Please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Mega Man X4 (PlayStation)

From The Cutting Room Floor
Jump to: navigation, search

Title Screen

Mega Man X4

Also known as: Rockman X4 (JP)
Developer: Capcom
Publisher: Capcom
Platform: PlayStation
Released in JP: August 1, 1997
Released in US: September 25, 1997
Released in EU: October 13, 1997

EnemyIcon.png This game has unused enemies.
GraphicsIcon.png This game has unused graphics.
RegionIcon.png This game has regional differences.

ProtoIcon.png This game has a prototype article

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

Mega Man X4 marks X's entry to the PlayStation as the Maverick Hunter has to team up with his buddy Zero and fight off an entire Reploid army that decides to go rogue because everyone is bad at basic communication. The game has many similarities to its sibling Mega Man 8 and marks the cut-off point where many fans think the series jumped the shark.

Unused Enemies

Graphics from the Mega Man X5 enemy Rollin' Gear are present in the data from the second section of Storm Owl's stage.

Unused Sprites


Unused frames of the character Double. While the first sprite to the left is entirely unused, the two on the right can be briefly seen just as a stage is being selected. The running sprite is shown while choosing one of the regular eight stages, while the one on the right shows up while the second Final Weapon stage is being selected.

Hey, better than Now Loading.

Used in a demo version of the game. A placeholder graphic for boss portraits, particularly for unavailable stages.


Used in a demo version of the game. A placeholder graphic for boss portraits, specifically for selectable stages that have unimplemented bosses.

Or "Megaman X" if you're so inclined.

Or "ZELLLLLLLLOOOOOOOO" if you're Sigma.

Unused throughout all known versions of the game, and untouched in the international versions. Palette data for these two images still exists, however.

Unused Gameplay Demo

Located on the NTSC disc is a file called "PLDEMO.ARC" containing data for an unused demo. This file is not present on the Japanese release. The demo starts X at the final boss, which for spoiler reasons is probably why it was cut (that and the atrocious playing).

This footage was captured by copying the data from "PLDEMO.ARC" over one of the four demo files that are used.

(Source: DarkHunter)

Regional Differences

To do:
  • Upload voice clips of the Mavericks from the Japanese version.

Title Screen

The images of X and Zero from the player select screen slide across the title screen's opening animation. This was simplified in the International builds.

Japan International

Intro Music

The Japanese opening song, Yukie Nakama's "Makenai Ai ga Kitto Aru", was replaced with a different track for the international releases.

Japan International

Credits Music

The Japanese ending song, Yukie Nakama's "One More Chance", was replaced with a different track for the international releases.

Japan International

Name Changes

As with the first three games, the eight Mavericks go under new names overseas, save for Split Mushroom.

Japan International
Web Spidus Web Spider
Cyber Kujacker Cyber Peacock
Storm Fukuroul Storm Owl
Magmard Dragoon Magma Dragoon
Jet Stingren Jet Stingray
Slash Beastleo Slash Beast
Frost Kibatodos Frost Walrus


Some voices, such as the pre-battle voices from the eight selectable bosses, were disabled in the international releases. While these bosses do still retain their voices during battle, Cyber Peacock is the only one who's been muted entirely.

  • Despite being disabled, all Japanese pre-battle voices of Maverick bosses are still present in the game's voice data set. The English PC version removed all Japanese voices and battle cries properly but only replaced them with dummy data files, and all of them are interchangeable with voice files used in the Japanese PC version.