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The Urbz: Sims in the City (GameCube, PlayStation 2, Xbox)

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Title Screen

The Urbz: Sims in the City

Also known as: Los Urbz: Sims en la ciudad (ES), The Urbz: Sims og Singelliv (NO), The Urbz: Simowie w Mieście (PL)
Developer: Maxis
Publisher: EA Games
Platforms: GameCube, PlayStation 2, Xbox
Released in JP: January 13, 2005
Released in US: November 12, 2004
Released in EU: November 9, 2004
Released in KR: December 7, 2004 (PS2/Xbox)

ObjectIcon.png This game has unused objects.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
ItemsIcon.png This game has unused items.
MusicIcon.png This game has unused music.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.
RegionIcon.png This game has regional differences.

ProtoIcon.png This game has a prototype article
PrereleaseIcon.png This game has a prerelease article

This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

The Urbz: Sims in the City changes up the usual suburban lifestyle of The Sims and puts all the action into a city with workable jobs, unlockable (and crazy!) social interactions, an infectious soundtrack, and stereotypical caricatures. Also, The Black Eyed Peas make an appearance.

This game was planned to start a sub-franchise for the series, which explains all the product placement in the game. Despite the game not meeting EA's expectations, it managed to set the stone for future Sims titles, most notably in The Sims 2: Nightlife with the city setting and The Sims 3: Late Night with the reworked reputation system, bars, and bouncers.

To do:
  • Unused graphics.
  • Unused or console-exclusive accessories.
  • Scrapped online features?
  • Scrapped Woohoo functions?
  • Bustin' Out leftovers.


Sims2PS2-FIN floor editoggler.png
Developer Options
Bustin' Out Leftovers
They really worked so hard to make it completely different.
Read about prototype versions of this game that have been released or dumped.
Prototype Info
Read about prerelease information and/or media for this game.
Prerelease Info

Unused Music and Sounds

Elevator Load Loops

Those were likely intended to be used when the player accesses a district with an elevator, such as Diamond Heights considering the used sound effects sound similar in style, but the regular loading screen theme plays instead. Interestingly, they're left unused in The Sims 2 console up to Castaway.

Early XAM Sounds

cellphone_dial1-3 contain earlier sounds for interacting with the XAM before they were replaced with more realistic cellphone sounds.

Early XAM Ringtone

Some earlier XAM Ringtones are present, with cellphone_ringtone2 sounding like the Cozmo Street ringtone from The Urbz along with the same hidden morse code message. and cellphone_ringtone3 sounding like a generic ringtone.

Team Photo

UrbzPS4-team picture1234.png

A secret graphic of developers that worked on the game can be found by pressing Up, Down, X, Up, Down at the credits screen.

Regional Differences

Default Create-An-Urb Preset

The Japanese version has a different Urb given to you as the default when starting a new game.

International Japanese
UrbzPS2-FIN CAU-Intl-F.png UrbzPS2-FIN CAU-Jpn-F.png
UrbzPS2-FIN CAU-Intl-M.png UrbzPS2-FIN CAU-Jpn-M.png

Platform Differences

Language Select

The European PS2 and Xbox versions have a language select menu and Xbox happens to have fewer languages available. It's missing Polish, Danish, Norwegian, and Finnish.

PlayStation 2 Xbox
UrbzPS2-FIN LangSelect.png UrbzXBOX-FIN LangSelect.png


The Create-An-Urb for the GameCube version has a much brighter background than in the PlayStation 2 and Xbox versions.

PlayStation 2 & Xbox GameCube
UrbzXBOX-FIN CAU-Intl-F.png UrbzGCN-FIN CAU-Intl-F.png

Xbox Loading Screens

The Xbox version has unique loading screen backgrounds that can be seen. These textures also exist in the PS2 and GameCube versions, however they are 8×8 in size, and even if it's shown in-game there, there's no way it can be seen at that small of a size.

PS2 & GCN Xbox PS2 & GCN Xbox
UrbzPS2-FIN house load0.png UrbzXBOX-FIN house load0.png UrbzPS2-FIN house load1.png UrbzXBOX-FIN house load1.png
house_load0 house_load1
UrbzPS2-FIN house load2.png UrbzXBOX-FIN house load2.png UrbzPS2-FIN house load3.png UrbzXBOX-FIN house load3.png
house_load2 house_load3
UrbzPS2-FIN house load4.png UrbzXBOX-FIN house load4.png UrbzPS2-FIN house load5.png UrbzXBOX-FIN house load5.png
house_load4 house_load5
UrbzPS2-FIN house load6.png UrbzXBOX-FIN house load6.png UrbzPS2-FIN house load7.png UrbzXBOX-FIN house load7.png
house_load6 house_load7
UrbzPS2-FIN house load8.png UrbzXBOX-FIN house load8.png UrbzPS2-FIN house load9.png UrbzXBOX-FIN house load9.png
house_load8 house_load9
UrbzPS2-FIN house load10.png UrbzXBOX-FIN house load10.png


Unused Title Screen Logo Function

There are two different types of files containing the logo for the title screen, told by ui_logo256_(Language)_light and ui_logo256_(Language)_dark. The dark variations are used in the final game, but the "light" logos contain leftovers of The Sims: Bustin Out title screen logo. There's also a ui_logobrick, which suggests that the logo may have been placed on a brick wall at a neon sign.

Unplugged Controller Screen Background

When the controller screen is unplugged, a light-blue gradient background with text on it reminds the player to plug it back in. It's actually reused from Bustin' Out, with the only difference being the font. It would later remain in the rest of the Sims console games, with the respective menu font being used.