We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!

MySims Kingdom (Wii)

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

MySims Kingdom

Developer: EA Redwood Shores
Publisher: Electronic Arts
Platform: Wii
Released in JP: Ocotber 30, 2008
Released in US: October 28, 2008
Released in EU: October 30, 2008


AreasIcon.png This game has unused areas.
MovieIcon.png This game has unused cinematics.
MusicIcon.png This game has unused music.
TextIcon.png This game has unused text.


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
Hmmm...
To do:
Are there any more remnants besides just text and music?

Welcome back to the world of MySims, which apparently has suffered dramatic seismic activity and a Wind Waker-scale flood since you last saw it.

In other words, everyone inexplicably lives on separate islands.

Unused Characters

The list of characters in the game's text file indicates four were unused. These areː

  • Mira
  • Vice Admiral Morgan
  • Neema
  • Theodore

'Mira' refers to Mira Cull, a character who would later appear in MySims SkyHeroes. Since promotional art for MySims Kingdom features the sim that we now know to be Mira in a pirate costume, it can be assumed that along with Vice Admiral Morgan, she was going to appear on the scrapped pirate island.

There is an unused character graphic for the main menu depicting a female sim with a fish-themed dress. As she does not resemble a Vice Admiral or Mira Cull, it could be presumed that this is Neema. Wii MySimsKingdom Neema.png

Interestingly, Morgan was the name for the villain of the scrapped MySims Agents 2. However, there is nothing other than the name to suggest that they are related.

Unused Islands

The island list in the game's text file indicates that there was going to be an island called 'Shipwreck Cove', and a place called 'Door World'. Shipwreck Cove has a transition level for when you sail across the ocean, but no level file for the island itself.

Swapping files to try and load the Shipwreck Cove transition crashes the game.

Unused Strings

Several unused development strings can be found in mysims next_eng_us.str.

  • "To bypass CAS when you start the game set RunCAS = 0 in UserSettings.lua"
  • "I iz in ur tool tipz Hacking ur strings."
  • "When modeling, please make an effort to face all of your objects Z-positive."
  • "Modelers! remember to freeze the transforms on your geo!"
  • "Animators! Are your snap points connected to the correct accessory bone?"
  • "Someone deleted this string. This was entered by kenr for build triage on 7/22"
  • "This was entered by kenr for build triage on 7/22. Someone deleted this string."

Leftover Videos

The opening video clip from MySims remains in the Movies folder.

Unused Music

Unused Create-a-Sim Theme

There is an unused track that was originally going to be played on the menu where the character is created.

Unused Pause Menu Theme

This was originally going to be one of the tracks playing in the menu where the quests and scrolls could be viewed.

Sailing to Shipwreck Cove

The next following tracks were probably going to be used for the scrapped pirate island. This track was likely supposed to be used when the player sails to the island.

Pirate Lighthouse

It seems that Shipwreck Cove was supposed to have a lighthouse, and would've been seen at the beginning of the island.

Mira's House

It seemed that Mira Cull was supposed to have a house there.

Neema's Shack

Also, Neema was likely supposed to have a shack on the island.

Unused Isle of Magic Theme

There is an unused track that was supposed to be played on the Isle of Magic, but since it is only visited once in the game and never accessed again, it never plays.

D.I.N.E.R.

There is an unused track that was originally going to be the theme of Tobor's D.I.N.E.R., a restaurant on the map, Rocket Reef, but was scrapped.

Rocket Reef Launch Pad

There is an unused track that was probably going to be the theme that played when near the launching pad where the rocket can be built, but was scrapped. The music here is an excerpt from The Sims 2 FreeTime’s Buy Mode track, suggesting that this was a placeholder during development as the FreeTime expansion pack came out around 7 to 8 months prior.