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SpongeBob SquarePants: Creature from the Krusty Krab (PlayStation 2, GameCube, Wii)

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Title Screen

SpongeBob SquarePants: Creature from the Krusty Krab

Also known as: SpongeBob (JP)
Developer: Blitz Games
Publishers: THQ (US/EU/AU/JP), SCEI (KR)
Platforms: GameCube, PlayStation 2, Wii
Released in JP: March 6, 2007 (Wii/PS2)
Released in US: October 16, 2006 (PS2/GC), November 13, 2006 (Wii)
Released in EU: November 10, 2006 (PS2/GC), December 15, 2006 (Wii)
Released in AU: November 2, 2006 (PS2/GC), December 12, 2006 (Wii)
Released in KR: December 14, 2006 (PS2)


AreasIcon.png This game has unused areas.
DevTextIcon.png This game has hidden development-related text.
ObjectIcon.png This game has unused objects.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.


DevelopmentIcon.png This game has a development article
PrereleaseIcon.png This game has a prerelease article

Hmmm...
To do:
  • Are ther more Oddities in this game (outside of the GameCube version) including Patrick having Plankton's voice when he answers "Did I win?" during the cutscene after defeating the Giant Plankton, etc.?

SpongeBob SquarePants: Creature from the Krusty Krab is a game where SpongeBob, Patrick and Plankton have a bunch of weird dreams.

Sub-Pages

Read about development information and materials for this game.
Development Info
Read about prerelease information and/or media for this game.
Prerelease Info
Sb cftkk boundsimg.png
Unused & Hidden Objects
"Oh what a dump! Someone should tidy this place up!"
SoundIcon.png
Unused Audio
If you thought the tutorials couldn't get any worse...

Unused Graphics

It's Sonic '06 all over again.
frontend_devpackage has a very early title screen, before the game even had a specific title. An alternative version of this image without the "06" is used in the Hypnotic Highway character selection loading screen in the final when playing it for the first time in Story Mode.

Sbcftkk frontend test menu1.png

My seeeeecret box.... I see you..... ZAP!
9_1 character selection world has unused paintings of SpongeBob in a plane, and Patrick and Plankton sleeping.

Texture Oddities

SBCFTKK metal uv.png

A texture used in It Came From Bikini Bottom has an unseen portion with unpainted UV maps.

Unused Models

Gangster Plankton

plankton_gangster_m

BonusPak_Plankton Gangster is a cut traditional Italian mobster costume for Plankton.

Unused Music

There are two tracks for some mini games which are never heard in game.

An earlier version of the Super-Sized Patty mini game theme.

An earlier version of the Meteor Mania mini game theme.

(Source: RingsOfGeonosis)

Unused Text

localstrings_credits has a short log of things that were added to the game.

changed title to design manager
changed the order of this
changed the order of this
changed the order of this
added coyote designers
added coyote designers
added mr scootles

localstrings_savetext has a few interesting things, including placeholder license text and a possible hint there was going to be an Xbox version.

Placeholder License Text
Xbox game save messages

Present at 458050 in the executable is instructions on adjusting the monitor.

STEP 1: Turn CHROMA (color level) all the way down
STEP 2: Adjust BRIGHTNESS until there is no difference visible between the left and middle bars, but there is between the middle and right bars.
STEP 3: Adjust CONTRAST to achieve a balanced gray scale across all the bars.
STEP 4: Looking through a blue filter, turn up CHROMA (color level) until the two bars appear to match in brightness.
STEP 5: Still looking through a blue filter, adjust COLOR PHASE (tint or hue) until the bars appear to match in brightness.
Your monitor is now correctly adjusted. Remember to take the blue filter off!

Development Text

The SLUS file in the PlayStation 2 version contains references to the directories of the original source files for the game and the BlitzTech engine, as well as this version's build date.

c:/Projects/Spongebob/Source/CameraActorResource.cpp
c:/Projects/Spongebob/Source/PropSkyDome.cpp
b:/BlitzSDK/Flare/FlareEngine/Common/Src/feCore/CFActorResource.cpp
b:/BlitzSDK/Babel/Ps2/Src/bKernel/../../../common/src/bKernel/heap.cpp
Aug 25 2006
14:13:10
- Publisher Build -

Internal Level Names

The various files used to show the subtitles refer to their respective levels by their internal names. Interestingly, It Came from Bikini Bottom is referred to as Chumps Away, which is how it was named during development, and the post-credits cutscene is referred to as its own level called Gary's Day.

DieselDreaming
StarfishMan
GiantPatty
AlaskanBelly
RocketRodeo
GiantPlankton
ChumpsAway
RoofTop
HypnoticHighway
GarysDay

Unused Laboratory Entrance

An unused entrance to the Inventor's lab in the second platforming section of Alaskan Belly Trouble. It's literally blocked behind the actually used entrance making it impossible to access without hacking. It does look fairly finished besides a few objects not having collision. Using its exit transports you to the Inventor's lab and from there the level continues like normal.

Console Differences

  • In the PS2/Wii versions, the title screen bubble changes shape, this is missing in the GameCube version. The SpongeBob SquarePants logo is also different in the PS2 release.
GameCube PlayStation 2 Wii
Creature from the Krusty Krab (GameCube).png Sbcftkk title.png Creature from the Krusty Krab (Wii).png
  • The GameCube version has much lower resolution textures and bland lighting, while the Wii and PlayStation 2 versions look nearly identical.
    • This causes a bug where Gary's eyes are blue instead of red.
  • The attract video that plays if you wait on the main menu is shorter on GameCube; on PS2 and Wii it lasts 1 minute and 23 seconds, while on GCN it's reduced to just 27 seconds.
  • The lighting in the PlayStation 2 version looks slightly brighter compared to the Wii version, this is more noticeable during StarfishMan to the Rescue.
  • The lighting in the intro cutscene for Revenge of the Giant Plankton Monster looks different depending on the version: the GameCube version has poor lighting and Plankton looks oddly shinier, the PlayStation 2 version looks brighter and more natural overall, and the Wii version is about the same as the GameCube version but adds a weird blue-ish filter on the screen.
  • The GameCube version removed an effect in Alaskan Belly Trouble where the level would wave around to simulate the movement of a stomach.
  • The Wii version added a minigame called SpongeBand. In this game mode, you can play various instruments with SpongeBob, Patrick, and Plankton. For example, SpongeBob can play the guitar and harmonica, Patrick can play the drums and a slide whistle, and Plankton only plays the synthesizer. Luckily there are more instruments than these.
  • The Wii version skips the start-up animation for the dash move, meaning the characters instantly start running when activated.
  • Some of the attack animations for Plankton during Revenge of the Giant Plankton Monster are different in the Wii version.
    • Also in this level, when Plankton takes damage in the Wii version a red outline glows around him for a few seconds, while in the other versions he himself glows orange.
  • The Wii version has additional info screens at the start of the second and third sections of Rocket Rodeo explaining that you now have the ability to shoot lasers and how to defeat the Patty UFO boss respectively. These don't appear in the other versions.
  • SpongeBob has a more detailed character model in the Wii version with slightly more pushed-in holes. Oddly, this model is only used during the platforming sections of Diesel Dreaming and Alaskan Belly Trouble, the other levels all use the same standard model used in the PS2 and GameCube versions.
  • The racing vehicles in the Wii version run slightly faster compared to the PlayStation 2 and GameCube versions, most likely in an attempt to make the races easier to compensate for the motion controls.
  • The flying sections are also easier in the Wii version as the fuel meter depletes more slowly compared to PlayStation 2 and GameCube, again most likely to compensate for the controls.
  • The flying sections in the Wii version also add an aim in front of the characters to make shooting easier.
  • In the Wii version of Rocket Rodeo you can shake the Wii Remote really hard to make Patrick perform a series of animations on top of the rocket, and every time he does this the color of the rocket's flames change from the standard orange to blue, green, purple, green again (or turquoise?), and back to orange in this order.
    • Also in the Wii version, depending on your position on the screen the space hole Patrick rides through changes to various colors: in the middle or when you're completely still it stays in the standard purple, going to the top it gets more blue, on the left it gets green, the bottom it's yellow and right it's red, in addition to the colors mixing together depending on which extreme you're on, like going to the very top-right mixes the blue and red into violet and bottom-right mixes yellow and red into orange and so on. All of this was removed on PlayStation 2 and GameCube.
  • In the PlayStation 2 and GameCube versions of It Came from Bikini Bottom, you can press certain buttons on the controller to activate the plane's front lights and a horn with a few comedic sound effects. These were removed in the Wii version.
  • In the GameCube and Wii versions during the ending cutscene of It Came from Bikini Bottom, the background sprite layer showing various buildings in the distance glitches out becoming elongated and blurred. This is fixed on the PlayStation 2.
  • The music in the PlayStation 2 version has a high quality sample rate of 44100 Hz, while the GameCube and Wii versions have them in a lower quality 32000 Hz. Also, certain tracks like It Came from Bikini Bottom and Hypnotic Highway that are quadraphonic (four audio channels) on the PS2 version, two for background noise and two for the music itself, were downmixed to stereo on GCN and Wii, meaning the background noise and the music are permanently mixed together on those.
  • The PlayStation 2 version has a bug where for every even number you use the dash move, the characters will skip their start-up and sprinting animations and instantly start running while still in their walking animation.
  • In the Wii version, the loading screen for the second time you play the Wakey Wakey Shakey Shakey minigame at the end of Revenge of the Giant Plankton Monster has its own unique title card without narration, while the PlayStation 2 and GameCube versions just reuse the same title card and narration from when you first play the minigame at the start of the level.
Sbcftkk l6mini2 wii.png

GameCube Bugs/Oddities

The GameCube version is much buggier, with many graphical defects. It seems to be an unfinished build compared to the PS2 and Wii versions.

  • The North American GCN version of the game uses an unfinished version of the post-credits cutscene. It's missing lipsync animations, and Spongebob has broken facial expressions. The sound file (s_i10) is also missing from the game's files. This was fixed in the European version, as well as in the Wii and PS2 versions in all regions.
  • Similarly, the minigame Scrap Scramble has no music, though voices and SFX are intact, because the sound file (0_2_mu_aw_minigame) is missing. This wasn't fixed in any international version.
  • A scripting failure causes a fish in It Came from Bikini Bottom to shift up while the newspaper he holds shift down.
  • The audio for the intro cutscene of It Came from Bikini Bottom on GCN is slightly different compared to PS2 and Wii, most notably in the way SpongeBob laughs and the poor timing of it.
GameCube PlayStation 2 and Wii
  • Plankton doesn't have mouth animations during the first section of Rooftop Rumble.
  • Plankton's animations in the intro cutscene for Hypnotic Highway are noticeably stiffer, with only his arms actually moving and his eye not even blinking properly.
  • There's a blank text file in the US version called fet_gcp.txt. In the European version the file has the following text:
mini-WWSS World 6-7 InGame.fetm

Regional Differences

Creature from the Krusty Krab was the first SpongeBob game released in Japan, along with Nicktoons: Battle for Volcano Island, meaning the game was translated, along with some subtle differences. The changes here also apply to the Korean version, barring the obviously different language.

  • The logo is darker in the Japanese version.
International Japan
Creature from the Krusty Krab (Wii).png Creature from the Krusty Krab (JP Wii).png
  • Japanese subtitle translations were added to level screens.
Creature from the Krusty Krab Japanese Level.png
  • Some of the subtitles were altered due to differences in the Japanese dub of the show. For example, Bikini Bottom is referred to as Bikini Town.
  • Most of the videos in the extras section of the menu were removed, the only one remaining being a trailer for a few SpongeBob DVDs.
  • The PlayStation 2 bug with the even number dash move was fixed in the Japanese version.