define P_EFFECT_MumboPuff		31
#define P_EFFECT_Zzzz		32
#define P_EFFECT_Spray		33
#define P_EFFECT_DemonBreath		34
#define P_EFFECT_Button		35
#define P_EFFECT_Notes		36
#define P_EFFECT_WaterJet		37
#define P_EFFECT_GreenSmokePuff		38
#define P_EFFECT_FlySmoke		39
#define P_EFFECT_FlyFire		40
#define P_EFFECT_BloodSpurt		41
#define P_EFFECT_SlimeJet		42
#define P_EFFECT_Cannon		43
#define P_EFFECT_GoldenTicket		44
#define P_EFFECT_DemonFire		45
#define P_EFFECT_PinkPop		46
#define P_EFFECT_BrewUp		47
#define P_EFFECT_PlasmaSphere		48
#define P_EFFECT_GoldenTicket2		49
#define P_EFFECT_YellowStink		50
#define P_EFFECT_Repair		51
#define P_EFFECT_GreenPuke		52
#define P_EFFECT_Avatar		53
#define P_EFFECT_RepairData		54
#define P_EFFECT_Flames		55
#define P_EFFECT_feathers		56
#define P_EFFECT_OtherAvatar		57
#define P_EFFECT_Bubbles		58
#define P_EFFECT_BuyLand		59
#define P_EFFECT_FW1explosion		60
#define P_EFFECT_FireworkLaser		61
#define P_EFFECT_LaserFWexplode		62
#define P_EFFECT_LaserRing		63
#define P_EFFECT_LaserLaunch		64
#define P_EFFECT_GocartFireballs		65
#define P_EFFECT_BigSteamJet		66
#define P_EFFECT_GoldSparkles		67
#define P_EFFECT_SmallExplosion		68
#define P_EFFECT_GreenFumes		69
#define P_EFFECT_SteamJet		70
#define P_EFFECT_Engine		71
#define P_EFFECT_QuickSteamJet		72
#define P_EFFECT_MudJet		73
#define P_EFFECT_SideShowWin		74
#define P_EFFECT_Destroy1		75
#define P_EFFECT_Destroy2		76
#define P_EFFECT_Destroy3		77
#define P_EFFECT_Destroy4		78
#define P_EFFECT_Create1		79
#define P_EFFECT_Create2		80
#define P_EFFECT_Create3		81
#define P_EFFECT_Create4		82
#define P_EFFECT_Twinkle		83
#define P_EFFECT_Twinkle2		84
#define P_EFFECT_TwinkleSm		85
#define P_EFFECT_Twinkle2Sm		86
#define P_EFFECT_Key		87
#define P_EFFECT_Key2		88
#define P_EFFECT_Upgrade		89
#define P_EFFECT_MessageTag1		90
#define P_EFFECT_EndOfMessage		91
#define P_EFFECT_BigSmokePuff		92
#define P_EFFECT_SmokeTrailR		93
#define P_EFFECT_SmokeTrailB		94
#define P_EFFECT_SmokeTrailW		95
#define P_EFFECT_SmallSplash		96
#define P_EFFECT_KeySparkle		97
#define P_EFFECT_KeyPuff		98
#define P_EFFECT_CongratSparkle		99
#define P_EFFECT_Test2D		100
#define E_EFFECT_Coll		0
#define E_EFFECT_Coll2		1
#define E_EFFECT_UIAttr		2
#define E_EFFECT_UIRepel		3
#define E_EFFECT_KeyAttr		4
#define E_EFFECT_UiBigRepel		5

Unused Graphics

Theme Park World-DebugFont.png

A font file, which is much of what remains of the debug mode.

Theme Park World-NotFound.png

Placeholder texture.

Undocumented Command Line Parameters

Command Line Argument Effect
/noload Unknown
/SAVEDEBUG Unknown
/quickload Unknown
/version Crashes
/flmouse Unknown
/bwcursor Cursor turns black and white.


(Source: geekywalrus)

Regional Differences

The US got a gold version which includes the DLC that was once on the game's website, plus further additional content.

Buzzy

Buzzy was completely re-dubbed for the US market - He was originally voiced by Lewis Macleod, but the US version uses Terry McGovern instead.

UK USA

Title Screen

The loading picture was completely changed between the European and US versions. The Game was renamed from Theme Park World to Sim Theme Park for the US but the rebrand was not very smooth because the FMV intros still say Theme Park World

UK USA
Theme Park World (Windows)-title.png Sim Theme Park welcome (Windows)-title.png