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The Legend of Zelda: Majora's Mask

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Title Screen

The Legend of Zelda: Majora's Mask

Also known as: Zelda no Densetsu: Majora no Kamen (JP)
Developer: Nintendo
Publisher: Nintendo
Platform: Nintendo 64
Released in JP: April 27, 2000
Released in US: October 26, 2000
Released in EU: November 17, 2000
Released in AU: November 17, 2000


AnimationsIcon.png This game has unused animations.
EnemyIcon.png This game has unused enemies.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
MovieIcon.png This game has unused cinematics.
ItemsIcon.png This game has unused items.
TextIcon.png This game has unused text.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.


NotesIcon.png This game has a notes page
ProtoIcon.png This game has a prototype article
PrereleaseIcon.png This game has a prerelease article

In The Legend of Zelda: Majora's Mask, Peter Pan and Tinkerbell race to save Termina from a sentient hunk of green cheese.

Unused Content

Animations

AnimationsIcon.png
Unused Link Animations
Link, what are you doing?
AnimationsIcon.png
Unused Animations
What do the dolls do when no one is watching?

Cutscenes

MovieIcon.png
Unused Scenes

Data

MovieIcon.png
Player Abilities
Nix on the super powers.
MovieIcon.png
Song Data
Play your heart out!

Resources

ZeldaMM-link'smask.png
Unused Actors, Objects, & Variables
A plethora of unused content.
MMHylianLoachSym.png
Unused Items
Many unused items, including some leftovers from Ocarina of Time!
TextIcon.png
Unused text
Much of this text was removed in the international releases.
GraphicsIcon.png
Unused Textures
O Navi, where art thou?

Filename Oddities

TextIcon.png
Filename Oddities
If it works, why update it?

Development Leftovers

Legacy Save Function

The save function from Ocarina of Time still exists in all versions of Majora's Mask, but only MM (J) 1.0 still displays the proper graphics for it. Use the codes below with (J) 1.0:

Press L to activate save screen in the pause menu:

  • D01FB9E1 0020
  • 813FDBEC 0007

Press L to activate "save after death" screen in the pause menu:

  • D01FB9E1 0020
  • 813FDBEC 0009


(Source: fkualol)

Mini Map Placeholders

The game contains some leftover blank mini maps that were used as placeholders before the real ones were designed.


(Source: fkualol)

Nabooru in the Iron Knuckle

Gah!

The model of the Iron Knuckle is almost the same as in Ocarina of Time. As such, it still contains the early version of Nabooru's head inside.

Placeholder Song

MM Placeholder Song.png

One unused song can be found at the end of the list of songs used in the Quest Status subscreen. The song is at offset 0x0C8AC27 in the decoded Japanese version 1.0, and may also be present in other versions. It contains eight notes and is played with A, C-Down, C-Right, C-Left, C-Up, C-Left, C-Right, C-Down.

Unused Item Slot

The white square indicates the location of the slot.

In the Quest Status Screen, there is an unused item slot and apparently would be leftover of Ocarina of Time where an icon of Gold Skulltula would be used. The coordinates of the Japanese version 1.0 is 0x0CC7856 to horizontal, 0x0CC78A6 to vertical.

Developer Oversights

South Clock Town

MMClockTower.png

An older version of the Clock Tower entrance can be seen in North Clock Town. You need to use Moonjump to hover out of bounds to the Clock Tower in the distance, then turn the camera so it shows the southern side (which normally isn't visible at all from North Clock Town).

A piece of official concept art from Majora's Mask showcases the earlier design. The entrance looks different; most notably there's a fence and a path leads off to the right, which suggests you could simply walk up to the Clock Tower.

Majoras Mask Old Clocktower Concept Art.png

Going west side of town you may see slight differences on the south side of the city. One can notice a wooden railing, Maybe the entrance to the tower is there before. The wall on the left is missing painting and the ramp near the owl statue is a piece of wood instead of bricks.

MM-oldclock2.png MM-oldclock.png

Path to Goron Village

MMGrottoHole.png

On the path between Mountain and Goron Village, while the area is cursed, there's a grotto hole suspended in mid-air above the area, where you can never reach it. It cannot even be seen unless you use Moonjump to hover over there. Trying to enter the grotto leads to one of the Termina Field grottoes with a bunch of Gossip Stones.

Debug Content

Crash Debugger

MajorasMaskDebug15.jpg
Crash Debugger
For when the player really screws something up.

Debug Text

TextIcon.png
Debug Text
Developer comments and debug messages hidden in the game files.

Map Select

ZMMMapSelect.png

Just like its predecessor, Majora's Mask contains a map select which allows you to warp to any map. The map select does not differ too much from the one in Ocarina of Time, but it has an additional option for selecting the day.

The non-Debug ROM version of the Map Select will, by default, drop you off in cutscene 00 of each map. The corresponding cutscene will not play, resulting in the interface being disabled, actors and objects being shuffled around, and exits not leading to their correct destinations. This also means that cutscenes with no maps can't be accessed. However, the codes available at the link below allow players to get around this issue.

Further information on Map Select, including codes to enable it and information to navigate it, are available on the Debug ROM's map select page.

Test Map

Hmmm...
To do:
Add Test01 of the debug rom of Majora's Mask. [1] Source Dark Linkaël
MMTestMap.png

The Japanese version contains a test map that was removed from the American version. You can get to the test map with the Map Select. It is necessary to set "OPT=" on -1 on any line of the Map Select. The other method is to use GameShark code 801EF462 00FF. The map is exactly the same as the test map from Ocarina of Time, however it actually contains some objects:

  • On the other side of the tower, there's the Stone Tower blocks, complete with switches. The blocks and switches work fine, but the Elegy of Emptiness doesn't, so it's really pointless.
  • A line of pots exists next to the pool.
  • Inside the pool you'll find some Zoras. These appear to be the same Zoras you can find in the water at Great Bay.
  • Also beside the pool, there's a group of birds. These birds were unused and mostly nonfunctional in Ocarina of Time, but work perfectly fine here, and are actually used on the moon (but they're really hard to spot).
  • There's a source of light near the multicolored slope. You can deflect the light with the Mirror Shield if you have it, but there's no target in the vicinity.
  • There are some crawlspaces leading through a wall, as they were used in the previous game. However, Link cannot crawl through them here, possibly due to the feature being removed.

If you leave this map in any way (either by walking off the edge, drowning in the water or getting crushed by the Stone Tower blocks) you end up in the uncursed Southern Swamp next to the boat, with a rather glitchy fade-in.

Miscellaneous Content

Southern Swamp

MM Orange Box 4.png

A box of oranges is present in the Potion Shop, serving as a seat for Kotake. The box is adorned with text reading "Satsuma Mandarins", written once in kanji and twice in kanji and hiragana, making it one of the few examples of non-Hylian writing in Majora's Mask. The box is still present with updated textures in the 3DS remake, and can be seen due to the changes in the camera mechanics allowing the player to position the camera behind the counter.

Texture Japanese English
Top
MM Orange Box 1.png
温州みかん
温州蜜柑
Satsuma Mandarin
Satsuma Mandarin
Side
MM Orange Box 2.png
温州みかん Satsuma Mandarin
Bottom
MM Orange Box 3.png
- -

Great Bay

MM GBSquares1.png

Located in the southern part of the Great Bay are 17 large squares with the texture of the water, but red and completely inactive.

MM GBSquares2.png

It is possible that these squares were used by the developers to measure distance.

There are also five squares underneath the entrance to the Great Bay Temple, located on the sides and center of the sea.

MM GBSquares3.png

The Moon

When the current day is set to Day 0, the Moon will be higher in the map than it is on Day 1. It can be accessed with the code 801EF68B 0000 for US 1.0.

Day 0 Day 1
MajorasMask-Moon0.png MajorasMask-Moon1.png

In the cutscene where the Four Giants stop the Moon, it is facing upwards, away from Clock Town. After that scene, however, the Moon returns to its original position.

Before Giants Cutscene During Giants Cutscene After Giants Cutscene
Majora's Mask Moon Oddity Before.png Majora's Mask Moon Oddity.png Majora's Mask Moon Oddity After.png

In the cutscene where the Moon is falling, there happens to be a second Moon inside the one that you normally see. By looking closely at the video, as well as by using the images above, you can see that the second moon seems to be the Moon that's loaded in the "On Top of the Clock Tower" Scene.

Version Differences

MMSkullKidJ.png
Program revision differences
A large number of differences exist between regions and revisions.