We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!

SimCity 2000 (PlayStation)

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

SimCity 2000

Developer: Maxis
Publishers: Maxis (US/EU), Artdink (JP)
Platform: PlayStation
Released in JP: December 20, 1996
Released in US: July 9, 1996
Released in EU: November 1996


AreasIcon.png This game has unused areas.
DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
DebugIcon.png This game has debugging material.


Unused Areas

Hmmm...
To do:
Can these be accessed by hacking?

The Silicon Valley and Washington D.C. scenarios are on the disc, but are not used.

Unused Images

Hmmm...
To do:
Verify.

Pictures of what may be the developers' children can be found in the file 3D_FACES.DAT, located in \DATA\THREED.

Debug Text

SLUS001.13

The file SLUS001.13 contains debug-related text.



cdrom:\DATA\MISC\BG%02d\000%d0000.BIN

Inside cCityMap SetWindow

cdrom:/DATA/CITY/cdrom:/DATA/SCENARIO/cdrom:%s%s

cdrom:\DATA\MISC\SYSPAL.SPL;1cdrom:\DATA\MISC\SYSARR.CMP;1cdrom:\DATA\MISC\SYSTOG0.CMP;1cdrom:\DATA\MISC\SYSTOG1.CMP;1
cdrom:\DATA\MISC\CFGTILE.SPL;1cdrom:\DATA\MISC\CFGTILE.CMP;1cdrom:\DATA\SOUND\SC2K000cdrom:/DATA/FONTS/SYSTEM12.MCF;1
cdrom:/DATA/FONTS/KANJI12.MKT;1cdrom:/DATA/DB/MAINDB.ENGESPJPNDEUITAFRAENU;1\DATA\INTRO1.STR

An error has occurred while reading the CD.  Continuing from this point risks data loss.

WARNING: Killing a ghost

cdrom:\DATA\TILE\Y1950INI.PALcdrom:\DATA\TILE\STAT1I1.HED;1cdrom:\DATA\TILE\STAT1I1.DAT;1cdrom:\DATA\TILE\STAT2I1.HED;1
cdrom:\DATA\TILE\STAT2I1.DAT;1cdrom:\DATA\TILE\DYNAI1.HED;1cdrom:\DATA\TILE\DYNAI1.DAT

User accepted selection

Henry Henke Memorial Station
cdrom:\DATA\QUERY\ANIM1950.ANI

cdrom:\DATA\OVERLAYS\GROUP1R.BIN;1cdrom:\DATA\OVERLAYS\GROUP0R.BIN;1cdrom:\DATA\OVERLAYS\GROUP3R.BIN;1
cdrom:\DATA\OVERLAYS\GROUP2R.BIN;1cdrom:\DATA\OVERLAYS\GROUP4R.BIN

Exiting Scheduler

cdrom:\DATA\SOUND\%03d.SEQ

Heap init'ed at addr 0x%p, 0x%08lX (%8ld) bytes
[ GZG_FontLoad("%s")  - Font system full ]
 - Can't open font file ]
 - couldn't allocate memory for width data
 - Unsupported bit depth in font ]
 GZG_FontLoad done... ID = %d ]
Kanji font system full
Attempting to open Kanji font tarball '%s'
Can't open Kanji font tarball file %s
Bad ward number encountered--load aborting
Error code %d while loading ward %d
Can't open Kanji font file %s
LOCALED

CdInit: Init failed
noneCdlReadSCdlSeekPCdlSeekLCdlGetTDCdlGetTNCdlGetlocPCdlGetlocL?CdlSetmodeCdlSetfilterCdlDemuteCdlMuteCdlResetCdlPause
CdlStopCdlStandbyCdlReadNCdlBackwordCdlForwardCdlPlayCdlSetlocCdlNopCdlSyncDiskErrorDataEndAcknowledgeCompleteDataReady
NoIntrCD timeout: %s:(%s) Sync=%s, Ready=%s
DiskError: com=%s,code=(%02x:%02x)
CDROM: unknown intr(%d)

CD_syncCD_ready%s...
%s: no param
CD_cwCD opening...
CD closing...
$Id: bios.c,v 1.71 1995/12/01 08:36:19 makoto Exp $CD_init:addr=%08x
CD read retry:%d,pos=(%02x:%02x:%02x)
CD_readCD_datasync%s: path level (%d) error
%s: dir was not found
CdSearchFile: disc error
CdSearchFile: searching %s...
%s:  found
%s: not found
CD_newmedia: Read error in cd_read(PVD)
CD001CD_newmedia: Disc format error in cd_read(PVD)
CD_newmedia: Read error (PT:%08x)
CD_newmedia: sarching dir..
	%08x,%04x,%04x,%s
CD_newmedia: %d dir entries found
CD_cachefile: dir not found
CD_cachefile: searching...
...	(%02x:%02x:%02x) %8d %s
CD_cachefile: %d files found
DMA STATUS ERROR %x
VSync: timeout
$Id: intr.c,v 1.73 1995/11/10 05:29:40 suzu Exp $unexpected interrupt(%04x)
intr timeout(%04x:%04x)
DMA bus error: code=%08x
MADR[%d]=%08x
$Id: sys.c,v 1.116 1995/12/01 07:03:58 suzu Exp $ResetGraph:jtb=%08x,env=%08x
ResetGraph(%d)...
SetGraphReverse(%d)...
SetGraphDebug:level:%d,type:%d reverse:%d
SetGrapQue(%d)...
DrawSyncCallback(%08x)...
SetDispMask(%d)...
DrawSync(%d)...
%s:bad RECT(%d,%d)-(%d,%d)
%s:ClearImageLoadImageStoreImageMoveImageClearOTag(%08x,%d)...
ClearOTagR(%08x,%d)...
DrawOTag(%08x)...
PutDrawEnv(%08x)...
PutDispEnv(%08x)...
GPU timeout:que=%d,stat=%08x,chcr=%08x,madr=%08x,func=(%08x)(%08x,%08x)
tpage: (%d,%d,%d,%d)
clut: (%d,%d)
clip (%3d,%3d)-(%d,%d)
ofs  (%3d,%3

tw   (%d,%d)-(%d,%d)
dtd   %d
dfe   %d
disp   (%3d,%3d)-(%d,%d)
screen (%3d,%3d)-(%d,%d)
isinter %d
isrgb24 %d
id  =%08x
mode=%08x
timaddr=%08x
analizing TMD...
	id=%08X, flags=%d, nobj=%d, objid=%d
	vert=%08X, nvert=%d
	norm=%08X, nnorm=%d
	prim=%08X, nprim=%d
F3L G3L FT3L GT3L F3 G3 FT3 GT3 F4L G4L FT4L GT4L F4 G4 FT4 GT4 unsupported type (%08x)

MDEC_rest:bad option(%d)
MDEC_in_syncMDEC_out_sync	 DMA=(%d,%d), ADDR=(0x%08x->0x%08x)
	 FIFO=(%d,%d),BUSY=%d,DREQ=(%d,%d),RGB24=%d,STP=%d
%s timeout:
MDEC_vlec: invalid VLC ID

This is not SEQ Data.
This is an old SEQ Data Format.
Can't Open Sequence data any more

SPU:T/O [%s]
wait (reset)wait (wrdy H -> L)wait (dmaf clear/W)

MAINDB.ENU

Present in DATA/DB. Contains all of the used in-game text, plus what may be a build date.

SimCity 2000 Sony Playstation
SimCity 2000 PSX US
06/16/96