The Urbz: Sims in the City (GameCube, PlayStation 2, Xbox)
The Urbz: Sims in the City |
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Also known as: Los Urbz: Sims en la ciudad (ES), Dosiui Simjeu (KO), The Urbz: Sims og Singelliv (NO), The Urbz: Simowie w Mieście (PL) This game has unused objects. This game has a development article This game has a prerelease article |
This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
The Urbz: Sims in the City changes up the usual suburban lifestyle of The Sims and puts all the action into a city with workable jobs, unlockable (and crazy!) social interactions, an infectious soundtrack, and stereotypical caricatures. Also, The Black Eyed Peas make an appearance.
It's so ambitious that the game was even planned to start a sub-franchise for the series, but it never came to be due to overall poor sales. Despite the game being semi-forgotten, several elements be revisited in future Sims titles, most notably in The Sims 2: Nightlife with the city setting and The Sims 3: Late Night with the reworked reputation system, bars, and bouncers.
To do:
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Contents
Sub-Pages
Development Info |
Prerelease Info |
Developer Options |
The Sims: Bustin' Out Leftovers Believe it or not -- same engine! |
Build Tags
Platform | Sandbox Version |
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GameCube (USA) | 0.mainline_SKU1.0.126 |
GameCube (EUR) | 0.mainline_SKU2.0.119 |
GameCube (JPN) | 0.mainline_SKU3.0.101 |
PlayStation 2 (USA) | 0.mainline_SKU1.0.125 |
PlayStation 2 (EUR) | 0.mainline_SKU2.0.124 |
PlayStation 2 (JPN) | 0.mainline_SKU3.0.101 |
PlayStation 2 (ASIA) | 0.mainline_SKU4.0.92 |
PlayStation 2 (KOR) | 0.mainline_SKU5.0.34 |
Unused Audio
Interestingly many of the following unused sounds are left unused in later console games up to Castaway.
Elevator Load Loops
load_loop_elevator1, load_loop_elevator2 and load_loop_elevator3 were likely intended to be used when the player accesses a district with an elevator, such as Diamond Heights and Blankwood Towers considering the used sound effects sound similar in style, but the regular loading screen theme plays instead.
XAM Sounds
Filename | Sample | Notes |
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cellphone_dial1 | Earlier and simpler sounds for the XAM before they were replaced with realistic cellphone sounds. | |
cellphone_dial2 | ||
cellphone_dial3 | ||
cellphone_ringtone2 | An alternative and earlier version of the Cozmo Street Ringtone with a jingle present over the morse code message. cellphone_ringtone is used as the generic ringtone sound. | |
cellphone_ringtone3 | The same as above, except without the morse code message, sounding like a generic ringtone. |
Unlock Sounds
Filename | Sample | Notes |
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ui_unlock_social ui_unlock_level |
Unused unlock sound effects for new areas and social options. |
Menu Sounds
Filename | Sample | Notes |
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UI_accept | Unused generic menu sound effects. Would be used as a placeholder for sound effect entries. | |
UI_back |
Unused SFX Data
There are over a dozen of sound entries that all use the same UI_accept sound effect played above, including leftovers from the previous games.
Filename | Notes |
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ui_action_menu_browse | |
ui_action_menu_close | |
ui_action_menu_open | |
ui_action_menu_select | |
UI_cancel | |
ui_bm_fail | Unknown what "bm" stands for. |
ui_bm_succeed | |
ui_browse_kbd | Unknown what "kbd" stands for. |
ui_cac_cyclehead | Unknown what cyclehead means. |
ui_cas_accept | Cut sound for accepting something in Create-An-Urb. |
ui_cas_browse_category | Cut sound for browsing through object categories in Create-An-Urb. |
ui_cas_browse_item | Cut sound for browsing items in Create-An-Urb |
ui_cas_close | Cut sound for closing a menu in Create-An-Urb. |
ui_cas_kboard_backspace | Cut unique sounds for typing out Urb names on the keyboard in Create-An-Urb. |
ui_cas_kboard_char | |
ui_cas_kboard_done | |
ui_cas_kboard_end | |
ui_cas_kboard_key | |
ui_cas_kboard_shift | |
ui_cas_kboard_space | |
ui_cas_open | Cut sounds for Create-An-Urb. |
ui_cas_rotate | |
Ui_help | Cut sound for help UI. |
UI_move | Placeholder sound for moving stuff. |
UI_NHOOD_BULLDOZE_DEMOLISH | Sound entry leftovers from The Sims Console and Bustin' Out. |
UI_NHOOD_CLICK | |
UI_OBJECT_MONEYBACK | |
UI_OBJECT_MOVE_PLACE | |
UI_PLACE | |
UI_ROTATE | |
ui_open_sub | Cut sound for sub-menu. |
ui_pda_close | Cut sounds for the XAM, including that of EyeToy features. |
ui_pda_eyetoy_delete | |
ui_pda_eyetoy_save | |
ui_pda_open | |
ui_phone_call1 | |
ui_phone_call2 | |
ui_pda_submenu_browse | Cut sub-menu sounds for the XAM. |
ui_pda_submenu_close | |
ui_pda_submenu_open_side | |
ui_pda_submenu_open_top | |
UI_PIEMENU_APPEAR | Sound entry leftovers from The Sims Console and Bustin' Out. |
UI_PIEMENU_HIGHLIGHT | |
UI_PIEMENU_SELECT | |
UI_QUEUE_DELETE | |
UI_QUEUED | |
ui_rotate | |
UI_SPEED_1TO2 | Sound entry leftovers from The Sims Console and Bustin' Out. Final uses lowercase equivalents. |
UI_SPEED_2TO1 | |
UI_SPEED_2TOP | |
ui_unlock_money | Sound entry leftovers from Bustin' Out. |
ui_unlock_objects | |
ui_unlock_services | |
ui_unlock_skins |
Unused Graphics
To do: rip the ui-jayde icons. |
Early Main Menu Gradient
Though the mainmenuscreen texture from Bustin' Out remains in the files, it was overwritten with an orange and black gradient. Final game doesn't use the graphic at all, implying it is an early leftover.
Tex. | Mockup |
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Unfinished Chinese and Korean Localization
While The Urbz: Sims in the City was released in Taiwan and Korea, they were never translated and are only playable in English.
There are two duplicates of the game's English logo with those languages which are ui_logo256_kor_dark and ui_logo256_tchinese_dark.
To do: Are these different from the ones used in Bustin' Out? |
There's also unused Chinese and Korean text in the files, different from Bustin' Out.
Chinese | |||
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font_china_s24_p0 | font_china_s24_p1 | font_china_s24_p2 | font_china_s24_p3 |
font_china_s24_p4 | font_china_s24_p5 | font_china_s24_p6 | font_china_s24_p7 |
font_china_s24_p8 | font_china_s24_p9 | font_china_s24_p10 | font_china_s24_p11 |
font_china_s24_p12 | font_china_s24_p13 | font_china_s24_p14 | font_china_s24_p15 |
Development Oversights
To do: So much more....
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Overwitten Song
Pootie's Top 40 (the station in Diamond Heights) is the only radio station to have three songs, in comparison to four on other stations. This is because Pop One (music_24_celebs1) is accidentally duplicated over music_24_celebs2, therefore having a chance of the song being played twice in a row in some instances. There was supposed to be a fourth song for the Station, which is called I Wanna Be Bad, but it was only playable on the official website before its shutdown. The song is sampled in the XAM Shot Power Social and on a XAM ringtone that can be listened to below as (xam_ringtone_celebs).
Filename Oddities
ui_sm_meter appear as blank, implying there were originally sounds.
Team Photo
A secret graphic of developers that worked on the game can be found by pressing Up, Down, X, Up, Down at the credits screen.
Regional Differences
To do: More...
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Red Bull Machine
Exclusively in the European version, the Red Bull machine is completely reskinned into a generic machine for unknown reasons.
The icon (electronics_vending_drink_redbull_action_queue) even got a change too;
Eur. | Int. |
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The can prop is reused from the drinks machine inside the Kicktail Park club.
Default Create-An-Urb Preset
The Asian releases have a different Urb given to you as the default when starting a new game.
International | Japanese, Korean, Rest-of-Asia |
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Platform Differences
Language Select
The European PS2 and Xbox versions have a language select menu and Xbox happens to have fewer languages available. It's missing Polish, Danish, Norwegian, and Finnish.
PlayStation 2 | Xbox |
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Create-An-Urb
The Create-An-Urb for the GameCube version has a much brighter background than in the PlayStation 2 and Xbox versions.
PlayStation 2 & Xbox | GameCube |
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Xbox Loading Screens
The Xbox version has unique loading screen backgrounds that can be seen. These textures also exist in the PS2 and GameCube versions, however they are 8×8 in size, and even if it's shown in-game there, there's no way it can be seen at that small of a size.
PS2 & GCN | Xbox | PS2 & GCN | Xbox |
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Oddities
Unplugged Controller Screen Background
When the controller screen is unplugged, a light-blue gradient background with text on it reminds the player to plug it back in. It's actually reused from Bustin' Out, with the only difference being the font. It would later remain in the rest of the Sims console games, with the respective menu font being used.
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